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Valhalla

   (72 reviews)
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Guest

Unknown date

  
Design wise, this is simply a masterpiece. Gameplay wise it is also brilliant. I have no complaints at all, it's that good. A must play level. -TRRobin.

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Guest

Unknown date

  
Very nice, good-looking architecture. Gameplay @ UV is not too difficult, monster placement is balanced. Parts of the level are imo a little bit too dark, this combined with invisible monsters is not original anymore nowadays. The end is disappointing because of a missing final fight. Music is well choosen. Overall: solid 4/5, so absolutely worth a try.

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Guest

Unknown date

  
Fantastically good deco and ambiance with very good game play. Only criticism is that I got lost at one point hunting for a switch/door. May want to think about how to make them stand out a bit more if possible. Hope to see more from you!

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Guest

Unknown date

  
Another great wad. Too short and maybe to easy however it was visually stunning and the atmosphere was amazing. Great job! 4/5

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Guest

Unknown date

  
This was kind of spooky and very intense. The structure is gorgeously done, featuring the perfect amount of detail and lots of originality. There's nothing "typical" about this industrial complex. I liked the dark, dreary lighting, too. Made the atmosphere more suspenseful. I wish it were longer, though. It felt too short :(. 4/5

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Guest

Unknown date

  
great wad 5/5

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Guest

Unknown date

  
Congrats on the cacoward. 1/5 oh shit, hold on. 10/5. There we go.

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Guest

Unknown date

  
Superb map! Manages to evoke similar atmosphere as Doom 64 without slavish obedience to D64 art-style - feels like something D64 team would have created if they had better technology at their disposal. There is some backtracking but great visuals and superb atmosphere make it more than bearable. I particularly like how you used monster spawns to nudge player in right direction - something very few maps of this size do right. 5/5

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Guest

Unknown date

  
Nice map, even through it's short and a little dark on my screen, but it's OK. I have some fun on it. 4.5/5 -playerlin

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Guest

Unknown date

  
The name of this wad is a misnomer: none of this wad takes place in Valhalla, but for some of you it may feel like it. This lone level takes place in a dark, dirty, industrial-tech base, using mostly new and beautiful (and very brown) textures. Gameplay is basic and pretty easy, but it's still worth a couple minutes of play. GZDoom players, use "dark" sector lighting mode. 3/5

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Guest

Unknown date

  
5/5, it's great, even with merely decent gameplay. Marking 3/5 just for being easy is kinda harsh. Just my opinion.

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Guest

Unknown date

  
Gorgeous design, very visceral feel to it. Good ambient music too. Gameplay was a bit predictable. Well done. 4/5

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Guest

Unknown date

  
WON A CACOWARD! GOOD JOB!

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Guest

Unknown date

  
iD Software should hire Ed Cripps to make Doom 4. This, along with his sequel, Putrefier really captured the feeling of being the last, lone human on Earth/wherever you are fighting off the legions of Hell. Well, that's how they both felt to me at least. The music certainly added to the feeling of isolation. I'd give it more than five stars if I could. :D -Nems

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maggotjoe

Unknown date

  
INCREDIBLE Love it 5/5

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Guest

Unknown date

  
Excellent detail, too easy though.

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Guest

Unknown date

  
The best looking map I ever played in Doom. Ravick

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Guest

Unknown date

  
Awesomely good looking. Gameplay is passable, nothing hugely special though. It doesn't take a lot of time to finish, either. Still, 4/5.

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Guest

Unknown date

  
The most inspiringly original ZDoom wad I've played in years. The gameplay is fun and challenging, and the atmosphere totally pulled me in. Great-looking design without parroting the styles of other maps. Impressive as hell, all around. 5/5

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Guest

Unknown date

  
This is how you make a legendary ZDoom wad. 5/5

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Guest

Unknown date

  
No visual bugs in latest GZDoom build! -Ed

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Guest

Unknown date

  
Very well presented map - good ambience, nice layout and great architecture and texturing. However, I got to the end and couldn't help but think "Is that it?". Having only missed one secret and two monsters, and with the gameplay being quite a breeze, the 20 minute play-time felt rather short. 4* -Phobus

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Guest

Unknown date

  
This map is so good. I will say this, though; this map does not joke around. I was barely surviving on UV, so anyone looking for a nice, leisurely kill fest... should still try this. It might not be easy, but it is one of the best wads here. Go play it, now. 5/5

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Guest

Unknown date

  
good job..but too hard..

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Guest

Unknown date

  
Short and sweet, how some zdoom mods recently should have been.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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