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32in24-10: MAPS FOR THE MAP GOD

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About This File

"In 1972 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Yeoman Engineers and Designers of Software."

Their assignment this week was to produce 32 levels suited for 4-8 player free-for-all deathmatch within 24 hours. Thanks to a timely ambush by dastardly terrorists, it took them 48 hours to accomplish this. In spite of this, YEDS hopes that this megawad will be worthy of your perusal.

The levels in this iteration of the series are:

MAP01: Lawn Wake IX by esselfortium MAP02: Grayscale by Mechadon MAP03: Wood, Stone, and Steel by The Green Herring MAP04: Techbase, Bloody Techbase by Tib MAP05: Baseheads by Melon MAP06: Boxed In by Solarn MAP07: Lord Assburger's Manor by Craigs MAP08: Perfect Blue by Walter Confalonieri MAP09: High Roller by Icytux MAP10: Terror Towers by TrueDude MAP11: Eat Dirt by Jimmy91 MAP12: See and Hunt Thy Enemies by Philnemba MAP13: Mithanthaya by tm512 MAP14: Delirite by Mechadon MAP15: Five Piece Chicken Dinner by Revenant MAP16: Abandoned Mining Complex on Tiberius Alpha by RottKing MAP17: Stretch Mark Labs by 40oz MAP18: Need That Soulsphere by Forty-Two MAP19: Doublequick by Icytux MAP20: Canyon Target by kuchikitaichou MAP21: Stoned Grasshopper by Xtroose MAP22: Big Trouble in Fuzakistan by Walter Confalonieri MAP23: Oh No! Alien Pee! by Melon MAP24: Too Many Pizza by The MisterCat MAP25: Tech Initiative by purist MAP26: Cannonball by esselfortium MAP27: 3D TREE TEMPEST by RottKing MAP28: Viridian Complex by The Green Herring MAP29: Base Battle by killer ninja MAP30: Jeremiah's Museum by TimeOfDeath MAP31: Quinoline by Mechadon MAP32: Choco by Mechadon (lol, one day late)

Since the WAD ended up taking two days to make instead of one, here are a few levels that didn't make it through quality control, but were kept anyway just so the mappers wouldn't feel bad. You're welcome.

MAP33: The Fly by Joshy MAP34: Ballistic Base by KingLunar MAP35: Symmetrical Shit by ClonedPickle MAP36: Welcome to the DWANGO by Walter Confalonieri MAP37: Hell Arena Deathmatch XL by RottKing

And last, but not least, here's a pair of levels that were made for previous 32in24s, but didn't quite make it. Think of these as 3.5th anniversary bonus levels! Or don't! See if they care!

MAP38: MILITARY BIJW by Bucket (originally for 32in24-8) MAP39: Filler Techbase by Icytux (originally for 32in24-9)


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Marcaek

  
Solid, but better for instagib modes IMO. Sort the maps you want on your servers and problem solved.

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Guest

Unknown date

  
awesome stuff guys

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Unknown date

  
Would make an interesting single player or co op version as well. Tis something I would suggest as a serious Doom fan/player. Other than that, impressive level layout and detail. The agency of weapons and ammo are top knotch. - Doom Masta

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Unknown date

  
40oz is to Doom mapping as Youtube Poop is to comedy.

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Unknown date

  
A great session, one of the most successful 32in24s yet!

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Unknown date

  
a very successful session. a small number of maps don't meet the standard, either being unfinished or failing in concept, but the overall quality is pleasantly high even for hardcore ffa players. minor problems with small scale design or item placement might occur - logical, considering the time limit, only play time will tell. i tried to address some of those and to my surprise authors and tgh worked them in quickly. i hope it helps the wad to get stable, popular servers across all ports. 4/5 - dew

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Unknown date

  
Everything here is epic, except my map, of course. :P -tm512

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Unknown date

  
Great session! There was some excellent work produced in here and I've enjoyed playing it with the Skulltag bots. Hopefully I'll get a chance to hop in a server and play with some real humans. Also next time I'll try not to be late with my submissions :P. -Mek

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The greatest 32in24 since butter toast...warm buttery toast...I like toast. 5/5 -Philnemba

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Unknown date

  
The description is just as great as the levels themselves. 5/5 for being one of the most fun DM mapsets that aren't Dwango crap.

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Unknown date

  
This is a DeathMatch .wad, genius.

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Unknown date

  
Gotta love stupid people, without them we'd be so bored. Good work team, 4 stars.

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Unknown date

  
Best season ever

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Unknown date

  
best 39in48 ever

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Unknown date

  
A lot of good stuff. Lol'ed @ map36.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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