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Base Ganymede: Episode 2

   (37 reviews)
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About This File

Another 8 vanilla compatible levels set on the moon Ganymede. For your average skill level Doomer (you all hit UV anyway), but speedrunners have certainly been catered for as well!

Note that while I haven't disabled jump or crouch in a mapinfo lump (I prefer to let the player do whatever they choose), it's possible they'll break the maps. I've tried to prevent this where possible, but some areas would require too much work for it. And remember to choose Episode 2, not 1, when playing...


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NuMetalManiak

  
this is more trap-oriented than the first. I really hate it when a monster teleports directly behind my back or when they instaappear in front of my face, and that happens quite a lot. the overall quality of the maps is pretty neat though.

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Guest

  
Very good job.

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Guest

  
A good third of a good trilogy, but rather moot since the complete release is out.

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Unknown date

  
i don't played it yet, because i don't have a free time, but i remember how i enjoyed a lot of the first episode. so, i vote it for 5 stars by advance.

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Unknown date

  
A great WAD. It looks nice and is a really solid challenge, using the more limited DOOM monsters effectively, and offers difficulty settings for those getting slapped around on UV. I enjoyed being one of the testers for this project!

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Unknown date

  
I played all 9 maps, which is something I hardly ever do because of my small attention span while playing Doom. I can safely say that this deserved a cacoward instead of a lot of the other ones on there.

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Unknown date

  
Awesome. I was under health pressure the whole time. I think only when I got to lvl 7 I had more than 50%. The devil trap is the skull in the pit that triggers the cacos (lvl 5 I think) - I got out of that with 7%.

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Unknown date

  
Khorus has put up a bugfix version in the DW thread, but doesn't seem to have uploaded it here yet. http://www.doomworld .com/vb/post/946137 anyway, the flow and height variation here is top notch, very fast gameplay. A favourite. 5/5

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Unknown date

  
Certainly had a tough time with this one, being kept constantly low on health throughout most maps. Another excellent classic Doom episode - I only noted one bug, where one of the imp teleport destinations in E2M6 is close enough to a wall and small green torch in ZDoom that the imps get stuck standing on top of it. 5* -Phobus

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Unknown date

  
Really good, quite tough on first play through dies a couple of times. Please make Episode 3 and then Episode 4 :) I found the teleport traps a bit annoying at times and maybe a bit over used but that's not going to affect my rating. 5/5 dwrTag

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Unknown date

  
Extremely fun. Great throwback mapset.

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Unknown date

  
awesome, is probably one the less map i'll give full red star vote this year...

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Unknown date

  
It's medium. Architecture is somewhat above average but very chaotic, all over the place, and not particularly appealing or memorable. Light level hovers around 160 the whole way through. Gameplay ranges from standard shlock to good. Lots to filler monsters, but some good fights as well. I'm pretty sick of enemies instapopping out of the floor, walls opening when you grab keys and such though. The end level's a good challenge, I will say, without being overly ridiculous. 3/5 for me. NT

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Unknown date

  
Excellent work. Don't miss this.

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Unknown date

  
Very good levels. No revelation, but very fun to play. 4/5

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Unknown date

  
I wasn't sure about this wad when I first started it up. To be honest, the first couple of levels need a touch of work, not so much in terms of gameplay, but perhaps architecture. But once I had finished the entire wad I realized how brilliant it was. These levels flow SO well. The traps and gameplay rule! This is a guy who knows how to keep you on your toes. Extremely impressed, dude. 5/5 -Stormwalker

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Unknown date

  
This was fantastic. I rarely come back here to review a wad after I've played it, so hey, I hope this is saying something.

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Unknown date

  
I expected something better because of the score. But I was disappointed. The gameplay is a bit tricky and not too challenging. It's a very good mapset, but I prefer the first part. E2M7 has a bug at the end in the ground when goint to push the last switch. 3.5/5

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Unknown date

  
What a wonderful sequel to a wonderful episode. I've been looking forward for this for a while and I'm definitely not disappointed. Kudos to you, Khorus, you may have created my favorite Ultimate Doom wad ever after 2002ADO. Can't wait for Episode 3! 5* - Moti

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Unknown date

  
This really shouldn't be siting around any more with the whole episodes set finished now. But that ignored, it's just as good as the other two episodes, just an obsolete file.

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Unknown date

  
A good Doom, vanilla episode? Count me in. One of my favorites made, honestly. Better than episode 1 for sure, and that wasn't bad to begin with.

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Unknown date

  
This is even better than E1. Go get it!

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Unknown date

  
Greatness is definitely not out of reach in terms of this wad's quality (reference /newstuff review). This is outstanding stuff. Five full starts.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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