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Stronghold

   (121 reviews)
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10 Screenshots

About This File

You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!


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good

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Guest

Unknown date

  
This is a pretty fun mapset to play. Don't let the lower ratings detract from the very fast paced, entertaining and nice looking aspects of it. Plus it's 40 maps long so it'll keep you busy without getting bored. Just try to tune out all the "needs more detail" or "this and all his work sucks" and "0 stars" trolls. Honestly, it's just a game, grow up!

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Unknown date

  
^yeah, r667 wads have gameplay difficulty problems, but dont worry, the next wad will be better, since i am in controll of such problems i loved stronghold, but yeah it was way to hard. stunning, but hard, 4/5 -deathknight

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Unknown date

  
I envy Tormentor so I'm going to vote it down, as that is the only possible reason anyone would have for not liking his work. There I saved all you highly educated psychotherapists the trouble of analyzing me. 3 stars for envy!

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Unknown date

  
Nice. In all fairness to the second to last poster, cod is a steaming pile. It is sacrilige to even attempt to compare that lowbrow cash grab to doom.

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Guest

Unknown date

  
To me, the maps are like a blend of KDIZD and DE in terms of style. Gameplay is unique and bounds of fun. Every map has some form of twist and turn. For best expierience, multiplayer is the way to go.

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Unknown date

  
Finally got what it deserves! A Cacoward!

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Guest

Unknown date

  
It's not why it's Tormentor. It's not why it's for G/ZDoom/Skulltag. It's not why it's Invasion, with some twists. Obviously a lot of work has went into this and a 2 goes for the effort. But detracting 3 because while you can dress it up anyway you want, it just ultimately suffers from the redundancy of everything we've seen before and shouldn't be a real surprise as much as people wanted it years ago, the overdue wait turned out to a mediocre affair. 2/5

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Unknown date

  
Despite all the hype that it doesn't live up to (and the numerous bugs), Stronghold is definitely not bad. It's a blast to play multiplayer, and typically is well polished and plays alright. Though it has plenty of shortcomings, it still deserves a 4/5 in my eyes.

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Unknown date

  
Better than its prequel STRiNGHOLD but still bad.

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Unknown date

  
Hate it or love it - Fortunately I do love it :)

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Unknown date

  
best mod ever!

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Unknown date

  
just awsome :), havn't played a lot mods which took so long to play them and staying as fun as it was in the beginning now I have to try out Nightmare! :) 5/5

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Unknown date

  
confusing, repetitive, unimaginative. 0/5

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Unknown date

  
Not very good... yeah, you've got pretty lights and skyboxes, that's for sure. But the gameplay gets dull after map 3 and the time attack mode isn't balanced on skill 4. I mean who came up with those par times ? The whole idea of replayability is killed then. 2.5/5 for the effort, still.

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Unknown date

  
Anyone know how to get the green key card? Also, it's fun, but sometimes a little repetitive and boring. And finding the secrets are a pain. 3/5

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Every mode of gameplay in this levelset was fucked. Deadline is impossible when hundreds of blood demons (nigh-invincible tanks faster than standard Demons) are quite literally thrown at your face, and anything with the targets in an open area is designed to troll due to the fact that monsters shoot projectiles perfectly accurately from the moment they're spawned (making Giant Cycloid fights not the Shadow of the Colossus moment like it would have been). 1/5 for unexpectedly shit gameplay

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Unknown date

  
If you're a fan of Invasion maps, HR-style gameplay, or just plain want to shoot some hellspawn up without having to fumble around looking for keys and switches, you'll probably love this. A couple maps have confusing layouts, but most of them are pretty well thought out.

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Unknown date

  
I think it's simply a question of persional taste. You can't argue about the effort put into this, the level of detail is fine, the variety of maps is pleasing and if you are into Invasion-style maps, you will definitely like this. 5/5

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Unknown date

  
A good example of what people can bring us using the good old Doom engine.. It completely renovates the gameplay and well... pretty much everything. But if I want to get personal, it just doesn't feel like my sort of thing. You get new weapons, gameplay, monsters, etc. And do you get a great atmosphere in return? No, you don't. I give it a 7/10 but only because of the work that was put into it. -spadeKing23-

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Unknown date

  
The custom monsters kinda cheapen the experience. Also I hated the music for the first "Earth" map, most of the time it sounded like my telephone was ringing. 3/5

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Unknown date

  
Well done

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Unknown date

  
Don't excite me the maps of invasion, but nevertheless must acknowledge the effort put into it. For enthusiasts must be a wonder, to me is not bad.

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Unknown date

  
Boring gameplay, but thats just taste I guess. This gets a low score from me because Skulltag did it better. No amount of effort makes up for lousy gameplay. Period. Quit being fanboys of t667 and give his wads the ratings they deserve. 3/5

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Unknown date

  
Simply epic, for projects like this I love doom 99999999999 / 5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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