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F_Episode 2

   (26 reviews)
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4 Screenshots

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Complete replacement for episode 2 of Ultimate Doom


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trrobin

  
Fun and challenging E2 replacement. Good gameplay that get's better with each level. Sure it's nothing new, but who cares if the record's not broke...

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Guest

  
E2 clone #1234567. As such, copying the architectural style as well as the gameplay was done well. But does it have additional value? IMHO: about near zero. No new architecture, decoration, traps, or even better adventure feeling / gameplay. So overall, considered as a playable mapset, this is (again imho) completely overhyped, and 5* legendary is ridiculous, compared with other maps. 3* mostly because of the effort of a mapset not worth a replay.

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Lightning Hunter

  
I'm not sure what the hype is all about. This felt almost like speed-mapping to me. The visuals are subordinate to Ultimate Doom, the layouts are boring, the game play is repetitive, and there is far too much ammo. My biggest complaint is the Z-axis being almost non-existent (everything is on a flat-plane), and there are barely any exteriors or large open areas. It almost feels like randomly generated rooms with monsters and dull traps added. Nothing like UD at all.

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Guest

Unknown date

  
Great WAD! love it

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Guest

Unknown date

  
Very good E2 style with only a limited amount of true homages. Definitely less than Deja Vu or Slight Return. Almost seems like a rough copy of some maps that could have been in DTWID, though they are probably just short of being *that* authentic in style. But it's on par with stuff like NMD Episode 2, etc. With that said I easily recommend it.

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Guest

Unknown date

  
good

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Guest

Unknown date

  
Doom1 is boring, but 5 stars.

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Guest

Unknown date

  
nice E2 repalcement - worth playing

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Guest

Unknown date

  
great wad man!

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Guest

Unknown date

  
Nice wad for DooM 1 episode. nothing to say more. 4.5/5 -playerlin

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Guest

Unknown date

  
Good stuff

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Guest

Unknown date

  
nicely done 4/5

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Guest

Unknown date

  
Very nice E1/E2-style episode. Has at least two points where you can get stuck without jumping (invisibility secret in E2M2 and caco trap in the sludge area in E2M5). E2M8 is underwhelming, but the rest of this won't disappoint. 4/5

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DoomTheRobot

Unknown date

  
Really fuckin' good. 4/5 - DoomGeek101

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Guest

Unknown date

  
Really easy. UV felt like hey not too rough.

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Guest

Unknown date

  
well very nice

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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