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Valhalla

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tib_

  

Very impressive, VERY spooky

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Classicgamer6

  

Valhalla is a dark industrial techbase level that almost immediately sucked me in with its bleak atmosphere and amazing ambient music. Gameplay wise this level isn't too complex with its rather simple monster encounters that in a few spots provided a fair challenge for me on Ultra Violence. My only issues with Valhalla is that there are a few spots where the detailing can impede movement and cause pressing a necessary switch to be awkward.

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Aquanet

  

This feels like the first level to a really awesome Q2 or Sin-era game. It is really gorgeous. The combat is somewhat conservative and often easy to keep at a safe distance. Some of the routing is a tad tricky but nowhere near the Eternal Doom end of the spectrum.

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YouAreTheDemons

  
In terms of gameplay, level wise: The levels are complex, but they never get too convoluted. Once you figure out where the various key-switches are it simply becomes a matter of remembering how to get there. In terms of gameplay, enemy wise: Enjoy being fucked in the asshole with a porcupine. In conclusion, if you like well made maps that you'll probably never get to see legitimately cause you never survive that long, this is the wad for you.

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cybermind

  
Okay, this looks like an earlier version of Putrefier, and they really doesn't alter that much - same map layout, poor monster fighting, though this version doesn't have bad map navigation, so overall I'll rate this higher than Putrefier

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Guest

Unknown date

  
That skybox.... 5/5

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Guest

Unknown date

  
Really great stuff. The atmosphere is top notch.

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Guest

Unknown date

  
Very well-done map, great atmospheric music and good flow. 4/5

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Guest

Unknown date

  
Beautiful map, detailed and well-design. Very good gameplay, but not too hard. 4.5/5

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Guest

Unknown date

  
Clearly Ed Cripps put a lot of effort into this level but there are some issues. A big plus is that there is a decent weapon provided from the start so there is no tedious monster tickling that is very common in other wads. Also it provides a lot of murder opportunities (a plus too). Unfortunately the layout can be confusing at times (but sometimes monsters point you at the right direction) and the switches are so tiny. Then it ends abruptly. It deserves 3.5 but I round it down to 3. - Zalewa.

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Guest

Unknown date

  
little Short but great level... IL

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Guest

Unknown date

  
Pretty good, but it has a lot of door hunting and stuff like that. Great deco, bland gameplay, and boring level design. Kept me busy at least. 3.5/5

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Guest

Unknown date

  
One of the best Zdoom maps I've ever played. Beautiful architecture, very detailed and had one hell of an atmosphere. The only downside, was a little too easy, even on UV. Definitely want to see more maps from you. Keep up the awesome work. 5/5 from me.

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Guest

Unknown date

  
Simply an amazing level, with great texturing and great lighting. the The only disappointing thing about it was the length, and the difficulty. It was way to easy (due to the presence of almost every weapon), and somewhat short. It was definitely worth playing through. I hope that you continue to make maps, because this is awesome.

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Guest

Unknown date

  
Great level! Good detailing and atmosphere, and I like the music and ruined city in the background. It's fairly linear, but it doesn't feel forced. The monsters are well placed and make for good fights in the space. Best new level I've played in a while.-GreazyShorts

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Guest

Unknown date

  
Wow, this was so good that I really wanted more (doesn't happen often).

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Guest

Unknown date

  
A very interesting and atmosphering map. Gameplay was a bit bland, I was disappointed at the lack of a final boss. It kept me interested for a while and it was quite enjoyable, but there's still something I found nit-picky about this. Nevertheless, this should'nt be skipped. 4/5 - Moti

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Guest

Unknown date

  
Looks awesome, yet it is not the only thing that make a level awesome. The gameplay is slow(er), not very exciting and pretty easy. 4/5.

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Guest

Unknown date

  
Visually perfect, this method lacks durability and surprises. + The graphics are gorgeous + The atmosphere is great + The level is well built - THE level - No true final boss - Nothing very exciting in the progression, the rhythm is always the same 4/5*

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Guest

Unknown date

  
Nice level, but a little confusing in the manor of KDIZD, and no really inspiring moments.

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Guest

Unknown date

  
As previous reviewers have stated, visually, this is a stunning level with fairly good game-play. My only gripe - although this will not detract from the overall score - is; one Ravenant does not tele-port in and thus 100% kills is not possible (UV -fast). Keep 'em comin' Ed! 5/5

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Guest

Unknown date

  
Very nice. More ZDoom maps should be like this only perhaps a bit harder. Go play Raven Crypt Zalewa.

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Guest

Unknown date

  
Wow, detail unlike any other wad and perfect game dynamics (perfect health/difficulty/mo nster placement). If you like detail, you will enjoy every *second* of this wad. First 5/5 I've given in years.

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Guest

Unknown date

  
Design wise, this is simply a masterpiece. Gameplay wise it is also brilliant. I have no complaints at all, it's that good. A must play level. -TRRobin.

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Guest

Unknown date

  
Very nice, good-looking architecture. Gameplay @ UV is not too difficult, monster placement is balanced. Parts of the level are imo a little bit too dark, this combined with invisible monsters is not original anymore nowadays. The end is disappointing because of a missing final fight. Music is well choosen. Overall: solid 4/5, so absolutely worth a try.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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