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marbfort

   (14 reviews)
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6 Screenshots

About This File

A 5-level WAD for Doom II.

After strolling through hellish catcombs, you emerge in a greenish pasture. A large fortress lies in front of you. Taking a few steps, you realize you're not alone, and bars descend from the ceiling blocking your way back.

The only way out is through. Good luck! --- NOTE: The wad is designed for single player, although it supports cooperative and deathmatch.

Recommended difficulty: Ultra-Violence!


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printz

  
Quite a cool map set, where you have to resort to monster infighting and chainsawing to win.

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NuMetalManiak

  
the red key on the last map is only flagged for UV and NM, meaning I can't complete that level on a lower setting unless I cheat. other than that, some very fine old-skool maps which are fun to play on if you pay attention to gameplay over design.

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Guest

  
The maps here are very nice some wads just have meaningless crap just thrown toghether this is very noticeable that your in a fortress like citadel with very nice placed wall decorations not just random scattered all over. The monsters are placed well with good action feel fire fights You can hide behind pillers and walls its realistic. Theres no red key on easy skill so must be set on hard all the time that was a flaw to this 4 stars

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Unknown date

  
The good: Weapon\health balance in the first four maps, weapons behind the monsters. Looks like a good 1995 level. The bad: 5 times marble styled maps is too much, some repetitive monsters combo's, the simple layout (x4). 3/5 coldfusio

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Unknown date

  
almost good attempt to capture the true vanilla doom2 style. sadly it wasn't properly tested in appropriate ports - "GR Door Open" of first secret on map05 is tagged to zero tag and so brokes entire level.

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Unknown date

  
Just what it says on the tin: a 5-level package chock full of green marble textures. The maps themselves aren't bad, but not special, either, and the last one appears to be lacking a red key. Sorry, I'm not a fan of this. 2/5 - ZZ

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Unknown date

  
Good maps, though nothing too special. All 5 maps are playable from a pistol start, though some might be quite tough until you've hit upon a good strategy. Map03 is perhaps the pick of the bunch, gameplay-wise. Design and architecture are certainly competent.

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Unknown date

  
What can I say? Fun. I like old-school shit like this, even it may let me feel boring when some point of some levels... 4/5 -playerlin

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Unknown date

  
I love those small simple levels. Played it to the end. At the beginning it seemed like ammo was not enough but got better in the next levels. One thing, I couldn't find the red skull key at level five because as I found out later with an editor it was accidentally set to appear only in the hard level. 4/5 - Optimus

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Unknown date

  
3.5 stars - 1 for the diry "must play on UV" trick. Still rounding up to 3.

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Unknown date

  
By the way, when the author said "Recommended difficulty: Ultra Violence!" he was really recommending the hell out of it. The last required key map 5 is absent unless you play on skill 4. C'mon man, don't do that! Well the rest was fun up until that point. 4/5 -Lupinx-Kassman

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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