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Friendly Pain Elemental

   (8 reviews)
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5 Screenshots

About This File

A small experiment level, the first of its kind (as far as I know). In vanilla Doom, there's a limit to 21 lost souls, so by trapping them in a room you can make pain elementals harmless. I set out to make a level that required you to protect a pain elemental and lead it through the level, so that it could fly around an obstacle and open a door or something for you. Unfortunately, I couldn't figure out how to design the level so that it could be led to do anything, so you don't actually have to protect it. The level is still decent without having to do that so I decided to upload it. The pain elemental in the first room makes a good shield.


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Guest

Unknown date

  
it's some fun if you try to play with pacifist style and try to get monsters fight eachother. (The unused idea of securing a pain elemental to do some special job sounds interesting though...) 2.5/5

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Unknown date

  
Idea is not bad, but I think this map doesn't works well with the idea... 2/5 -playerlin

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Guest

Unknown date

  
nice map 5/5

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Guest

Unknown date

  
Cool concept.

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Guest

Unknown date

  
not enough armo...

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Unknown date

  
It's not a bad concept...but the pain elemental is pretty much useless and the level is for the most part a lot faster if you don't use it. And beyond that, it's a pretty bland level. 2/5

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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