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Newgothic - movement 1

   (48 reviews)
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My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad contains 18 gothic, industrial, or hell-themed maps, many are actually a bit of a combination of themes. Expect numbers of monsters around the largest slaughter maps you've encountered, or possibly more. But the gameplay in most will be a little easier cause I overstock powerups.


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seed

  

"Move in!"

 

When slaughter takes a different direction. Or is it the same but with different aesthetics? Well let's find out, played through GlBoom+ 2.5.1.5 on HMP.

 

Newgothic - Movement 1 is a set comprised of 18 slaughter levels with a gothic, industrial, and hellish aesthetic focused on the fun part as opposed to being as challenging as humanly possible. The player is taken to various bases, regions of Hell, and Earth (including cities) to fight the demon invasion. It comes with a new background menu, music, and textures.

 

So what is there to say? Well, not a whole lot as the gameplay is typical slaughter for the most part, with the exception of MAP16 which features a little over 100 enemies and deviates from the formula with its encounters, needing to finish off enemies in more challenging ways due to the design of the level and scarce ammo. In fact, the Berserk given at the start might prove to be the one essential power up in the entire map, with ammo and weapons offered to reach enemies you otherwise couldn't with just your fist, and places an emphasis on moving quickly with its traps. Apart from it, the other levels play generally the same, with enemies placed in strategic positions while they also come for you in medium-sized or large waves, and their counts ranging from a few hundred to a few thousand.

 

The difficulty curve seems to be nonexistent. This is because one level might end up being noticeably more challenging while the next much easier, never really knowing what to expect. The quality is also a bit inconsistent as some maps don't look like they belong in the package at all, with MAP03 and its Cyberdemons being the biggest offender. You start at the top of a tower in the middle of nowhere and you have to work your way down in order to take out a few hundred Cyberdemons, and that's virtually everything it is about. Not very challenging, but not very fun either. It also doesn't stand out visually as the tower, the ground to walk at the bottom, and the endless blue ocean is all the eyes are going to see for its entirety. A total filler and the package would've been better by simply not including it at all.

 

Apart from a few consistency issues in terms of quality, the only other problem would be the music. While it's certainly good, its problem falls more on the technical side of things. Some tracks are either too loud, while others are too quiet, and at least one of them appears to have poor audio quality. Otherwise, no problems, just pure slaughter fun and carnage with large levels that are pretty straightforward so navigation shouldn't prove to be an issue in any level, my favorite being MAP15 with its giant city. Sheesh, never seen so much carnage on the road. Newgothic Movement 1, along with the Slaughterfest series and classics such as AV, the later portion of the Scythes, and HR might as well be a good introduction to someone who has never played slaughter before due to its more forgiving nature, even though it appears to be more like a simple collection of maps as opposed to a true megawad since there's no real difficulty curve, it has some consistency issues, and you're taken to random places. But it's still good fun, and what's solid, is solid, best to appreciate it for what it is as opposed to what it could've been. So don't wait any more and send those bastards to oblivion.

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Gallic00

  

Most of the maps are plenty of fun and quite hard.  Some were a bit over-populated to my tastes.

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Guest

  
Would love to see this finished someday.

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Guest

  
Damn,So hard,but fantastic :) !

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Guest

Unknown date

  
Fuck YES.

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Guest

Unknown date

  
Excellent fun. Never let me and my coop friend down. Had quite some spectacular scenes.

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Guest

Unknown date

  
A nice wad. There are lots of enjoyable fights but the quality seems a bit erratic, some fights seem just stupidly unfair or cramped. Sometimes it's as if there's not enough ammo, other times there is a complete abundance which is wasted when exiting the level. Also a big shame one of the best maps (MAP21) appears to be a bit bugged in places. Still worth playing though. dwrTag

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Unknown date

  
Good slaughter maps have a bit more planning than these, which are just too mindless. Study HR, AV and Ksutra. The music is horrid, thus beating hr2final into second place on the list of "slightly missing the target slaughter wads with an appalling 'metal' soundtrack". Good effort on the maps though.

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Unknown date

  
Architecturally impressive, but i really really wish you'd adjusted for difficulties.

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Guest

Unknown date

  
I`m getting a little "quantity over quality feeling" here. The author should have cut the map quantity in two, and made the remaining ones better. Good indeed, but could have been much better.

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Guest

Unknown date

  
This mapset are good, I agree, but this is DooM, not Serious Sam! So I'm feel boring and give up, sorry... music are good and fit the levels... 4/5 for good layout, looking and music. -playerlin

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Guest

Unknown date

  
"Average time to map a map was 2-3 weeks" lol, map a map. 5stars mapamapamapamapamapa

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Guest

Unknown date

  
Nothing wrong with these maps at all, everything you could want from extreme slaughter action.

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Guest

Unknown date

  
A mixture of really nice levels and boring levels. Some levels REALLY could've done with less enemies too.

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Guest

Unknown date

  
thank you

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Guest

Unknown date

  
Intriguing selection of slaughter maps. Light on detail, emphasis on gameplay, a very welcome change given the plethora of those who tend to focus on looks more so then the core essence of a game. Excessive monster counts, but numerics never dictated challenge now. In contrast to other maps in the genre, an abundance of items and powerups are provided. Status on difficulty shall ofcourse be subjective from player to player. -4/5

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Guest

Unknown date

  
Awesome mapset, single-handedly got me into slaughter maps.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

so the first Newgothic. having replayed it after experiencing the much less great sequel, I still hold my opinion that Newgothic movement 1 is much better with the slaughtermaps being much easier to tangle. this one also has better-looking maps and ideals that differentiate it from its sequel. sure, it's got some silliness in MAP03's tropical getaway of mancubi and cyberdemons, as well as the hardcore Dead Simple clone that is MAP07, but there's some pretty good ideas elsewhere. MAP16 has a relatively low monster count, with some puzzling gameplay for the BFG secret plus neat-looking void-space, while MAP08, MAP09, and MAP13 all force you to get six keys, with 13's city taking the cake easily. MAP15 also deserves mention for it's insane pyramidal combat, though it's certainly not perfect in any regard, and MAP21 will be the longest of these slaughtermaps. despite some longevity in these maps, as well as the mini-odysseys you'll come across, these maps tend to be friendlier to speedrun, and I like them more because of that.

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Guest

Unknown date

  
So hard! I LOVE IT!

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Guest

Unknown date

  
Those aren't really good slaughtermaps, it's more like a collection of large rooms filled with monsters. It's not very effective as monsters will infight immediately, and the player can bypass most of the fights anyway ( e.g. map 21, monsters are mostly useless in there ). Still, music is cool, texture sets are varied ( some still clash a bit imho ) and one can see that a lot of work has gone into this. *** for effort

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Unknown date

  
Really good stuff, as long as you have nothing against slaughtermaps. Non-stop action and large amounts of monsters to slay (or to get slain by them, again and again;) )

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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