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Colossus

   (29 reviews)
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7 Screenshots

About This File

It's a really big map for doom2. Absolutely HARD, and i'ts my best map at the moment. Enjoy it! :)


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Guest

Unknown date

  
Face it Wraith, colossus SUCKS - eldraku

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Guest

Unknown date

  
this suck

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Guest

Unknown date

  
Terribly underrated. Interesting architecture and good gameplay, except on UV where it's too hard (people complaining about too many monsters should play on easier difficulty levels before they whine.) 4/5

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Guest

Unknown date

  
no me gusto :s 1/5

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Guest

Unknown date

  
I love the look of this WAD and the gameplay. Wandering spider masterminds FTW. I got stuck after the area through the red door though. 3.5/5 NT

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Guest

Unknown date

  
overrated

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Guest

Unknown date

  
oh..shit

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Unknown date

  
Wow! That's a very long level, maybe a bit too long for my taste (took my 1.5 hour and also I was searching with doombuilder near the middle because I was stuck). But the map design is very inspiring and the action is great, even though I'd wish for more health (had to play iddqd at 1-2 points). 4/5 - Optimus

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Unknown date

  
Huge, good layout and looking, but easy to get boring... In the later of level, I forgot to save for a while and die, then I must start all over about 30 mins ago......and I just fuck it and give up because I don't want to take other 40+ mins to play again and beat it... :\ 3/5 -playerlin

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Unknown date

  
Interesante :S. 3.5/5

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Unknown date

  
I have played this, i dont like too much, because the gameplay just sucks, too many monsters and no aligned textures. anyway the design is good, but need too much fixes. 2/5

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Unknown date

  
good map, but needs less monsters

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Unknown date

  
yo soy mejor - alquah

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Unknown date

  
Buen mapa, tiene harto estilo aunque los monstruos fueron colocados de manera muy planificada. 4/5

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Unknown date

  
creido eye de cyl

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Unknown date

  
Enjoy It?! Or else?

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Unknown date

  
genial, por la musica y el ambiente me recordo un poco a stronghold

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Unknown date

  
Yuck like thumb in eye.

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Unknown date

  
I haven't actually played this map yet but the design looks cool. Must have bad gameplay, I guess.

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Unknown date

  
I have no idea why this has 2.5 stars. There is way to little health on UV, but on other difficulty levels it's quite fun and a really cool-looking old-school map. 4/5

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Unknown date

  
Unplayable in ports without true mouselook. You get stuck after the first skull switch - the second one is too high for autoaim to hit. Zero stars for not testing properly and not mentioning the above in the TXT. - N_A

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Unknown date

  
Thanks to N_A for working out what was wrong with this wad. I thought something was up but didn't have the patience to track it down, and just deleted the wad. Another 0/5 for poor testing and unclear info.

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Unknown date

  
Very nice map the only thing it needs is more health 4/5

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Unknown date

  
The txt file says it was tested with ZDoom, so don't hate on him too much.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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