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Testride

   (7 reviews)
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16 Screenshots

About This File

STORY: No story, as story and doom simply do not go well together.

DESCRIPTION SHORT: My first three and last three maps. If you dont like the music, turn it off. You know how this works ;). Maps are of moderate difficulty.

DESCRIPTION: Well... where do I start. I began mapping for DooM in 2007, after playing it for a decade. My first level (which is level 3 in this wad) ought to be sublime right away, I wanted to make a super large singleplayer map with story, new enemies, and all kind of Zdoom specials. That day the map was called infiltration (the blue keycard room was the first I ever made). Yet, after weeks of learning and horrible slow progress and not really satisfying results, I realized that it would take forever to release something good. Thats when I aborted this project and started the testride maps (level 1&2). I wanted these levels only to be concept maps with no real interest in outstanding architecture whatsoever. Idea behind map 1 is that you see your goal almost right away, but you need to go in opposite directions to retrieve the keys to open the "castle", with an alternative route back to the middle. Map 2 is supposed to be a hasty level with focus on evade incoming attacks and hitting the switches before you get overwhelmed rather than killing every monster in sight. But as I made these two levels I felt that even these two took too long, so eventually I lost interest in mapping. But every few months I discovered the wads on my hard drive and worked a bit further... aborted again... found it and worked on it again. Until 2 weeks in the past. I thought, that it would be a shame that after all these endless hours of learning and mapping, no one got to play my map. Seemed like dead and wasted hours to me. With that thought in mind I began not to enhance the levels to the quality I initially wanted, but just to make them playable. I just finished them, without adding something or put extreme effort in something new. I do not say they are extraordinary, they're decent at best. But maybe you have fun while playing them. If you read all this: Thank you for your attention! :) And btw, if you're wondering: The Miditracks are: Tool - Intolerance, Iron Maiden - Aces High and Iron Maiden - To tame a land. The Start-up is a reason3 track I made myself cause I was bored ;) Rock on! \m/


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Guest

Unknown date

  
Rather strange... the different style of the maps might not be too good, but fair enough.

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Guest

Unknown date

  
I like Map02... Map01/03 isn't bad but...whatever, they're playable but easy to get boring... for the first mapset, it's not bad... *sigh* 2.5/5 -playerlin

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Unknown date

  
Played about 5-10 minutes before I got fed up. Maybe the latter two maps are better.

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Guest

Unknown date

  
It's okay. If they are really the first maps he made, not too bad.

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Unknown date

  
What the fuck...

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Unknown date

  
meh

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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