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Dementarium

   (6 reviews)
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7 Screenshots

About This File

There aren't many maps that focus on the chaingun, so I made this. A small-ish key hunt in Hell, with scarce supplies and no shotguns or plasma weaponry. You don't need to grab them in any order. The final challenge is right in front of you when you start; don't waste your ammo, or be prepared to make a break for it. A note: this isn't Pacifist compatible.


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Guest

Unknown date

  
I totally agree with the third reviewer. When I met mancubi i had 150 bullets and 3 rockets. And I had to use IDCLIP to get in the archvile trap.

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Guest

Unknown date

  
For a "scrooge" type of map, this wasn't particularly hard. As long as you can spare 100 bullets for the end, it's perfectly winnable. I literally didn't fire a single bullet until I was in the archvile cage (used the chainsaw though) and then only because I didn't want to waste the pickup. The lava pit fight was just running and letting the baddies sort it out amon themselves. Also, it was possible to break the archvile fight by simply approaching too slowly. Anyway, it was a fun short map. 3/5 -Maes

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Unknown date

  
As somebody who's also made a map which focussed heavily on the chaingun and rocket launcher, I was quite intruiged to see how this one played. Quite tight, I thought. It seemed quite luck-based to me, however, as enemies like the Baron of Hell cause a wide range of damage, meaning I was once unfortunately two-shotted, but the rest of the playthrough seemed really easy. Nice effect with the subtle red light outside too! 3* -Phobus

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Unknown date

  
decent, but 5 stars if they have more ammo. I constantly ran out and had to chainsaw BOTH mancubi with 2 health points left. And on top of that, I had to chainsaw that damn revenant. If this is what you intended, pretty good, could be better though.

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Unknown date

  
To the first reviewer, you need better ammo management. I had enough rockets left over to take care of those mancubi. Short fun map, I liked how the keycards were dealt with. More mappers should do it like that.

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Unknown date

  
Cool, but the yellow key trap is bugged when I play it, it close too early before I go in and I'm outside of the trap, make I cannot get the yellow key(like Maes said, I go slowly and it blocked me). And it's not a good wad for shooting wildly, I don't like it but it's not bad. 4/5 -playerlin

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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