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EPIC 2

   (142 reviews)
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About This File

All levels are designed for vanilla Doom2. Recommended engines: prBoom-plus with "-complevel 2" and (G)ZDoom in "DOOM (strict)" compatibility mode. Jumping should be disabled.

For OpenGL ports like GZDoom and GLBoom-Plus you can add EPIC2GL.WAD after EPIC2.WAD for HI-RES skies: glboom-plus -file epic2.wad epic2gl.wad


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elend

  

Gorgeous Megawad which eases you in with compact maps and lots of switch hunting, before going full on chaingunners and archviles on you in later maps. I especially enjoyed the first third of this mapset, though, which feels like Tomb Raider, only with good controls. The layouts are intricate and interleaved and although you have to look really closely for some switches, it never gets too confusing or convoluting. There's always guidance and even *I* managed to finish it without noclipping. The alien spaceship levels are a bit jarring in contrast to the egyptian theme, but are in itself great maps too, as are the odd city themed maps.

 

In overall, highly recommended.

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Gato606

  

It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens.

Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.

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seed

· Edited by Agent6

  

There goes Epic 2, a fun and sometimes mysterious megawad, still played through GlBoom+ .

 

So let's start this. Epic 2 is a megawad focused primarily on the gameplay while also putting care into the aesthetics. The gameplay is similar to that of Plutonia, while near the end it shows some slaughter tendencies, when enemies will often assault the player in waves, but most of the time they're largely relying on their placement to be fully effective. The megawad features a new menu background, HUD, sounds, soundtrack, enemy sprites, textures, weapon sprites, and a new enemy, a trooper equipped with a shotgun that lacks the pump action and is invisible before being alerted. They bear a striking resemblance to the ones seen in Ancient Aliens, with their key differences.

 

Indeed, it seems that various sounds used here would also end up in AA and Valiant, the most notable being the weapon sounds. Having played both before Epic 2, it would seem it was a major source of inspiration for the projects.

 

The gameplay is solid most of the time, however some enemies are used excessively near the end, the worst offenders being the Chaingunners and Arch-Viles. Almost every wave of enemies ends up using them, and at various points there's large waves made exclusively of Chaingunners. This happens only in the last few maps however that are noticeably more difficult.

 

The levels are beautiful and very immersive, making you really feel like you're exploring various iconic Egyptian locations, and are easy to navigate for the most part. Problems arise only near the very end of the wad, on MAP28 specifically. The level itself is quite large, but it's major issue is that in order to reach the red skull you must first locate a number of switches that have likely been located already. This makes backtracking excessive and navigation difficult due to the complexity and size of the map, it's very easy to get lost or become confused while looking for the switches again. MAP28, along MAP29 are the most difficult levels in the wad, but MAP28 would've been a much better candidate for a MAP30 instead. With a few changes it would've been a very fitting conclusion to the journey.

 

Talking about MAP29, this one has its own (minor) flaws as well. It's easily the most difficult level in the entire megawad and with the biggest enemy count (over 500), but it could've used a few tweaks in places in terms of balancing. Specifically, the room with the blue skull is the most difficult area in the whole level, because waves of Revenants, a few hitscanners, Arch-Viles, and 3 Cyberdemons will surround you after it's triggered and there will barely be any space left for walking. Best to clear an area and blow everyone else out from there. All the other rooms come with Invulnerability spheres, but surprisingly this one doesn't, making it look a bit unfair in comparison.

 

MAP30 here is an Icon of Sin level, one that's quite underwhelming, that is. It features only 100 enemies (almost all of them are killed after activating a few switches however), it's large yet short (some great areas are explored, although they're few), but blowing out the brains of the Pharaoh can be both a tedious and a very stupid task. The platform you must use moves slow when you deliver your first blow, and very fast afterwards. Was that really necessary? I doubt it, it could've been much better, but the experience this level delivers is mediocre in terms of gameplay. As I have previously mentioned, MAP28 and MAP29 could've easily been the perfect candidates for boss levels, with some changes, but not this.

 

Beside MAP30 there's no level I dislike or hate. Sure, MAP28 was a bit frustrating, but it's still a great map. And my sense of direction is awful in the first place anyway. As for my favorite maps, that's going to be MAP29 as well as MAP21. "Shore Dream"? Quite so. Unbelievable, breathtaking sights.

