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She-Redux (AKA The Desperate DOOMwive)

   (17 reviews)
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About This File

everybody always followed the adventures of That Lone Space Marine - from his first encounter with hell on the Phobos moon, to the many and diverse quests set out for him. But what if he had a wife? What about all the soldiers' wives that were left alone at home waiting for their men? What if after months of endless waiting they finally decided to go out in the dark looking for their husbands and then embraced the cause against hell, effectively joining the fight?


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Unknown date

  
Well, I do not agree with all this arrogant and conceited criticism; first of all, he surely gave credits, so I can think the prick above didn't even read the textfile properly; secondly, I think this is an innovative MOD, from many point of views: the concept, most of all, the smart assortment of weapons and the original and deliciously amateur HUD. I think RSL deserves 5/5, for his original effort and against those pretentious few-words criticism above. - GuildNavigator -

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Unknown date

  
nice mod, original :D

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Guest

Unknown date

  
Not a bad selection of weapons but ammo pickup seems to be bugged or broken as machine gun ammo just doesn't increase when you walk over machine gun... which doesn't matter because the machine gun is weak. Like the improved space amazon HUD.

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Unknown date

  
The rocket launcher altfire is the coolest attack I've seen in a DOOM weapon... Other than that, the mod is smooth and slick, and does the job well. **** >Lupe

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Guest

Unknown date

  
new weapon huh? but not funny

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Guest

Unknown date

  
Funny, but some of the weapon ideas seem pretty... weird (like pistol's alt attack for example). Also -- a MAJOR drawback -- you didn't include proper inventory.icons for ammo types, thus the mod can't be normally played with fullscreen or alternative huds (you simply can't keep track of your ammo when using them). And using your custom hud is funny, but way not comfortable.

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Unknown date

  
Albeit many resources are not new to the DOOM modding scene, they are used in ways I have never seen before. This is definitely a creative and entertaining modification! -GECKO

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Unknown date

  
the weapons are really boring to use. the hud is ugly and the player sprites suck. at least the hudface looks alright.

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Unknown date

  
This is a pretty unique mod overall, (the RPG and plasma rifle are pretty awesome) and though it does seem underpowered as a whole, that may be what you were going for. I thought the reload for the shotgun was way too long, given that it's not particularly strong. I also didn't really like the peashooter-esque sound for the assault rifle weapon. These are only personal gripes however. This is still a solid effort to make something a little different.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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