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Colossus

   (29 reviews)
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7 Screenshots

About This File

It's a really big map for doom2. Absolutely HARD, and i'ts my best map at the moment. Enjoy it! :)


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Guest

Unknown date

  
Face it Wraith, colossus SUCKS - eldraku

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Guest

Unknown date

  
this suck

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Guest

Unknown date

  
Terribly underrated. Interesting architecture and good gameplay, except on UV where it's too hard (people complaining about too many monsters should play on easier difficulty levels before they whine.) 4/5

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Guest

Unknown date

  
no me gusto :s 1/5

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Guest

Unknown date

  
I love the look of this WAD and the gameplay. Wandering spider masterminds FTW. I got stuck after the area through the red door though. 3.5/5 NT

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Guest

Unknown date

  
overrated

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Guest

Unknown date

  
oh..shit

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Guest

Unknown date

  
Wow! That's a very long level, maybe a bit too long for my taste (took my 1.5 hour and also I was searching with doombuilder near the middle because I was stuck). But the map design is very inspiring and the action is great, even though I'd wish for more health (had to play iddqd at 1-2 points). 4/5 - Optimus

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Unknown date

  
Huge, good layout and looking, but easy to get boring... In the later of level, I forgot to save for a while and die, then I must start all over about 30 mins ago......and I just fuck it and give up because I don't want to take other 40+ mins to play again and beat it... :\ 3/5 -playerlin

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Guest

Unknown date

  
Interesante :S. 3.5/5

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Guest

Unknown date

  
I have played this, i dont like too much, because the gameplay just sucks, too many monsters and no aligned textures. anyway the design is good, but need too much fixes. 2/5

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Guest

Unknown date

  
good map, but needs less monsters

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Guest

Unknown date

  
yo soy mejor - alquah

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Guest

Unknown date

  
Buen mapa, tiene harto estilo aunque los monstruos fueron colocados de manera muy planificada. 4/5

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Unknown date

  
creido eye de cyl

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Unknown date

  
Enjoy It?! Or else?

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Unknown date

  
genial, por la musica y el ambiente me recordo un poco a stronghold

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Unknown date

  
Yuck like thumb in eye.

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Unknown date

  
I haven't actually played this map yet but the design looks cool. Must have bad gameplay, I guess.

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Unknown date

  
I have no idea why this has 2.5 stars. There is way to little health on UV, but on other difficulty levels it's quite fun and a really cool-looking old-school map. 4/5

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Unknown date

  
Unplayable in ports without true mouselook. You get stuck after the first skull switch - the second one is too high for autoaim to hit. Zero stars for not testing properly and not mentioning the above in the TXT. - N_A

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Unknown date

  
Thanks to N_A for working out what was wrong with this wad. I thought something was up but didn't have the patience to track it down, and just deleted the wad. Another 0/5 for poor testing and unclear info.

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Unknown date

  
Very nice map the only thing it needs is more health 4/5

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Unknown date

  
The txt file says it was tested with ZDoom, so don't hate on him too much.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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