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Base Ganymede: Episode 2

   (37 reviews)
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5 Screenshots

About This File

Another 8 vanilla compatible levels set on the moon Ganymede. For your average skill level Doomer (you all hit UV anyway), but speedrunners have certainly been catered for as well!

Note that while I haven't disabled jump or crouch in a mapinfo lump (I prefer to let the player do whatever they choose), it's possible they'll break the maps. I've tried to prevent this where possible, but some areas would require too much work for it. And remember to choose Episode 2, not 1, when playing...


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NuMetalManiak

  
this is more trap-oriented than the first. I really hate it when a monster teleports directly behind my back or when they instaappear in front of my face, and that happens quite a lot. the overall quality of the maps is pretty neat though.

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Guest

  
Very good job.

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Guest

  
A good third of a good trilogy, but rather moot since the complete release is out.

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Guest

Unknown date

  
i don't played it yet, because i don't have a free time, but i remember how i enjoyed a lot of the first episode. so, i vote it for 5 stars by advance.

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Unknown date

  
A great WAD. It looks nice and is a really solid challenge, using the more limited DOOM monsters effectively, and offers difficulty settings for those getting slapped around on UV. I enjoyed being one of the testers for this project!

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Unknown date

  
I played all 9 maps, which is something I hardly ever do because of my small attention span while playing Doom. I can safely say that this deserved a cacoward instead of a lot of the other ones on there.

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Unknown date

  
Awesome. I was under health pressure the whole time. I think only when I got to lvl 7 I had more than 50%. The devil trap is the skull in the pit that triggers the cacos (lvl 5 I think) - I got out of that with 7%.

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Unknown date

  
Khorus has put up a bugfix version in the DW thread, but doesn't seem to have uploaded it here yet. http://www.doomworld .com/vb/post/946137 anyway, the flow and height variation here is top notch, very fast gameplay. A favourite. 5/5

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Unknown date

  
Certainly had a tough time with this one, being kept constantly low on health throughout most maps. Another excellent classic Doom episode - I only noted one bug, where one of the imp teleport destinations in E2M6 is close enough to a wall and small green torch in ZDoom that the imps get stuck standing on top of it. 5* -Phobus

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Unknown date

  
Really good, quite tough on first play through dies a couple of times. Please make Episode 3 and then Episode 4 :) I found the teleport traps a bit annoying at times and maybe a bit over used but that's not going to affect my rating. 5/5 dwrTag

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Unknown date

  
Extremely fun. Great throwback mapset.

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Unknown date

  
awesome, is probably one the less map i'll give full red star vote this year...

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Unknown date

  
It's medium. Architecture is somewhat above average but very chaotic, all over the place, and not particularly appealing or memorable. Light level hovers around 160 the whole way through. Gameplay ranges from standard shlock to good. Lots to filler monsters, but some good fights as well. I'm pretty sick of enemies instapopping out of the floor, walls opening when you grab keys and such though. The end level's a good challenge, I will say, without being overly ridiculous. 3/5 for me. NT

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Unknown date

  
Excellent work. Don't miss this.

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Unknown date

  
Very good levels. No revelation, but very fun to play. 4/5

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Unknown date

  
I wasn't sure about this wad when I first started it up. To be honest, the first couple of levels need a touch of work, not so much in terms of gameplay, but perhaps architecture. But once I had finished the entire wad I realized how brilliant it was. These levels flow SO well. The traps and gameplay rule! This is a guy who knows how to keep you on your toes. Extremely impressed, dude. 5/5 -Stormwalker

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Unknown date

  
This was fantastic. I rarely come back here to review a wad after I've played it, so hey, I hope this is saying something.

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Unknown date

  
I expected something better because of the score. But I was disappointed. The gameplay is a bit tricky and not too challenging. It's a very good mapset, but I prefer the first part. E2M7 has a bug at the end in the ground when goint to push the last switch. 3.5/5

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Unknown date

  
What a wonderful sequel to a wonderful episode. I've been looking forward for this for a while and I'm definitely not disappointed. Kudos to you, Khorus, you may have created my favorite Ultimate Doom wad ever after 2002ADO. Can't wait for Episode 3! 5* - Moti

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Unknown date

  
This really shouldn't be siting around any more with the whole episodes set finished now. But that ignored, it's just as good as the other two episodes, just an obsolete file.

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Unknown date

  
A good Doom, vanilla episode? Count me in. One of my favorites made, honestly. Better than episode 1 for sure, and that wasn't bad to begin with.

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Unknown date

  
This is even better than E1. Go get it!

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Unknown date

  
Greatness is definitely not out of reach in terms of this wad's quality (reference /newstuff review). This is outstanding stuff. Five full starts.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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