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Dementarium

   (6 reviews)
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7 Screenshots

About This File

There aren't many maps that focus on the chaingun, so I made this. A small-ish key hunt in Hell, with scarce supplies and no shotguns or plasma weaponry. You don't need to grab them in any order. The final challenge is right in front of you when you start; don't waste your ammo, or be prepared to make a break for it. A note: this isn't Pacifist compatible.


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Guest

Unknown date

  
I totally agree with the third reviewer. When I met mancubi i had 150 bullets and 3 rockets. And I had to use IDCLIP to get in the archvile trap.

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Guest

Unknown date

  
For a "scrooge" type of map, this wasn't particularly hard. As long as you can spare 100 bullets for the end, it's perfectly winnable. I literally didn't fire a single bullet until I was in the archvile cage (used the chainsaw though) and then only because I didn't want to waste the pickup. The lava pit fight was just running and letting the baddies sort it out amon themselves. Also, it was possible to break the archvile fight by simply approaching too slowly. Anyway, it was a fun short map. 3/5 -Maes

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Unknown date

  
As somebody who's also made a map which focussed heavily on the chaingun and rocket launcher, I was quite intruiged to see how this one played. Quite tight, I thought. It seemed quite luck-based to me, however, as enemies like the Baron of Hell cause a wide range of damage, meaning I was once unfortunately two-shotted, but the rest of the playthrough seemed really easy. Nice effect with the subtle red light outside too! 3* -Phobus

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Unknown date

  
decent, but 5 stars if they have more ammo. I constantly ran out and had to chainsaw BOTH mancubi with 2 health points left. And on top of that, I had to chainsaw that damn revenant. If this is what you intended, pretty good, could be better though.

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Unknown date

  
To the first reviewer, you need better ammo management. I had enough rockets left over to take care of those mancubi. Short fun map, I liked how the keycards were dealt with. More mappers should do it like that.

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Unknown date

  
Cool, but the yellow key trap is bugged when I play it, it close too early before I go in and I'm outside of the trap, make I cannot get the yellow key(like Maes said, I go slowly and it blocked me). And it's not a good wad for shooting wildly, I don't like it but it's not bad. 4/5 -playerlin

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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