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She-Redux (AKA The Desperate DOOMwive)

   (17 reviews)
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4 Screenshots

About This File

everybody always followed the adventures of That Lone Space Marine - from his first encounter with hell on the Phobos moon, to the many and diverse quests set out for him. But what if he had a wife? What about all the soldiers' wives that were left alone at home waiting for their men? What if after months of endless waiting they finally decided to go out in the dark looking for their husbands and then embraced the cause against hell, effectively joining the fight?


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Guest

Unknown date

  
Well, I do not agree with all this arrogant and conceited criticism; first of all, he surely gave credits, so I can think the prick above didn't even read the textfile properly; secondly, I think this is an innovative MOD, from many point of views: the concept, most of all, the smart assortment of weapons and the original and deliciously amateur HUD. I think RSL deserves 5/5, for his original effort and against those pretentious few-words criticism above. - GuildNavigator -

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Guest

Unknown date

  
nice mod, original :D

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Guest

Unknown date

  
Not a bad selection of weapons but ammo pickup seems to be bugged or broken as machine gun ammo just doesn't increase when you walk over machine gun... which doesn't matter because the machine gun is weak. Like the improved space amazon HUD.

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Guest

Unknown date

  
The rocket launcher altfire is the coolest attack I've seen in a DOOM weapon... Other than that, the mod is smooth and slick, and does the job well. **** >Lupe

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Guest

Unknown date

  
new weapon huh? but not funny

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Guest

Unknown date

  
Funny, but some of the weapon ideas seem pretty... weird (like pistol's alt attack for example). Also -- a MAJOR drawback -- you didn't include proper inventory.icons for ammo types, thus the mod can't be normally played with fullscreen or alternative huds (you simply can't keep track of your ammo when using them). And using your custom hud is funny, but way not comfortable.

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Unknown date

  
Albeit many resources are not new to the DOOM modding scene, they are used in ways I have never seen before. This is definitely a creative and entertaining modification! -GECKO

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Unknown date

  
the weapons are really boring to use. the hud is ugly and the player sprites suck. at least the hudface looks alright.

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Guest

Unknown date

  
This is a pretty unique mod overall, (the RPG and plasma rifle are pretty awesome) and though it does seem underpowered as a whole, that may be what you were going for. I thought the reload for the shotgun was way too long, given that it's not particularly strong. I also didn't really like the peashooter-esque sound for the assault rifle weapon. These are only personal gripes however. This is still a solid effort to make something a little different.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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