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She-Redux (AKA The Desperate DOOMwive)

   (17 reviews)
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4 Screenshots

About This File

everybody always followed the adventures of That Lone Space Marine - from his first encounter with hell on the Phobos moon, to the many and diverse quests set out for him. But what if he had a wife? What about all the soldiers' wives that were left alone at home waiting for their men? What if after months of endless waiting they finally decided to go out in the dark looking for their husbands and then embraced the cause against hell, effectively joining the fight?


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Unknown date

  
Well, I do not agree with all this arrogant and conceited criticism; first of all, he surely gave credits, so I can think the prick above didn't even read the textfile properly; secondly, I think this is an innovative MOD, from many point of views: the concept, most of all, the smart assortment of weapons and the original and deliciously amateur HUD. I think RSL deserves 5/5, for his original effort and against those pretentious few-words criticism above. - GuildNavigator -

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Unknown date

  
nice mod, original :D

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Unknown date

  
Not a bad selection of weapons but ammo pickup seems to be bugged or broken as machine gun ammo just doesn't increase when you walk over machine gun... which doesn't matter because the machine gun is weak. Like the improved space amazon HUD.

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Unknown date

  
The rocket launcher altfire is the coolest attack I've seen in a DOOM weapon... Other than that, the mod is smooth and slick, and does the job well. **** >Lupe

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Unknown date

  
new weapon huh? but not funny

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Guest

Unknown date

  
Funny, but some of the weapon ideas seem pretty... weird (like pistol's alt attack for example). Also -- a MAJOR drawback -- you didn't include proper inventory.icons for ammo types, thus the mod can't be normally played with fullscreen or alternative huds (you simply can't keep track of your ammo when using them). And using your custom hud is funny, but way not comfortable.

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Unknown date

  
Albeit many resources are not new to the DOOM modding scene, they are used in ways I have never seen before. This is definitely a creative and entertaining modification! -GECKO

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Unknown date

  
the weapons are really boring to use. the hud is ugly and the player sprites suck. at least the hudface looks alright.

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Unknown date

  
This is a pretty unique mod overall, (the RPG and plasma rifle are pretty awesome) and though it does seem underpowered as a whole, that may be what you were going for. I thought the reload for the shotgun was way too long, given that it's not particularly strong. I also didn't really like the peashooter-esque sound for the assault rifle weapon. These are only personal gripes however. This is still a solid effort to make something a little different.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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