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Stronghold

   (121 reviews)
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10 Screenshots

About This File

You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!


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good

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Guest

Unknown date

  
This is a pretty fun mapset to play. Don't let the lower ratings detract from the very fast paced, entertaining and nice looking aspects of it. Plus it's 40 maps long so it'll keep you busy without getting bored. Just try to tune out all the "needs more detail" or "this and all his work sucks" and "0 stars" trolls. Honestly, it's just a game, grow up!

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^yeah, r667 wads have gameplay difficulty problems, but dont worry, the next wad will be better, since i am in controll of such problems i loved stronghold, but yeah it was way to hard. stunning, but hard, 4/5 -deathknight

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I envy Tormentor so I'm going to vote it down, as that is the only possible reason anyone would have for not liking his work. There I saved all you highly educated psychotherapists the trouble of analyzing me. 3 stars for envy!

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Nice. In all fairness to the second to last poster, cod is a steaming pile. It is sacrilige to even attempt to compare that lowbrow cash grab to doom.

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To me, the maps are like a blend of KDIZD and DE in terms of style. Gameplay is unique and bounds of fun. Every map has some form of twist and turn. For best expierience, multiplayer is the way to go.

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Unknown date

  
Finally got what it deserves! A Cacoward!

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Guest

Unknown date

  
It's not why it's Tormentor. It's not why it's for G/ZDoom/Skulltag. It's not why it's Invasion, with some twists. Obviously a lot of work has went into this and a 2 goes for the effort. But detracting 3 because while you can dress it up anyway you want, it just ultimately suffers from the redundancy of everything we've seen before and shouldn't be a real surprise as much as people wanted it years ago, the overdue wait turned out to a mediocre affair. 2/5

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Despite all the hype that it doesn't live up to (and the numerous bugs), Stronghold is definitely not bad. It's a blast to play multiplayer, and typically is well polished and plays alright. Though it has plenty of shortcomings, it still deserves a 4/5 in my eyes.

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Better than its prequel STRiNGHOLD but still bad.

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Hate it or love it - Fortunately I do love it :)

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Unknown date

  
best mod ever!

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just awsome :), havn't played a lot mods which took so long to play them and staying as fun as it was in the beginning now I have to try out Nightmare! :) 5/5

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Unknown date

  
confusing, repetitive, unimaginative. 0/5

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Unknown date

  
Not very good... yeah, you've got pretty lights and skyboxes, that's for sure. But the gameplay gets dull after map 3 and the time attack mode isn't balanced on skill 4. I mean who came up with those par times ? The whole idea of replayability is killed then. 2.5/5 for the effort, still.

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Anyone know how to get the green key card? Also, it's fun, but sometimes a little repetitive and boring. And finding the secrets are a pain. 3/5

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Every mode of gameplay in this levelset was fucked. Deadline is impossible when hundreds of blood demons (nigh-invincible tanks faster than standard Demons) are quite literally thrown at your face, and anything with the targets in an open area is designed to troll due to the fact that monsters shoot projectiles perfectly accurately from the moment they're spawned (making Giant Cycloid fights not the Shadow of the Colossus moment like it would have been). 1/5 for unexpectedly shit gameplay

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If you're a fan of Invasion maps, HR-style gameplay, or just plain want to shoot some hellspawn up without having to fumble around looking for keys and switches, you'll probably love this. A couple maps have confusing layouts, but most of them are pretty well thought out.

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I think it's simply a question of persional taste. You can't argue about the effort put into this, the level of detail is fine, the variety of maps is pleasing and if you are into Invasion-style maps, you will definitely like this. 5/5

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A good example of what people can bring us using the good old Doom engine.. It completely renovates the gameplay and well... pretty much everything. But if I want to get personal, it just doesn't feel like my sort of thing. You get new weapons, gameplay, monsters, etc. And do you get a great atmosphere in return? No, you don't. I give it a 7/10 but only because of the work that was put into it. -spadeKing23-

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Unknown date

  
The custom monsters kinda cheapen the experience. Also I hated the music for the first "Earth" map, most of the time it sounded like my telephone was ringing. 3/5

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Well done

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Don't excite me the maps of invasion, but nevertheless must acknowledge the effort put into it. For enthusiasts must be a wonder, to me is not bad.

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Boring gameplay, but thats just taste I guess. This gets a low score from me because Skulltag did it better. No amount of effort makes up for lousy gameplay. Period. Quit being fanboys of t667 and give his wads the ratings they deserve. 3/5

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Simply epic, for projects like this I love doom 99999999999 / 5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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