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Newgothic - movement 1

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My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad contains 18 gothic, industrial, or hell-themed maps, many are actually a bit of a combination of themes. Expect numbers of monsters around the largest slaughter maps you've encountered, or possibly more. But the gameplay in most will be a little easier cause I overstock powerups.


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seed

  

"Move in!"

 

When slaughter takes a different direction. Or is it the same but with different aesthetics? Well let's find out, played through GlBoom+ 2.5.1.5 on HMP.

 

Newgothic - Movement 1 is a set comprised of 18 slaughter levels with a gothic, industrial, and hellish aesthetic focused on the fun part as opposed to being as challenging as humanly possible. The player is taken to various bases, regions of Hell, and Earth (including cities) to fight the demon invasion. It comes with a new background menu, music, and textures.

 

So what is there to say? Well, not a whole lot as the gameplay is typical slaughter for the most part, with the exception of MAP16 which features a little over 100 enemies and deviates from the formula with its encounters, needing to finish off enemies in more challenging ways due to the design of the level and scarce ammo. In fact, the Berserk given at the start might prove to be the one essential power up in the entire map, with ammo and weapons offered to reach enemies you otherwise couldn't with just your fist, and places an emphasis on moving quickly with its traps. Apart from it, the other levels play generally the same, with enemies placed in strategic positions while they also come for you in medium-sized or large waves, and their counts ranging from a few hundred to a few thousand.

 

The difficulty curve seems to be nonexistent. This is because one level might end up being noticeably more challenging while the next much easier, never really knowing what to expect. The quality is also a bit inconsistent as some maps don't look like they belong in the package at all, with MAP03 and its Cyberdemons being the biggest offender. You start at the top of a tower in the middle of nowhere and you have to work your way down in order to take out a few hundred Cyberdemons, and that's virtually everything it is about. Not very challenging, but not very fun either. It also doesn't stand out visually as the tower, the ground to walk at the bottom, and the endless blue ocean is all the eyes are going to see for its entirety. A total filler and the package would've been better by simply not including it at all.

 

Apart from a few consistency issues in terms of quality, the only other problem would be the music. While it's certainly good, its problem falls more on the technical side of things. Some tracks are either too loud, while others are too quiet, and at least one of them appears to have poor audio quality. Otherwise, no problems, just pure slaughter fun and carnage with large levels that are pretty straightforward so navigation shouldn't prove to be an issue in any level, my favorite being MAP15 with its giant city. Sheesh, never seen so much carnage on the road. Newgothic Movement 1, along with the Slaughterfest series and classics such as AV, the later portion of the Scythes, and HR might as well be a good introduction to someone who has never played slaughter before due to its more forgiving nature, even though it appears to be more like a simple collection of maps as opposed to a true megawad since there's no real difficulty curve, it has some consistency issues, and you're taken to random places. But it's still good fun, and what's solid, is solid, best to appreciate it for what it is as opposed to what it could've been. So don't wait any more and send those bastards to oblivion.

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Gallic00

  

Most of the maps are plenty of fun and quite hard.  Some were a bit over-populated to my tastes.

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Guest

  
Would love to see this finished someday.

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Guest

  
Damn,So hard,but fantastic :) !

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Guest

Unknown date

  
Fuck YES.

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Guest

Unknown date

  
Excellent fun. Never let me and my coop friend down. Had quite some spectacular scenes.

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Guest

Unknown date

  
A nice wad. There are lots of enjoyable fights but the quality seems a bit erratic, some fights seem just stupidly unfair or cramped. Sometimes it's as if there's not enough ammo, other times there is a complete abundance which is wasted when exiting the level. Also a big shame one of the best maps (MAP21) appears to be a bit bugged in places. Still worth playing though. dwrTag

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Guest

Unknown date

  
Good slaughter maps have a bit more planning than these, which are just too mindless. Study HR, AV and Ksutra. The music is horrid, thus beating hr2final into second place on the list of "slightly missing the target slaughter wads with an appalling 'metal' soundtrack". Good effort on the maps though.

