Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Valhalla

   (68 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

   2 of 2 members found this review helpful 2 / 2 members
One of the best Zdoom maps I've ever played. Beautiful architecture, very detailed and had one hell of an atmosphere. The only downside, was a little too easy, even on UV. Definitely want to see more maps from you. Keep up the awesome work. 5/5 from me.

Share this review


Link to review
YouAreTheDemons

   0 of 2 members found this review helpful 0 / 2 members
In terms of gameplay, level wise: The levels are complex, but they never get too convoluted. Once you figure out where the various key-switches are it simply becomes a matter of remembering how to get there. In terms of gameplay, enemy wise: Enjoy being fucked in the asshole with a porcupine. In conclusion, if you like well made maps that you'll probably never get to see legitimately cause you never survive that long, this is the wad for you.

Share this review


Link to review
cybermind

   0 of 1 member found this review helpful 0 / 1 member
Okay, this looks like an earlier version of Putrefier, and they really doesn't alter that much - same map layout, poor monster fighting, though this version doesn't have bad map navigation, so overall I'll rate this higher than Putrefier

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Clearly Ed Cripps put a lot of effort into this level but there are some issues. A big plus is that there is a decent weapon provided from the start so there is no tedious monster tickling that is very common in other wads. Also it provides a lot of murder opportunities (a plus too). Unfortunately the layout can be confusing at times (but sometimes monsters point you at the right direction) and the switches are so tiny. Then it ends abruptly. It deserves 3.5 but I round it down to 3. - Zalewa.

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Simply an amazing level, with great texturing and great lighting. the The only disappointing thing about it was the length, and the difficulty. It was way to easy (due to the presence of almost every weapon), and somewhat short. It was definitely worth playing through. I hope that you continue to make maps, because this is awesome.

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Nice level, but a little confusing in the manor of KDIZD, and no really inspiring moments.

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Congrats on the cacoward. 1/5 oh shit, hold on. 10/5. There we go.

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
WON A CACOWARD! GOOD JOB!

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
good job..but too hard..

Share this review


Link to review
Aquanet

  

This feels like the first level to a really awesome Q2 or Sin-era game. It is really gorgeous. The combat is somewhat conservative and often easy to keep at a safe distance. Some of the routing is a tad tricky but nowhere near the Eternal Doom end of the spectrum.

Share this review


Link to review
Guest

Unknown date

  
Really great stuff. The atmosphere is top notch.

Share this review


Link to review
Guest

Unknown date

  
Very well-done map, great atmospheric music and good flow. 4/5

Share this review


Link to review
Guest

Unknown date

  
Beautiful map, detailed and well-design. Very good gameplay, but not too hard. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good, but it has a lot of door hunting and stuff like that. Great deco, bland gameplay, and boring level design. Kept me busy at least. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
Great level! Good detailing and atmosphere, and I like the music and ruined city in the background. It's fairly linear, but it doesn't feel forced. The monsters are well placed and make for good fights in the space. Best new level I've played in a while.-GreazyShorts

Share this review


Link to review
Guest

Unknown date

  
Wow, this was so good that I really wanted more (doesn't happen often).

Share this review


Link to review
Guest

Unknown date

  
A very interesting and atmosphering map. Gameplay was a bit bland, I was disappointed at the lack of a final boss. It kept me interested for a while and it was quite enjoyable, but there's still something I found nit-picky about this. Nevertheless, this should'nt be skipped. 4/5 - Moti

Share this review


Link to review
Guest

Unknown date

  
Looks awesome, yet it is not the only thing that make a level awesome. The gameplay is slow(er), not very exciting and pretty easy. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Visually perfect, this method lacks durability and surprises. + The graphics are gorgeous + The atmosphere is great + The level is well built - THE level - No true final boss - Nothing very exciting in the progression, the rhythm is always the same 4/5*

Share this review


Link to review
Guest

Unknown date

  
As previous reviewers have stated, visually, this is a stunning level with fairly good game-play. My only gripe - although this will not detract from the overall score - is; one Ravenant does not tele-port in and thus 100% kills is not possible (UV -fast). Keep 'em comin' Ed! 5/5

Share this review


Link to review
Guest

Unknown date

  
Very nice. More ZDoom maps should be like this only perhaps a bit harder. Go play Raven Crypt Zalewa.

