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F_Episode 2

   (26 reviews)
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4 Screenshots

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Complete replacement for episode 2 of Ultimate Doom


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trrobin

  
Fun and challenging E2 replacement. Good gameplay that get's better with each level. Sure it's nothing new, but who cares if the record's not broke...

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Guest

  
E2 clone #1234567. As such, copying the architectural style as well as the gameplay was done well. But does it have additional value? IMHO: about near zero. No new architecture, decoration, traps, or even better adventure feeling / gameplay. So overall, considered as a playable mapset, this is (again imho) completely overhyped, and 5* legendary is ridiculous, compared with other maps. 3* mostly because of the effort of a mapset not worth a replay.

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Lightning Hunter

  
I'm not sure what the hype is all about. This felt almost like speed-mapping to me. The visuals are subordinate to Ultimate Doom, the layouts are boring, the game play is repetitive, and there is far too much ammo. My biggest complaint is the Z-axis being almost non-existent (everything is on a flat-plane), and there are barely any exteriors or large open areas. It almost feels like randomly generated rooms with monsters and dull traps added. Nothing like UD at all.

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Guest

Unknown date

  
Great WAD! love it

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Guest

Unknown date

  
Very good E2 style with only a limited amount of true homages. Definitely less than Deja Vu or Slight Return. Almost seems like a rough copy of some maps that could have been in DTWID, though they are probably just short of being *that* authentic in style. But it's on par with stuff like NMD Episode 2, etc. With that said I easily recommend it.

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Guest

Unknown date

  
good

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Guest

Unknown date

  
Doom1 is boring, but 5 stars.

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Guest

Unknown date

  
nice E2 repalcement - worth playing

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Guest

Unknown date

  
great wad man!

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Guest

Unknown date

  
Nice wad for DooM 1 episode. nothing to say more. 4.5/5 -playerlin

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Guest

Unknown date

  
Good stuff

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Guest

Unknown date

  
nicely done 4/5

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Guest

Unknown date

  
Very nice E1/E2-style episode. Has at least two points where you can get stuck without jumping (invisibility secret in E2M2 and caco trap in the sludge area in E2M5). E2M8 is underwhelming, but the rest of this won't disappoint. 4/5

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DoomTheRobot

Unknown date

  
Really fuckin' good. 4/5 - DoomGeek101

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Guest

Unknown date

  
Really easy. UV felt like hey not too rough.

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Guest

Unknown date

  
well very nice

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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