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DemWAD01

   (13 reviews)
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3 Screenshots

About This File

lv01-039.lmp (Doom2, MAP01, UV Max in 0:39 by Xit Vono) plays back with this map, which is also fully playable in single player mode (might be a little bizarre, though).

This is version 1.1 (the original was presented at Doomworld Forums). I aligned some of the CRACKLE and ROCKRED textures, so even though some misaligned textures must have remained, they are less obvious, for sure; I made some lighting correction and other cosmetic stuff; finally I made sure the demos still work (lv01-039.lmp and dem1-033.lmp: a new demo by Xit Vono).


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Guest

Unknown date

  
As a stand-alone WAD, it's pretty sucky. Coupled with Xit's lv01-039, it's fucking brilliant. 5/5

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Guest

Unknown date

  
cool map 5/5

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Guest

Unknown date

  
Good and Cool as hell, the demo is awesome too! http://www.youtube.c om/watch?v=hWl9Vt7zz UM 5/5 -playerlin

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Unknown date

  
Cool and highly creative idea for wad building. The start of a new genre?

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Guest

Unknown date

  
Nice simple map. The irregular layout was kind of cool. 3/5

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Unknown date

  
too simple

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Unknown date

  
cool thing!

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Guest

Unknown date

  
[BORING]

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Guest

Unknown date

  
Cool as an experiment, but doesn't make for a very entertaining play. 3/5

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Unknown date

  
This is the kind of idea you get when waiting in the doctor's office looking for patterns in the paint: indisputably 5-star material.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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