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Deimos Deja Vu

   (29 reviews)
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4 Screenshots

About This File

Updated version, now fully vanilla compatible. Some major and minor changes in most levels, most noticeable in E2M2. First released 7/10/10, DDVU is a nine-level replacement for Ultimate Doom's episode two. This wad set aims to keep the spirit and style of the old Shores of Hell similar, while keeping things fresh with new places, ideas and increased difficulty. Coop and deathmatch are supported with spawns and multiplayer weapons, but DM is untested.

If you encounter any bugs or wish to send me feedback directly, feel free to send me an email or a PM via Doomworld.


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NuMetalManiak

  
it's alright I guess.

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Guest

  
^It was part of (perhaps even primarily) the goal of the whole wad! Slight Return and even Wonderful Doom are considerably worse in this regard, anyways. This is what a GOOD yet still reasonably faithful remake should be like.

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scifista42

  
One star down for blatant IWAD references in each map. You know, it's not so fun to see the same old designs being repeated in new maps, again and again. And in this wad, it's not just homages - it's also the progression, puzzles, ambushes, and whole rooms and layouts being too closely imitating Doom's E2 - actually, the entirety of Doom's E2. Other than that, though, it's a nice classic-style mapset. 4/5.

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Guest

  
Another underdog, much like Styx (which I reviewed yesterday) only released about a year later to a year and a half later and for E2 this time. The maps are all based off the originals, but there are plenty of changes that it doesn't get in the danger zone of feeling like you're just playing the same episode again, better than Wonderful Doom or Slight Return for instance. It's also better balance for pistol start than Styx. Sneak a 5/5, maybe I'll try to find more of the underdogs too.

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Lightning Hunter

  
DDVU is probably the closest example to what ID would do if Ep2 were recreated a few years later. The game play is well balanced and presents a very fair challenge. Architecture is no better than maps made in the late 90s, but the textures are well chosen and aligned (something I always notice). My only complaints are the maze-like design of a few maps, and E2M8 being too close to the original. E2M9 was also kind of a let down. Definitely worth a play though!

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Guest

Unknown date

  
This does a lot better than Slight Return in remembering the original E2, but also giving the player a new experience. It's a lot more like Phobos Revisited was to E1, in that you can recognize a vast majority of the areas as being takes on the originals, but you cannot just recall what you did in the original and expect it (or something very similar) to work here. A very good job.

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Guest

Unknown date

  
Perfect!! 5/5

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Guest

Unknown date

  
Pretty cool episode. Very much like the originals in theme, but different enough in their layouts to feel like a whole new episode. While its not on the same level as the best episode replacements (CH_Retro, b2b, etc), it'll still provide some good fun. 4/5 -Snakes

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Unknown date

  
This is an awesome episode. For the most part it really feels like you're playing TSOH for the first time again. If you loved that episode you can't afford to miss this. A cacoward contender. -MegaDoomer, playtester

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Guest

Unknown date

  
The only thing that stops me from giving this a 5 is that it uses the Shores of Hell levels as a base. That means EACH LEVEL is directly based off of the corresponding E2 level. The author is clearly a very creative person and the levels were a blast to play, I just wish he had come up with something entirely new that had a Shores of Hell feel. 4/5.

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Guest

Unknown date

  
A very good remix of E2. Is equal to or better than the original. Great job. 5/5

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Guest

Unknown date

  
Wow, two E2 style wad sitting in latest files at the same time! This one is actually a rerelease, but it's vanilla compatible and E2 has been improved IMO (crate section bigger and not almost totally skippable). -MegaDoomer, playtester. Unbiased 5/5

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Unknown date

  
This is dated July 2010. It's a kind of remix of E2, broadly similar, although it's much more spread-out (E2M8 being the only exception), and feels less atmospheric because of it. Design is vintage 1994. None of the levels are better than the originals - E2M2 is a terrible disappointment, E2M9 a disaster - and although the monster count has been greatly increased the difficulty level is the same, so it gets very monotonous very quickly.

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Unknown date

  
As a remake it's quite good. And I never get bored of classic remakes especially when they are so interesting designed. 5/5 - Optimus

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Guest

Unknown date

  
Some may find it to homagy, but I loved it! 5/5

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Unknown date

  
The best and most Doom-like Ep replacement I've played.

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Unknown date

  
This is great! original doom flavor... Instant 5/5

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Guest

Unknown date

  
Fifth review on here is way off. This is a very solid episode of if it was E2 itself I would've been more than happy. My only complaint is the crate area on E2M2 can practically be skipped entirely.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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