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Stronghold

   (121 reviews)
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10 Screenshots

About This File

You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!


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good

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Guest

Unknown date

  
This is a pretty fun mapset to play. Don't let the lower ratings detract from the very fast paced, entertaining and nice looking aspects of it. Plus it's 40 maps long so it'll keep you busy without getting bored. Just try to tune out all the "needs more detail" or "this and all his work sucks" and "0 stars" trolls. Honestly, it's just a game, grow up!

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^yeah, r667 wads have gameplay difficulty problems, but dont worry, the next wad will be better, since i am in controll of such problems i loved stronghold, but yeah it was way to hard. stunning, but hard, 4/5 -deathknight

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I envy Tormentor so I'm going to vote it down, as that is the only possible reason anyone would have for not liking his work. There I saved all you highly educated psychotherapists the trouble of analyzing me. 3 stars for envy!

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Nice. In all fairness to the second to last poster, cod is a steaming pile. It is sacrilige to even attempt to compare that lowbrow cash grab to doom.

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To me, the maps are like a blend of KDIZD and DE in terms of style. Gameplay is unique and bounds of fun. Every map has some form of twist and turn. For best expierience, multiplayer is the way to go.

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Finally got what it deserves! A Cacoward!

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It's not why it's Tormentor. It's not why it's for G/ZDoom/Skulltag. It's not why it's Invasion, with some twists. Obviously a lot of work has went into this and a 2 goes for the effort. But detracting 3 because while you can dress it up anyway you want, it just ultimately suffers from the redundancy of everything we've seen before and shouldn't be a real surprise as much as people wanted it years ago, the overdue wait turned out to a mediocre affair. 2/5

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Despite all the hype that it doesn't live up to (and the numerous bugs), Stronghold is definitely not bad. It's a blast to play multiplayer, and typically is well polished and plays alright. Though it has plenty of shortcomings, it still deserves a 4/5 in my eyes.

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Better than its prequel STRiNGHOLD but still bad.

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Hate it or love it - Fortunately I do love it :)

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Unknown date

  
best mod ever!

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just awsome :), havn't played a lot mods which took so long to play them and staying as fun as it was in the beginning now I have to try out Nightmare! :) 5/5

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confusing, repetitive, unimaginative. 0/5

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Not very good... yeah, you've got pretty lights and skyboxes, that's for sure. But the gameplay gets dull after map 3 and the time attack mode isn't balanced on skill 4. I mean who came up with those par times ? The whole idea of replayability is killed then. 2.5/5 for the effort, still.

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Anyone know how to get the green key card? Also, it's fun, but sometimes a little repetitive and boring. And finding the secrets are a pain. 3/5

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Every mode of gameplay in this levelset was fucked. Deadline is impossible when hundreds of blood demons (nigh-invincible tanks faster than standard Demons) are quite literally thrown at your face, and anything with the targets in an open area is designed to troll due to the fact that monsters shoot projectiles perfectly accurately from the moment they're spawned (making Giant Cycloid fights not the Shadow of the Colossus moment like it would have been). 1/5 for unexpectedly shit gameplay

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If you're a fan of Invasion maps, HR-style gameplay, or just plain want to shoot some hellspawn up without having to fumble around looking for keys and switches, you'll probably love this. A couple maps have confusing layouts, but most of them are pretty well thought out.

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I think it's simply a question of persional taste. You can't argue about the effort put into this, the level of detail is fine, the variety of maps is pleasing and if you are into Invasion-style maps, you will definitely like this. 5/5

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A good example of what people can bring us using the good old Doom engine.. It completely renovates the gameplay and well... pretty much everything. But if I want to get personal, it just doesn't feel like my sort of thing. You get new weapons, gameplay, monsters, etc. And do you get a great atmosphere in return? No, you don't. I give it a 7/10 but only because of the work that was put into it. -spadeKing23-

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Unknown date

  
The custom monsters kinda cheapen the experience. Also I hated the music for the first "Earth" map, most of the time it sounded like my telephone was ringing. 3/5

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Well done

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Don't excite me the maps of invasion, but nevertheless must acknowledge the effort put into it. For enthusiasts must be a wonder, to me is not bad.

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Boring gameplay, but thats just taste I guess. This gets a low score from me because Skulltag did it better. No amount of effort makes up for lousy gameplay. Period. Quit being fanboys of t667 and give his wads the ratings they deserve. 3/5

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Simply epic, for projects like this I love doom 99999999999 / 5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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