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32in24-10: MAPS FOR THE MAP GOD

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"In 1972 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Yeoman Engineers and Designers of Software."

Their assignment this week was to produce 32 levels suited for 4-8 player free-for-all deathmatch within 24 hours. Thanks to a timely ambush by dastardly terrorists, it took them 48 hours to accomplish this. In spite of this, YEDS hopes that this megawad will be worthy of your perusal.

The levels in this iteration of the series are:

MAP01: Lawn Wake IX by esselfortium MAP02: Grayscale by Mechadon MAP03: Wood, Stone, and Steel by The Green Herring MAP04: Techbase, Bloody Techbase by Tib MAP05: Baseheads by Melon MAP06: Boxed In by Solarn MAP07: Lord Assburger's Manor by Craigs MAP08: Perfect Blue by Walter Confalonieri MAP09: High Roller by Icytux MAP10: Terror Towers by TrueDude MAP11: Eat Dirt by Jimmy91 MAP12: See and Hunt Thy Enemies by Philnemba MAP13: Mithanthaya by tm512 MAP14: Delirite by Mechadon MAP15: Five Piece Chicken Dinner by Revenant MAP16: Abandoned Mining Complex on Tiberius Alpha by RottKing MAP17: Stretch Mark Labs by 40oz MAP18: Need That Soulsphere by Forty-Two MAP19: Doublequick by Icytux MAP20: Canyon Target by kuchikitaichou MAP21: Stoned Grasshopper by Xtroose MAP22: Big Trouble in Fuzakistan by Walter Confalonieri MAP23: Oh No! Alien Pee! by Melon MAP24: Too Many Pizza by The MisterCat MAP25: Tech Initiative by purist MAP26: Cannonball by esselfortium MAP27: 3D TREE TEMPEST by RottKing MAP28: Viridian Complex by The Green Herring MAP29: Base Battle by killer ninja MAP30: Jeremiah's Museum by TimeOfDeath MAP31: Quinoline by Mechadon MAP32: Choco by Mechadon (lol, one day late)

Since the WAD ended up taking two days to make instead of one, here are a few levels that didn't make it through quality control, but were kept anyway just so the mappers wouldn't feel bad. You're welcome.

MAP33: The Fly by Joshy MAP34: Ballistic Base by KingLunar MAP35: Symmetrical Shit by ClonedPickle MAP36: Welcome to the DWANGO by Walter Confalonieri MAP37: Hell Arena Deathmatch XL by RottKing

And last, but not least, here's a pair of levels that were made for previous 32in24s, but didn't quite make it. Think of these as 3.5th anniversary bonus levels! Or don't! See if they care!

MAP38: MILITARY BIJW by Bucket (originally for 32in24-8) MAP39: Filler Techbase by Icytux (originally for 32in24-9)


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Marcaek

  
Solid, but better for instagib modes IMO. Sort the maps you want on your servers and problem solved.

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Unknown date

  
awesome stuff guys

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Unknown date

  
Would make an interesting single player or co op version as well. Tis something I would suggest as a serious Doom fan/player. Other than that, impressive level layout and detail. The agency of weapons and ammo are top knotch. - Doom Masta

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Unknown date

  
40oz is to Doom mapping as Youtube Poop is to comedy.

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Unknown date

  
A great session, one of the most successful 32in24s yet!

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Unknown date

  
a very successful session. a small number of maps don't meet the standard, either being unfinished or failing in concept, but the overall quality is pleasantly high even for hardcore ffa players. minor problems with small scale design or item placement might occur - logical, considering the time limit, only play time will tell. i tried to address some of those and to my surprise authors and tgh worked them in quickly. i hope it helps the wad to get stable, popular servers across all ports. 4/5 - dew

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Unknown date

  
Everything here is epic, except my map, of course. :P -tm512

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Unknown date

  
Great session! There was some excellent work produced in here and I've enjoyed playing it with the Skulltag bots. Hopefully I'll get a chance to hop in a server and play with some real humans. Also next time I'll try not to be late with my submissions :P. -Mek

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Unknown date

  
The greatest 32in24 since butter toast...warm buttery toast...I like toast. 5/5 -Philnemba

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Unknown date

  
The description is just as great as the levels themselves. 5/5 for being one of the most fun DM mapsets that aren't Dwango crap.

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Unknown date

  
This is a DeathMatch .wad, genius.

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Unknown date

  
Gotta love stupid people, without them we'd be so bored. Good work team, 4 stars.

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Unknown date

  
Best season ever

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Unknown date

  
best 39in48 ever

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Unknown date

  
A lot of good stuff. Lol'ed @ map36.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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