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Deimos Deja Vu

   (29 reviews)
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About This File

Updated version, now fully vanilla compatible. Some major and minor changes in most levels, most noticeable in E2M2. First released 7/10/10, DDVU is a nine-level replacement for Ultimate Doom's episode two. This wad set aims to keep the spirit and style of the old Shores of Hell similar, while keeping things fresh with new places, ideas and increased difficulty. Coop and deathmatch are supported with spawns and multiplayer weapons, but DM is untested.

If you encounter any bugs or wish to send me feedback directly, feel free to send me an email or a PM via Doomworld.


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NuMetalManiak

  
it's alright I guess.

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Guest

  
^It was part of (perhaps even primarily) the goal of the whole wad! Slight Return and even Wonderful Doom are considerably worse in this regard, anyways. This is what a GOOD yet still reasonably faithful remake should be like.

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scifista42

  
One star down for blatant IWAD references in each map. You know, it's not so fun to see the same old designs being repeated in new maps, again and again. And in this wad, it's not just homages - it's also the progression, puzzles, ambushes, and whole rooms and layouts being too closely imitating Doom's E2 - actually, the entirety of Doom's E2. Other than that, though, it's a nice classic-style mapset. 4/5.

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Guest

  
Another underdog, much like Styx (which I reviewed yesterday) only released about a year later to a year and a half later and for E2 this time. The maps are all based off the originals, but there are plenty of changes that it doesn't get in the danger zone of feeling like you're just playing the same episode again, better than Wonderful Doom or Slight Return for instance. It's also better balance for pistol start than Styx. Sneak a 5/5, maybe I'll try to find more of the underdogs too.

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Lightning Hunter

  
DDVU is probably the closest example to what ID would do if Ep2 were recreated a few years later. The game play is well balanced and presents a very fair challenge. Architecture is no better than maps made in the late 90s, but the textures are well chosen and aligned (something I always notice). My only complaints are the maze-like design of a few maps, and E2M8 being too close to the original. E2M9 was also kind of a let down. Definitely worth a play though!

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Guest

Unknown date

  
This does a lot better than Slight Return in remembering the original E2, but also giving the player a new experience. It's a lot more like Phobos Revisited was to E1, in that you can recognize a vast majority of the areas as being takes on the originals, but you cannot just recall what you did in the original and expect it (or something very similar) to work here. A very good job.

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Guest

Unknown date

  
Perfect!! 5/5

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Guest

Unknown date

  
Pretty cool episode. Very much like the originals in theme, but different enough in their layouts to feel like a whole new episode. While its not on the same level as the best episode replacements (CH_Retro, b2b, etc), it'll still provide some good fun. 4/5 -Snakes

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Unknown date

  
This is an awesome episode. For the most part it really feels like you're playing TSOH for the first time again. If you loved that episode you can't afford to miss this. A cacoward contender. -MegaDoomer, playtester

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Guest

Unknown date

  
The only thing that stops me from giving this a 5 is that it uses the Shores of Hell levels as a base. That means EACH LEVEL is directly based off of the corresponding E2 level. The author is clearly a very creative person and the levels were a blast to play, I just wish he had come up with something entirely new that had a Shores of Hell feel. 4/5.

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Guest

Unknown date

  
A very good remix of E2. Is equal to or better than the original. Great job. 5/5

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Guest

Unknown date

  
Wow, two E2 style wad sitting in latest files at the same time! This one is actually a rerelease, but it's vanilla compatible and E2 has been improved IMO (crate section bigger and not almost totally skippable). -MegaDoomer, playtester. Unbiased 5/5

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Unknown date

  
This is dated July 2010. It's a kind of remix of E2, broadly similar, although it's much more spread-out (E2M8 being the only exception), and feels less atmospheric because of it. Design is vintage 1994. None of the levels are better than the originals - E2M2 is a terrible disappointment, E2M9 a disaster - and although the monster count has been greatly increased the difficulty level is the same, so it gets very monotonous very quickly.

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Unknown date

  
As a remake it's quite good. And I never get bored of classic remakes especially when they are so interesting designed. 5/5 - Optimus

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Guest

Unknown date

  
Some may find it to homagy, but I loved it! 5/5

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Unknown date

  
The best and most Doom-like Ep replacement I've played.

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Unknown date

  
This is great! original doom flavor... Instant 5/5

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Guest

Unknown date

  
Fifth review on here is way off. This is a very solid episode of if it was E2 itself I would've been more than happy. My only complaint is the crate area on E2M2 can practically be skipped entirely.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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