Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

She-Redux (AKA The Desperate DOOMwive)

   (17 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

everybody always followed the adventures of That Lone Space Marine - from his first encounter with hell on the Phobos moon, to the many and diverse quests set out for him. But what if he had a wife? What about all the soldiers' wives that were left alone at home waiting for their men? What if after months of endless waiting they finally decided to go out in the dark looking for their husbands and then embraced the cause against hell, effectively joining the fight?


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Well, I do not agree with all this arrogant and conceited criticism; first of all, he surely gave credits, so I can think the prick above didn't even read the textfile properly; secondly, I think this is an innovative MOD, from many point of views: the concept, most of all, the smart assortment of weapons and the original and deliciously amateur HUD. I think RSL deserves 5/5, for his original effort and against those pretentious few-words criticism above. - GuildNavigator -

Share this review


Link to review
Guest

Unknown date

  
nice mod, original :D

Share this review


Link to review
Guest

Unknown date

  
Not a bad selection of weapons but ammo pickup seems to be bugged or broken as machine gun ammo just doesn't increase when you walk over machine gun... which doesn't matter because the machine gun is weak. Like the improved space amazon HUD.

Share this review


Link to review
Guest

Unknown date

  
The rocket launcher altfire is the coolest attack I've seen in a DOOM weapon... Other than that, the mod is smooth and slick, and does the job well. **** >Lupe

Share this review


Link to review
Guest

Unknown date

  
new weapon huh? but not funny

Share this review


Link to review
Guest

Unknown date

  
Funny, but some of the weapon ideas seem pretty... weird (like pistol's alt attack for example). Also -- a MAJOR drawback -- you didn't include proper inventory.icons for ammo types, thus the mod can't be normally played with fullscreen or alternative huds (you simply can't keep track of your ammo when using them). And using your custom hud is funny, but way not comfortable.

Share this review


Link to review
Guest

Unknown date

  
Albeit many resources are not new to the DOOM modding scene, they are used in ways I have never seen before. This is definitely a creative and entertaining modification! -GECKO

Share this review


Link to review
Guest

Unknown date

  
the weapons are really boring to use. the hud is ugly and the player sprites suck. at least the hudface looks alright.

Share this review


Link to review
Guest

Unknown date

  
This is a pretty unique mod overall, (the RPG and plasma rifle are pretty awesome) and though it does seem underpowered as a whole, that may be what you were going for. I thought the reload for the shotgun was way too long, given that it's not particularly strong. I also didn't really like the peashooter-esque sound for the assault rifle weapon. These are only personal gripes however. This is still a solid effort to make something a little different.

Share this review


Link to review
  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
×