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EPIC 2

   (146 reviews)
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25 Screenshots

About This File

All levels are designed for vanilla Doom2. Recommended engines: prBoom-plus with "-complevel 2" and (G)ZDoom in "DOOM (strict)" compatibility mode. Jumping should be disabled.

For OpenGL ports like GZDoom and GLBoom-Plus you can add EPIC2GL.WAD after EPIC2.WAD for HI-RES skies: glboom-plus -file epic2.wad epic2gl.wad


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Guest

Unknown date

  
Pretty amazing, atmosphere is awesome and difficulty is right on the money.

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Guest

Unknown date

  
Best wad I have ever played. An example of wad making perfection. The title is apt. 5/5

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Guest

Unknown date

  
Visuals and gameplay are good, he could even make a vanilla compatible wad that can take real benefits from advenced OpenGl ports. I spend lots of good hours in those maps 5/5

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Guest

Unknown date

  
very nice job

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Guest

Unknown date

  
Newstuff review hits this masterpiece on the money. 5/5

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Guest

Unknown date

  
A fantastic megawad by one of the greatest mappers going. The rather unsettling MAP11 and the Eternal Doom 3 inspired MAP28 in particular are standouts, but the overall excellence displayed in this unusually themed mapset certainly makes it worth playing. 5 very well deserved stars -Phobus

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Guest

Unknown date

  
very good

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Aebeatia Sookies

Unknown date

  
This is architecturally wonderful but is dire to play. From the outset this should of be simpler and cleaner.

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Guest

Unknown date

  
Legendary indeed - visuals and gameplay are brill, it's a truly great wad.

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Guest

Unknown date

  
Absolutely superb megawad. The excellent use of Exhumed / Powerslave textures and atmospheric music just absorbed me right into the game. What an experience that was. Alexander is one of the best mappers going, and one to watch! 5 stars from me, no question. -TRRobin.

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Guest

Unknown date

  
Simply Brilliant Masterpiece.

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Guest

Unknown date

  
Epic Mapset as the title I love it!

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Guest

Unknown date

  
Well-constructed maps with some big battles.

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Guest

Unknown date

  
If you like brown bricks, this is the wad for you! Everything is a brown brick here, walls, doors, switches... gameplay is a mixed bag, I felt it was very repetitive and got boring after 10 maps... 3/5

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Guest

Unknown date

  
Epic. 5/5

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Guest

Unknown date

  
Several floor switches in MAP30 don't seem to work in GZDoom? Still great, though.

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Guest

Unknown date

  
awesome wad!!!

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Guest

Unknown date

  
E P I C too! Legendary!!

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Guest

Unknown date

  
In this wad, a logical chain between maps can be felt. Certainly, an abundance of similar Egyptian-themed maps - wad's minus,a little one, but they are short they don't bother you much. I will especially note it's second episode, 12, 13, 14, 18, 19 maps and the third episode, with maps 21 and 29 - in my opinion, the best in this wad. The story, begun by Epic1, at last has received an end. 4.5(5)/5 -Shadowman.

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Unknown date

  
Excellent map set, been playing this on and off on ZDaemon for a while now. Really enjoy the Egyptian setting. On the other hand the levels can be too vast and confusing at times which is a bit of a turn-off. 4/5.

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Unknown date

  
I have to agree with some of the people here about the repetitiveness of the wad. This isn't as fun as Epic 1. The alien levels were somewhat a nice change of pace, but overall there doesn't seem to be enough variation in terms of the texture usage. A lot of the levels were the same brown textures. 3/5

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

Alexander S is an author capable of taking regular Doom gameplay and making it stunning. you can put a number of positive adjectives to describe this mappers mapping style, but what Eternal does is immerse players properly into the settings he provides. it's no wonder that EPIC 2 does excellently as a wad. to give an Egyptian setting, similar to Powerslave and including a few assets from that game, but also giving to the weird puzzle aspect that that game, and basically any Egyptian-themed game, provides. there's even a look into the alienverse by way of the entire second episode.

 

Eternal's style of gameplay will probably turn a few heads. there's not much for slaughter until the later maps, but what you'll notice is the intricate placement of enemies. smaller enemies are always tucked appropriately at the corners, vigil guards ready to pounce. Eternal also values the shock value with teleport ambushes, you're bound to run into some cheap one-time placements of enemies right in front, or in areas you've been to, each and every time. anticipation is a major key factor in survival, and you gotta anticipate it always. when it comes to non-combat, there's definitely a lot of immersion, as I said, there's bound to be some required puzzles in this one, so looking for hidden clues in just about every place is required. this is the kind of thing that made Eternal Doom memorable, and the kind of thing that makes Epic 2 memorable too. there's a few instances of voodoo doll magic in vanilla Doom being used as well here, notable moments include the rising exits in MAP12 and MAP13, which use a barrel to push a voodoo doll to the exit linedef. a few more cases exist where the same barrel is used to push a voodoo doll to telefrag another one, these are used to show areas that are supposed to spell death if you enter them, such as the voids in MAP14 or the red lasers in later maps.

 

level-wise, aside from obvious Egyptian setting games being inspirations as well as a few Aliens-themed places in the second episode, the levels are memorable. although none manage to be in the top 100 most memorable maps, they damn sure come close. Luxor (MAP26), Ammut (MAP27), and Mortuary (MAP29) pay lip service to slaughtermaps, offering bits of exploring in between some nasty combat sections. Ogdoad (MAP28) is a love letter to the classic map Darkdome from Eternal Doom, and Osirion (MAP31) is an ode to the great Misri Halek of Alien Vendetta. The Tower (MAP11) evokes shades of Epic 1's The Citadel, while Mebius (MAP13) gives us a Hunted-style ordeal in a spaceship, fit with health stations. the rest of the maps definitely have shades of cool originality to them, and there's hardly a single dud to find. It's bona fide immersion into something that still is Doom but isn't Doom, yet plays exactly like Doom so it is Doom done differently.

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Guest

Unknown date

  
I got nothing to say. I mean, the title speaks for itself.

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Guest

Unknown date

  
Great wad, its fun to play it with a lot of people in survival mod, very recommended!

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Guest

Unknown date

  
another overated wad map design is maybe great but custom monsters and sounds make the gameplay not that fun 3/5

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