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EPIC 2

   (150 reviews)
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25 Screenshots

About This File

All levels are designed for vanilla Doom2. Recommended engines: prBoom-plus with "-complevel 2" and (G)ZDoom in "DOOM (strict)" compatibility mode. Jumping should be disabled.

For OpenGL ports like GZDoom and GLBoom-Plus you can add EPIC2GL.WAD after EPIC2.WAD for HI-RES skies: glboom-plus -file epic2.wad epic2gl.wad


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Guest

Unknown date

  
Single player can rub the wrong way sometimes, but coop is a masterpiece once you use some of the wads to optimize its play. Survival @ 2 or 3 lives is just killer, honestly, a real blast. There's no denying in any mode that the maps are designed well and look very nice.

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Unknown date

  
I loved Map 27 (Luxor) with it's 100's of Revenants but NOT Map 28 due to 100's of Revenants!! I got past the first huge 'circle strafe' only to find there was a LOT more to come - To be honest it was TOO MUCH and did my head in. 'Hell Revealed' did a better job of throwing loads at you and the Balance was better. For example, there is nothing worse then battling through Hell with just 6 percent health left only to find there's a blue health orb...But it's not (easily) possible to get too.

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Guest

Unknown date

  
eternall is already a seal of awesomeness.

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Guest

Unknown date

  
Great work from Eternal, as usual. 5/5

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Guest

Unknown date

  
Pretty amazing, atmosphere is awesome and difficulty is right on the money.

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Guest

Unknown date

  
Best wad I have ever played. An example of wad making perfection. The title is apt. 5/5

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Guest

Unknown date

  
Visuals and gameplay are good, he could even make a vanilla compatible wad that can take real benefits from advenced OpenGl ports. I spend lots of good hours in those maps 5/5

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Guest

Unknown date

  
very nice job

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Guest

Unknown date

  
Newstuff review hits this masterpiece on the money. 5/5

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Guest

Unknown date

  
A fantastic megawad by one of the greatest mappers going. The rather unsettling MAP11 and the Eternal Doom 3 inspired MAP28 in particular are standouts, but the overall excellence displayed in this unusually themed mapset certainly makes it worth playing. 5 very well deserved stars -Phobus

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Guest

Unknown date

  
very good

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Aebeatia Sookies

Unknown date

  
This is architecturally wonderful but is dire to play. From the outset this should of be simpler and cleaner.

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Guest

Unknown date

  
Legendary indeed - visuals and gameplay are brill, it's a truly great wad.

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Guest

Unknown date

  
Absolutely superb megawad. The excellent use of Exhumed / Powerslave textures and atmospheric music just absorbed me right into the game. What an experience that was. Alexander is one of the best mappers going, and one to watch! 5 stars from me, no question. -TRRobin.

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Guest

Unknown date

  
Simply Brilliant Masterpiece.

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Guest

Unknown date

  
Epic Mapset as the title I love it!

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Guest

Unknown date

  
Well-constructed maps with some big battles.

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Guest

Unknown date

  
If you like brown bricks, this is the wad for you! Everything is a brown brick here, walls, doors, switches... gameplay is a mixed bag, I felt it was very repetitive and got boring after 10 maps... 3/5

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Unknown date

  
Epic. 5/5

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Unknown date

  
Several floor switches in MAP30 don't seem to work in GZDoom? Still great, though.

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Guest

Unknown date

  
awesome wad!!!

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Guest

Unknown date

  
E P I C too! Legendary!!

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Guest

Unknown date

  
In this wad, a logical chain between maps can be felt. Certainly, an abundance of similar Egyptian-themed maps - wad's minus,a little one, but they are short they don't bother you much. I will especially note it's second episode, 12, 13, 14, 18, 19 maps and the third episode, with maps 21 and 29 - in my opinion, the best in this wad. The story, begun by Epic1, at last has received an end. 4.5(5)/5 -Shadowman.

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Unknown date

  
Excellent map set, been playing this on and off on ZDaemon for a while now. Really enjoy the Egyptian setting. On the other hand the levels can be too vast and confusing at times which is a bit of a turn-off. 4/5.

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Unknown date

  
I have to agree with some of the people here about the repetitiveness of the wad. This isn't as fun as Epic 1. The alien levels were somewhat a nice change of pace, but overall there doesn't seem to be enough variation in terms of the texture usage. A lot of the levels were the same brown textures. 3/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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