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FOREST.WAD ver 3.2

   (10 reviews)
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Forest is a five mission PWAD with new graphics. Look at the sky and watch for 'graphiti' on some walls.


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lupinx-Kassman

  
Here it is, the source of that forest sky texture you see in 25% of 94' wads.

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Guest

  
Spectaculary mediocre. OK for no brain Dooming to kill some time, but not much else.

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Never_Again

  
This must have been the first WAD I ever played. I recall being fascinated with the new sky and music, after playing the shareware through to digital holes. Twenty years later it's obvious that design- and gameplay-wise this WAD was at best mediocre even for its time. Squiggly layouts, lack of any flow, amateurish texturing and overabundance of supplies. An extra star for the nostalgia factor.

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Unknown date

  
I remember this (or an older version) from my old "Doomania" CD, with a bunch of WADs downloaded of the internets. I never understood why it was called "Forest", typical 1994-1995 nastiness. 2/5 for the nostalgia velue alone.

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Unknown date

  
Boring, ugly, repetitive. Say it in big letters: AWFUL!!

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Guest

Unknown date

  
You have to admit, for around 1994-1995, this was pretty good. Love the music in this WAD too, especially the music for the E2M9. The music sounds very relaxing there.

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Unknown date

  
I played this wad solely because the guy who calls lots of wads "AWFUL" had called it "AWFUL". :) It's not so bad; I'd say it's somewhere between average and mediocre - OK to play if you've nothing better to do. I recognized map02 - it had been in one of the "Cobra Episode" compilation megawads. BTW, there is nothing really resembling a forest in this wad; try, e.g., Skyewood if you want trees and stuff.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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