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Guest

Unknown date

  
Architecturally impressive, but i really really wish you'd adjusted for difficulties.

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Guest

Unknown date

  
I`m getting a little "quantity over quality feeling" here. The author should have cut the map quantity in two, and made the remaining ones better. Good indeed, but could have been much better.

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Guest

Unknown date

  
This mapset are good, I agree, but this is DooM, not Serious Sam! So I'm feel boring and give up, sorry... music are good and fit the levels... 4/5 for good layout, looking and music. -playerlin

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Guest

Unknown date

  
"Average time to map a map was 2-3 weeks" lol, map a map. 5stars mapamapamapamapamapa

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Guest

Unknown date

  
Nothing wrong with these maps at all, everything you could want from extreme slaughter action.

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Guest

Unknown date

  
A mixture of really nice levels and boring levels. Some levels REALLY could've done with less enemies too.

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Guest

Unknown date

  
thank you

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Guest

Unknown date

  
Intriguing selection of slaughter maps. Light on detail, emphasis on gameplay, a very welcome change given the plethora of those who tend to focus on looks more so then the core essence of a game. Excessive monster counts, but numerics never dictated challenge now. In contrast to other maps in the genre, an abundance of items and powerups are provided. Status on difficulty shall ofcourse be subjective from player to player. -4/5

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Guest

Unknown date

  
Awesome mapset, single-handedly got me into slaughter maps.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

so the first Newgothic. having replayed it after experiencing the much less great sequel, I still hold my opinion that Newgothic movement 1 is much better with the slaughtermaps being much easier to tangle. this one also has better-looking maps and ideals that differentiate it from its sequel. sure, it's got some silliness in MAP03's tropical getaway of mancubi and cyberdemons, as well as the hardcore Dead Simple clone that is MAP07, but there's some pretty good ideas elsewhere. MAP16 has a relatively low monster count, with some puzzling gameplay for the BFG secret plus neat-looking void-space, while MAP08, MAP09, and MAP13 all force you to get six keys, with 13's city taking the cake easily. MAP15 also deserves mention for it's insane pyramidal combat, though it's certainly not perfect in any regard, and MAP21 will be the longest of these slaughtermaps. despite some longevity in these maps, as well as the mini-odysseys you'll come across, these maps tend to be friendlier to speedrun, and I like them more because of that.

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Guest

Unknown date

  
So hard! I LOVE IT!

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Guest

Unknown date

  
Those aren't really good slaughtermaps, it's more like a collection of large rooms filled with monsters. It's not very effective as monsters will infight immediately, and the player can bypass most of the fights anyway ( e.g. map 21, monsters are mostly useless in there ). Still, music is cool, texture sets are varied ( some still clash a bit imho ) and one can see that a lot of work has gone into this. *** for effort

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Guest

Unknown date

  
Really good stuff, as long as you have nothing against slaughtermaps. Non-stop action and large amounts of monsters to slay (or to get slain by them, again and again;) )