Share this review


Link to review
Guest

Unknown date

  
Wow, detail unlike any other wad and perfect game dynamics (perfect health/difficulty/mo nster placement). If you like detail, you will enjoy every *second* of this wad. First 5/5 I've given in years.

Share this review


Link to review
Guest

Unknown date

  
Design wise, this is simply a masterpiece. Gameplay wise it is also brilliant. I have no complaints at all, it's that good. A must play level. -TRRobin.

Share this review


Link to review
  • File Reviews

    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
    • By Agent6 · Posted
      And thus, Stardate 20x6 is finished.   Stardate 20x6 is a 8-level wad consisting of challenging levels with enemy placements and encounters in the vein of slaughter, with an actual slaughter level featuring 1000 enemies at the end.   The wad is centered around the color purple. This means that a number of textures and effects have been replaced and purple plays a major role in creating the mood and atmosphere of the levels, but isn't overused so that it becomes an annoyance. Besides a new set of textures it also features a new soundtrack similar to the one heard in Sunlust, but with a slightly more emphasis on the atmosphere rather than epicness while still very much keeping you and the action going (Sunlust did include a few "battle" songs which were used in a few levels, and in another megawad as well, I think), a new menu background, and intermission screen. It does not feature new enemies, weapons, or sounds.   Considering these levels have been created by Ribbiks, there are many similarities in terms of gameplay and design with Sunlust. One of the easiest similarities that is immediately noticed is the enemies who are in plain sight in a couple of levels are in a sleeping/unalerted state with their backs to the player. As I assumed in the case of Sunlust, it was likely done in order to allow the player to observe his environment and create a strategy of sorts before jumping into the action. The difficulty is also designed the same way, with UV being reserved for veterans and highly skilled players, while everything else is for less than stellar players. I have completed Stardate on HMP.   The maps are solid, combining challenging gameplay with good architecture and atmosphere, and also include a few ingenious traps which are less cruel than what could be seen in MAP29 of Sunlust (or should I say the Arch-Vile room instead?). The action takes place mostly on various space bases and every now and then a breathtaking sight might catch your attention when you find yourself outside. My favorite level is going to be MAP03, and the trap with a Cyberdemon on one end and Revenants on the opposite was damn fun. It might look threatening at first, but really, all that needs to be done is avoiding potential damage caused by their infighting and taking care of the incoming waves of Imps and Hell Knights until they're done slaughtering each other. As about design flaws, there are some dark rooms in certain levels where it's pretty difficult to navigate. The enemies are always visible so the problem is not that you don't know where you're taking damage from, but rather the room itself because it's so dark it's difficult to see what's in front of you sometimes. I did manage to hurt myself with the RL as well as get killed by a Cyberdemon because I accidentally ran into a wall. I would not advise using that weapon in these rooms. Use the Chaingun, SSG, or Plasma Gun instead, and always be aware of your environment. It's always good to rely on the environment as much as possible to make things more interesting and challenging, after all, many of the later levels also include some really tricky platforming sections, but the use of lighting could be more efficient. For this reason I would definitely not advise using the Software of your port of choice either.   The final level, as previously mentioned, is once again a slaughter map with a couple of nasty but highly creative enemy placements. Ever seen pyramid-like structures with Chaingunners on them? Me neither, until now. No Icon of Sin boss, and once everyone's dead you have to destroy a reactor (or, I think it's a reactor anyway) which ends the journey. A great level, but the existence of the said reactor is a bit questionable considering the location. I think it was just fine without it.   And I think that covers everything. It's short and sweet, go check it out, it's worth your time.
    • By Summer Deep · Posted
      A very well put together mapset. Excellent layouts, spectacular graphics and testing gameplay (which includes five archviles in a lava pit at one point...). Level three is perhaps the standout, but really there are no duds.    If I had to nitpick, I'd say the authors could have made a concession to exponents of continuous play by consistently placing a couple of 25% healthpacks and a green armour near the start of each level (try doing some of these if you finish the previous one with 20% health and no armour!). Also the ending of the game is a little weird and something of a letdown in my view.   9 out of 10.
×