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DemWAD01

   (13 reviews)
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3 Screenshots

About This File

lv01-039.lmp (Doom2, MAP01, UV Max in 0:39 by Xit Vono) plays back with this map, which is also fully playable in single player mode (might be a little bizarre, though).

This is version 1.1 (the original was presented at Doomworld Forums). I aligned some of the CRACKLE and ROCKRED textures, so even though some misaligned textures must have remained, they are less obvious, for sure; I made some lighting correction and other cosmetic stuff; finally I made sure the demos still work (lv01-039.lmp and dem1-033.lmp: a new demo by Xit Vono).


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Guest

Unknown date

  
As a stand-alone WAD, it's pretty sucky. Coupled with Xit's lv01-039, it's fucking brilliant. 5/5

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Guest

Unknown date

  
cool map 5/5

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Guest

Unknown date

  
Good and Cool as hell, the demo is awesome too! http://www.youtube.c om/watch?v=hWl9Vt7zz UM 5/5 -playerlin

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Guest

Unknown date

  
Cool and highly creative idea for wad building. The start of a new genre?

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Guest

Unknown date

  
Nice simple map. The irregular layout was kind of cool. 3/5

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Guest

Unknown date

  
too simple

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Guest

Unknown date

  
cool thing!

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Guest

Unknown date

  
[BORING]

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Guest

Unknown date

  
Cool as an experiment, but doesn't make for a very entertaining play. 3/5

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Unknown date

  
This is the kind of idea you get when waiting in the doctor's office looking for patterns in the paint: indisputably 5-star material.

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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