Valhalla

   (68 reviews)
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6 Screenshots

Author

Ed Cripps

About This File

Base

New level from scratch

Editors Used

Doombuilder 2, Adobe Photoshop, FL Studio, Goldwave

Bugs

Sprite clipping, slime trails, ect.




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Unknown date

  • 5
   2 of 2 members found this review helpful 2 / 2 members
One of the best Zdoom maps I've ever played. Beautiful architecture, very detailed and had one hell of an atmosphere. The only downside, was a little too easy, even on UV. Definitely want to see more maps from you. Keep up the awesome work. 5/5 from me.

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YouAreTheDemons

  • 3
   0 of 1 member found this review helpful 0 / 1 member
In terms of gameplay, level wise: The levels are complex, but they never get too convoluted. Once you figure out where the various key-switches are it simply becomes a matter of remembering how to get there. In terms of gameplay, enemy wise: Enjoy being fucked in the asshole with a porcupine. In conclusion, if you like well made maps that you'll probably never get to see legitimately cause you never survive that long, this is the wad for you.

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Aquanet

  • 5
  

This feels like the first level to a really awesome Q2 or Sin-era game. It is really gorgeous. The combat is somewhat conservative and often easy to keep at a safe distance. Some of the routing is a tad tricky but nowhere near the Eternal Doom end of the spectrum.

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  • 3
  
Okay, this looks like an earlier version of Putrefier, and they really doesn't alter that much - same map layout, poor monster fighting, though this version doesn't have bad map navigation, so overall I'll rate this higher than Putrefier

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Unknown date

  • 5
  
That skybox.... 5/5

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Unknown date

  • 5
  
Really great stuff. The atmosphere is top notch.

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Unknown date

  • 4
  
Very well-done map, great atmospheric music and good flow. 4/5

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Unknown date

  • 5
  
Beautiful map, detailed and well-design. Very good gameplay, but not too hard. 4.5/5

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Unknown date

  • 3
  
Clearly Ed Cripps put a lot of effort into this level but there are some issues. A big plus is that there is a decent weapon provided from the start so there is no tedious monster tickling that is very common in other wads. Also it provides a lot of murder opportunities (a plus too). Unfortunately the layout can be confusing at times (but sometimes monsters point you at the right direction) and the switches are so tiny. Then it ends abruptly. It deserves 3.5 but I round it down to 3. - Zalewa.

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Unknown date

  • 4
  
little Short but great level... IL

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Unknown date

  • 4
  
Pretty good, but it has a lot of door hunting and stuff like that. Great deco, bland gameplay, and boring level design. Kept me busy at least. 3.5/5

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Unknown date

  • 3
  
Simply an amazing level, with great texturing and great lighting. the The only disappointing thing about it was the length, and the difficulty. It was way to easy (due to the presence of almost every weapon), and somewhat short. It was definitely worth playing through. I hope that you continue to make maps, because this is awesome.

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Unknown date

  • 5
  
Great level! Good detailing and atmosphere, and I like the music and ruined city in the background. It's fairly linear, but it doesn't feel forced. The monsters are well placed and make for good fights in the space. Best new level I've played in a while.-GreazyShorts

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Unknown date

  • 5
  
Wow, this was so good that I really wanted more (doesn't happen often).

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Unknown date

  • 4
  
A very interesting and atmosphering map. Gameplay was a bit bland, I was disappointed at the lack of a final boss. It kept me interested for a while and it was quite enjoyable, but there's still something I found nit-picky about this. Nevertheless, this should'nt be skipped. 4/5 - Moti

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Unknown date

  • 4
  
Looks awesome, yet it is not the only thing that make a level awesome. The gameplay is slow(er), not very exciting and pretty easy. 4/5.

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Unknown date

  • 4
  
Visually perfect, this method lacks durability and surprises. + The graphics are gorgeous + The atmosphere is great + The level is well built - THE level - No true final boss - Nothing very exciting in the progression, the rhythm is always the same 4/5*

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Unknown date

  • 3
  
Nice level, but a little confusing in the manor of KDIZD, and no really inspiring moments.

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Unknown date

  • 5
  
As previous reviewers have stated, visually, this is a stunning level with fairly good game-play. My only gripe - although this will not detract from the overall score - is; one Ravenant does not tele-port in and thus 100% kills is not possible (UV -fast). Keep 'em comin' Ed! 5/5

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Unknown date

  • 5
  
Very nice. More ZDoom maps should be like this only perhaps a bit harder. Go play Raven Crypt Zalewa.

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Unknown date

  • 5
  
Wow, detail unlike any other wad and perfect game dynamics (perfect health/difficulty/mo nster placement). If you like detail, you will enjoy every *second* of this wad. First 5/5 I've given in years.

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Unknown date

  • 5
  
Design wise, this is simply a masterpiece. Gameplay wise it is also brilliant. I have no complaints at all, it's that good. A must play level. -TRRobin.

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Unknown date

  • 4
  
Very nice, good-looking architecture. Gameplay @ UV is not too difficult, monster placement is balanced. Parts of the level are imo a little bit too dark, this combined with invisible monsters is not original anymore nowadays. The end is disappointing because of a missing final fight. Music is well choosen. Overall: solid 4/5, so absolutely worth a try.

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Unknown date

  • 5
  
Fantastically good deco and ambiance with very good game play. Only criticism is that I got lost at one point hunting for a switch/door. May want to think about how to make them stand out a bit more if possible. Hope to see more from you!

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Unknown date

  • 4
  
Another great wad. Too short and maybe to easy however it was visually stunning and the atmosphere was amazing. Great job! 4/5

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  • File Reviews

    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5