 

To sum up, despite the lackluster ending, Epic 2 is most definitely worthy of your time and the title of classic. It has its flaws, but then what doesn't (and most flaws are relatively minor), the result is what matters at the end of the day, and it's fantastic. Ever wanted to play AA but had serious trouble with it due to the great difficulty? Then this might be perfect for you. Nonetheless, Epic 2 is a wad everyone should play at least once.

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Spectre01

  
Legendary wad with incredible aesthetics, clever puzzles and secrets and surprisingly devious gameplay for an adventure wad. 5 Archviles spawning behind you out of 5x50 Revenants coming from the front.

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Guest

  
Los 20 primeros niveles, muy bien, el resto tedioso, matar por matar. De 5/5 a 2/5. Lo siento.

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Pinchy

  
Mostly fantastic apart from the switch re-hunt in map 28 and having to shotgun so many hell knights and barons.

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Dynamo

  
Quite nice

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Guest

  
cool stuff

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Guest

  
This wad is absolutely amazing and goes to show why Eternal is one of my favorite mappers. He really nails the 90's mapping style(think Requiem, Eternal DOOM, etc.) while managing to create something unique as well. I loved the gameplay and the occasional switch hunts were right up my alley. The architecture is excellent - typical of Eternal. Outstanding work 5/5!!

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Guest

Unknown date

  
gameplay is so bad I was annoyed every 5 minutes by hidden switches and shitty traps!

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Guest

Unknown date

  
This and BTSX are perfect example of what classy new textures and great aesthetics can do for vanilla compatible wad. Fantastic looking megawad, from start to finish.

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Unknown date

  
An instant classic. Good stuff. Definitely 5/5 star material. - TwelveEyes

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Guest

Unknown date

  
Brainless gameplay. Tediousness equivalent to HR at times. Great graphics, but meh gameplay, which is important. There's almost no balance at times.

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Guest

Unknown date

  
OMG this wad is just amazing. Visually appealing and excellent gameplay. Deadall is the best wad author EVER!

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Unknown date

  
The egyptian theme might be a bit much considering over 20 of the maps are this theme, but there are some absolute masterpieces in this wad. Especially the Alien episode. Can't fault the gameplay really in my opinion. 4 stars

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Unknown date

  
Hands down, one of the best WAD makers out there. Do svidaniya.

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Guest

Unknown date

  
My only complaint is that it could have used a different theme on the last maps. But yeah fuck it, 5/5.

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Guest

Unknown date

  
Can't fault the layouts at all, but the constant use of Revenants and inexplicably cheap encounters quickly turns this one into a chore. 3/5

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Guest

Unknown date

  
Great Atmosphere. A challenging and gripping wad that pulls you in and doesn't let you go. 5/5

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Unknown date

  
A bit too much of switch hunting at times, but the levels are good.

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Unknown date

  
Great job, too bad you have to noclip to beat map 14. What was up with those silly elemental symbols that didn't do anything? Also didn't appreciate how monsters were constantly appearing in front, behind, above and below me out of nowhere for no discernible reason. Annoying. 5 stars -2 = 3 stars from me. -wavelength

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Unknown date

  
Does not measure up to the greatness of Epic 1. Architecture is improved, but gameplay is so-so, ranging from obnoxious cheap ambushes in the early maps to tedious slaughtermaps to sprawling, head-smashingly complicated Eternal Doom-style maps (map28 appears to be a remake of The Dark Dome from Eternal Doom, only with the switches even harder to find). Also it's just too damn long for the themes and ideas it presents. 3/5 --Woolie

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Unknown date

  
EPIC as hell. I should give it 5 but due I got boring totally on later huge killing levels(Map26-29),tha t's just shame but maybe it's my problem... :p But this shit still a masterpiece...yeah, it is definitely. 4.5/5 -playerlin (Well, it still a 5 due the voting system of doomworld! XD)

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Unknown date

  
One of the very very best mega WADs I've seen so far, and I've played hundreds of levels at least. All new textured, the egyptian and alien themes make the feeling within the levels so different. And the author used some cool tweaks within the DOOM engine to create wonderful architecture. Only the last 2 levels (#29 + #30) are too monster loaded so I skipped them.

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Unknown date

  
I got bored. The gameplay is boring and the texture usage is bland. The adventure/puzzle elements only make it more boring.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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