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Classic Killz

   (16 reviews)
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About This File

This is a single map for Doom 2 using ZDoom.

This map is intended to played as if it were a classic Doom map. Enjoy!


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Guest

Unknown date

  
good...5/5

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Guest

Unknown date

  
I played this with the latest version of ZDoom and have had no problems or bugs appear. I also never had any ammo problems and used the chainsaw wisely. This makes a great classic map and I enjoyed the gameplay. 4/5

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Guest

Unknown date

  
So it's one level. Why is there a health pack right next to the exit? It's one level. I don't get why that's there. Bah.

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Guest

Unknown date

  
Contrary to what the first reviewer said, this is actually a very nice map. It's a clean, simple E1-style design; errors are few (I caught one misaligned texture, myself, no HOMs!), and ammo is fine, too, if you don't waste it. Recommended, 4/5.

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Guest

Unknown date

  
Nice level. No bug's whatsoever, plenty of ammunition... moderate difficulty. I really liked the map, decent design, good gameplay. 4/5.

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Guest

Unknown date

  
I love old-school shit like this, playing with GZDooM and it's working fine, I guess if you get something wrong like HoMs or thing doesn't work and it's because you're not using ZDooM based port. Read the TXT isn't hard. :p Well, I hope it can be more details on it... XD 4.5/5 -playerlin

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Guest

Unknown date

  
When a crusher kills me I always score lowly. 2/5

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Guest

Unknown date

  
great looking classic map. 3,9 stars from walter

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Guest

Unknown date

  
Not half-bad classic style map. If anything it just needs a bit more polishing. BTW there are two copies of this map - this is the newer one.

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Guest

Unknown date

  
Visually, this map was pretty unappealing, with lots of unpegging errors, repetitive brown texturing, a HOM on the door behind the entrance, and so forth. The gameplay is decent, although there's too little shotgun ammo given that the player isn't given the chaingun very promptly. Not too bad, but certainly needs work. 2/5

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Unknown date

  
^ If you dont play a map, you dont know if it's good. Looking around is misleading. The map is good, gameplay could be better. 4/5. I like the use of hanging lamps.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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