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Deimos Deja Vu

   (29 reviews)
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4 Screenshots

About This File

Updated version, now fully vanilla compatible. Some major and minor changes in most levels, most noticeable in E2M2. First released 7/10/10, DDVU is a nine-level replacement for Ultimate Doom's episode two. This wad set aims to keep the spirit and style of the old Shores of Hell similar, while keeping things fresh with new places, ideas and increased difficulty. Coop and deathmatch are supported with spawns and multiplayer weapons, but DM is untested.

If you encounter any bugs or wish to send me feedback directly, feel free to send me an email or a PM via Doomworld.


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NuMetalManiak

  
it's alright I guess.

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Guest

  
^It was part of (perhaps even primarily) the goal of the whole wad! Slight Return and even Wonderful Doom are considerably worse in this regard, anyways. This is what a GOOD yet still reasonably faithful remake should be like.

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scifista42

  
One star down for blatant IWAD references in each map. You know, it's not so fun to see the same old designs being repeated in new maps, again and again. And in this wad, it's not just homages - it's also the progression, puzzles, ambushes, and whole rooms and layouts being too closely imitating Doom's E2 - actually, the entirety of Doom's E2. Other than that, though, it's a nice classic-style mapset. 4/5.

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Guest

  
Another underdog, much like Styx (which I reviewed yesterday) only released about a year later to a year and a half later and for E2 this time. The maps are all based off the originals, but there are plenty of changes that it doesn't get in the danger zone of feeling like you're just playing the same episode again, better than Wonderful Doom or Slight Return for instance. It's also better balance for pistol start than Styx. Sneak a 5/5, maybe I'll try to find more of the underdogs too.

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Lightning Hunter

  
DDVU is probably the closest example to what ID would do if Ep2 were recreated a few years later. The game play is well balanced and presents a very fair challenge. Architecture is no better than maps made in the late 90s, but the textures are well chosen and aligned (something I always notice). My only complaints are the maze-like design of a few maps, and E2M8 being too close to the original. E2M9 was also kind of a let down. Definitely worth a play though!

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Guest

Unknown date

  
This does a lot better than Slight Return in remembering the original E2, but also giving the player a new experience. It's a lot more like Phobos Revisited was to E1, in that you can recognize a vast majority of the areas as being takes on the originals, but you cannot just recall what you did in the original and expect it (or something very similar) to work here. A very good job.

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Guest

Unknown date

  
Perfect!! 5/5

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Guest

Unknown date

  
Pretty cool episode. Very much like the originals in theme, but different enough in their layouts to feel like a whole new episode. While its not on the same level as the best episode replacements (CH_Retro, b2b, etc), it'll still provide some good fun. 4/5 -Snakes

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Unknown date

  
This is an awesome episode. For the most part it really feels like you're playing TSOH for the first time again. If you loved that episode you can't afford to miss this. A cacoward contender. -MegaDoomer, playtester

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Unknown date

  
The only thing that stops me from giving this a 5 is that it uses the Shores of Hell levels as a base. That means EACH LEVEL is directly based off of the corresponding E2 level. The author is clearly a very creative person and the levels were a blast to play, I just wish he had come up with something entirely new that had a Shores of Hell feel. 4/5.

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Guest

Unknown date

  
A very good remix of E2. Is equal to or better than the original. Great job. 5/5

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Guest

Unknown date

  
Wow, two E2 style wad sitting in latest files at the same time! This one is actually a rerelease, but it's vanilla compatible and E2 has been improved IMO (crate section bigger and not almost totally skippable). -MegaDoomer, playtester. Unbiased 5/5

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Unknown date

  
This is dated July 2010. It's a kind of remix of E2, broadly similar, although it's much more spread-out (E2M8 being the only exception), and feels less atmospheric because of it. Design is vintage 1994. None of the levels are better than the originals - E2M2 is a terrible disappointment, E2M9 a disaster - and although the monster count has been greatly increased the difficulty level is the same, so it gets very monotonous very quickly.

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Unknown date

  
As a remake it's quite good. And I never get bored of classic remakes especially when they are so interesting designed. 5/5 - Optimus

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Guest

Unknown date

  
Some may find it to homagy, but I loved it! 5/5

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Guest

Unknown date

  
The best and most Doom-like Ep replacement I've played.

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Unknown date

  
This is great! original doom flavor... Instant 5/5

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Guest

Unknown date

  
Fifth review on here is way off. This is a very solid episode of if it was E2 itself I would've been more than happy. My only complaint is the crate area on E2M2 can practically be skipped entirely.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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