Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

marbfort

   (14 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

A 5-level WAD for Doom II.

After strolling through hellish catcombs, you emerge in a greenish pasture. A large fortress lies in front of you. Taking a few steps, you realize you're not alone, and bars descend from the ceiling blocking your way back.

The only way out is through. Good luck! --- NOTE: The wad is designed for single player, although it supports cooperative and deathmatch.

Recommended difficulty: Ultra-Violence!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

printz

  
Quite a cool map set, where you have to resort to monster infighting and chainsawing to win.

Share this review


Link to review
NuMetalManiak

  
the red key on the last map is only flagged for UV and NM, meaning I can't complete that level on a lower setting unless I cheat. other than that, some very fine old-skool maps which are fun to play on if you pay attention to gameplay over design.

Share this review


Link to review
Guest

  
The maps here are very nice some wads just have meaningless crap just thrown toghether this is very noticeable that your in a fortress like citadel with very nice placed wall decorations not just random scattered all over. The monsters are placed well with good action feel fire fights You can hide behind pillers and walls its realistic. Theres no red key on easy skill so must be set on hard all the time that was a flaw to this 4 stars

Share this review


Link to review
Guest

Unknown date

  
The good: Weapon\health balance in the first four maps, weapons behind the monsters. Looks like a good 1995 level. The bad: 5 times marble styled maps is too much, some repetitive monsters combo's, the simple layout (x4). 3/5 coldfusio

Share this review


Link to review
Guest

Unknown date

  
almost good attempt to capture the true vanilla doom2 style. sadly it wasn't properly tested in appropriate ports - "GR Door Open" of first secret on map05 is tagged to zero tag and so brokes entire level.

Share this review


Link to review
Guest

Unknown date

  
Just what it says on the tin: a 5-level package chock full of green marble textures. The maps themselves aren't bad, but not special, either, and the last one appears to be lacking a red key. Sorry, I'm not a fan of this. 2/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
Good maps, though nothing too special. All 5 maps are playable from a pistol start, though some might be quite tough until you've hit upon a good strategy. Map03 is perhaps the pick of the bunch, gameplay-wise. Design and architecture are certainly competent.

Share this review


Link to review
Guest

Unknown date

  
What can I say? Fun. I like old-school shit like this, even it may let me feel boring when some point of some levels... 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
I love those small simple levels. Played it to the end. At the beginning it seemed like ammo was not enough but got better in the next levels. One thing, I couldn't find the red skull key at level five because as I found out later with an editor it was accidentally set to appear only in the hard level. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
3.5 stars - 1 for the diry "must play on UV" trick. Still rounding up to 3.

Share this review


Link to review
Guest

Unknown date

  
By the way, when the author said "Recommended difficulty: Ultra Violence!" he was really recommending the hell out of it. The last required key map 5 is absent unless you play on skill 4. C'mon man, don't do that! Well the rest was fun up until that point. 4/5 -Lupinx-Kassman

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×