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  • File Reviews

    • By seed · Posted
      "In Aeternum in triumpho tenebrarum... " (Forever in dark triumph)   Over the wad, what else? Aeternum has been finished, played through ZDoom 2.8.1 on UV difficulty. A rather short, 3-level wad.   So what's this... Aeternum is a short wad with skill-based gameplay, heavily inspired by the classic Alien Vendetta. It comes with new textures and energizing, action-oriented music. The first 2 maps appear to take place on Earth, while the final one exclusively in Hell.   The difficulty is not high, and it would be somewhere around the end of the first half of AV, with tricky traps but nothing too intense, therefore it's pretty accessible. It's also short, being easy to beat in one sitting as it takes little over an hour or so, depending on your speed. The second map however is the longest, being noticeably lengthier than the other 2, but it doesn't necessarily drag on as it gets better as you progress, and more fun. Although the first half of the map might be a bit underwhelming. Everything culminates with a short but more intense final level with slight slaughter tendencies, and an IoS awaits at the end.   There isn't much else to add, and it isn't as impressive as skillsaw's other works such as Valiant, Ancient Aliens, Vanguard, or Lunatic. His style is unmistakable but here it doesn't do a whole lot to catch anyone's attention. Thus, Aeternum can be seen as a sign of things to come, primarily due to its gameplay which would further evolve in the author's subsequent releases, in addition to his maps becoming much more impressive visually. It's a fun little wad to try out when you want to play a Doom map or two.
    • By seed · Posted
      "Get out of the way!"   So that you can watch me kill your brethren before I get to you. You can't stop the killing. Newgothic Movement 2 has been finished, played through GlBoom+ 2.5.1.5 on HMP difficulty. Or is that HMP? I'll get back to you in a moment.   First things first, Newgothic Movement 2 is the sequel of the short slaughter megawad with the same name. It features a new menu background, end level stats picture, textures, and music. The gameplay is pretty much identical to the original, with large enemy counts, enemies placed in strategic positions, and emphasizing skill. This is pretty much all it has in common with the original, as the maps are generally very different and exploring more themes and locations, on Earth, Hell, and space, however, various ideas from the original have been recycled into the sequel, such as the tunnel sequence with the Cyberdemons underground, now taking place in a pyramid and more difficult, as it plays a much more important role as opposed being and area you could simply ignore by going straight to the right drop point. Additionally, there are no more levels that do not serve any real purpose in the megawad, unlike the original did with MAP03 and its Cyberdemon fest in the middle of nowhere. The progression between levels is also much more logical so it feels like a more coherent package and "actual" megawad, as opposed to just a collection of random slaughter maps.   Compared to its predecessor, the sequel has much higher difficulty, emphasizing foreknowledge in many of its maps in order to get the full, enjoyable experience than just jumping into it and hoping everything goes well for the most part. Therefore, it involved quite a bit of trial and error in some of its maps to avoid making crucial mistakes than could bring your progression to a half. Moreover, items, such as Invulnerability spheres, are now sometimes put in secrets, some of them being mandatory if you plan on making the enraged wave of enemies calm down quicker, and with much less frustration. The difficulty curve is nonexistent as almost all levels start somewhat easy (apart from MAP02 and a few others) and the difficulty increases dramatically as you progress, but the following map with not be necessarily easier or more difficult as you'd normally expect. There are also crazy parts in some of the levels, particularly on the aforementioned MAP02, which has a really rough start with lots and lots of mandatory damage (no wonder there's health potions at every step), with waves of Imps at both ends of the tunnel and Chaingunners shooting you from their alcoves. This is going to be the only map I did not like in the entire megawad, simply because it's all about damage and challenge, but zero fun. It's best to try to speedrun this map instead of maxing it out as that needlessly complicates everything (as if it wasn't already complicated). Due to the drastically increased difficulty going in blind like I did will prove to be a challenge in itself as traps and ambushes are much less forgiving than they are in the original. I would not say you need to know the maps inside out, but it will absolutely make your life much easier in some of them if you have some knowledge before playing them, so that you at least know where the nuttier parts are. There are also no difficulty settings, so despite choosing HMP, what I actually got was UV, so you either deal with its difficulty the way it is, or skip it.   When it comes to locations, it unfortunately does not explore cities. MAP13 was easily the one map that really stood out from the crowd in the original, despite not doing anything particularly mind-blowing. But it had an amazing grim atmosphere, and it was impressive both visually and gameplay-wise.   All in all, Newgothic Movement 2 is a definite improvement in all areas over its predecessor, but also a significant departure, as while still preserving the core essence of the original and being much more coherent with its design, it places much more focus on difficulty and foreknowledge, something the original did not do, therefore it is going to be more challenging than it, and more frustrating in parts. As a result, it is good for veterans and demo recorders who have the time to analyze the maps carefully and fully, but not a very good candidate for more casual players who just want to play some slaughter. It's also not a good introduction to the genre for newcomers due to its high difficulty and lack of skill levels, so it's best to check this out only after you have familiarized yourself with the genre and have some experience. Otherwise, you might get your ass kicked on many occasions.
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