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MAULHIGH.WAD

   (3 reviews)
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About This File

Take on hell spawn in a highschool setting you could only find in DOOM. The level is fully equiped with lockers (with strange contents), teachers (Ha! take THIS Mrs. Bolton! BOOM!), students (poor saps, put them out of their misery), a floating principal and a detention must worse than any that's ever been seen before! Then, in the final areas you must pass the tests to get out alive. By the way, remember to always flush!! and don't eat the food.


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Colusio

  

This is a nice small "old school" level with lovely creativity. The wolfenstein influences are obvious, the beginning has doom realism and in the end there's (probable unwanted) doom abstraction-ism.  It's a little unfair: enough ammo but not at the right time,  it's E3M1 ( dead end ) and you wouldn't want to go the toilet there in a hurry. Recommended if you like vintage maps

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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