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Deimos Deja Vu

   (30 reviews)
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About This File

Updated version, now fully vanilla compatible. Some major and minor changes in most levels, most noticeable in E2M2. First released 7/10/10, DDVU is a nine-level replacement for Ultimate Doom's episode two. This wad set aims to keep the spirit and style of the old Shores of Hell similar, while keeping things fresh with new places, ideas and increased difficulty. Coop and deathmatch are supported with spawns and multiplayer weapons, but DM is untested.

If you encounter any bugs or wish to send me feedback directly, feel free to send me an email or a PM via Doomworld.


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chlef

  

OK, it's an homage to the originals and it shows pretty obviously. It is also a chore to play - maps are bigger than they need to be and are a repetition of a repetition. More compact design and more variation and we could have had a real 5 star winner. Oh well.

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NuMetalManiak

  
it's alright I guess.

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Guest

  
^It was part of (perhaps even primarily) the goal of the whole wad! Slight Return and even Wonderful Doom are considerably worse in this regard, anyways. This is what a GOOD yet still reasonably faithful remake should be like.

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scifista42

  
One star down for blatant IWAD references in each map. You know, it's not so fun to see the same old designs being repeated in new maps, again and again. And in this wad, it's not just homages - it's also the progression, puzzles, ambushes, and whole rooms and layouts being too closely imitating Doom's E2 - actually, the entirety of Doom's E2. Other than that, though, it's a nice classic-style mapset. 4/5.

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Guest

  
Another underdog, much like Styx (which I reviewed yesterday) only released about a year later to a year and a half later and for E2 this time. The maps are all based off the originals, but there are plenty of changes that it doesn't get in the danger zone of feeling like you're just playing the same episode again, better than Wonderful Doom or Slight Return for instance. It's also better balance for pistol start than Styx. Sneak a 5/5, maybe I'll try to find more of the underdogs too.

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Lightning Hunter

  
DDVU is probably the closest example to what ID would do if Ep2 were recreated a few years later. The game play is well balanced and presents a very fair challenge. Architecture is no better than maps made in the late 90s, but the textures are well chosen and aligned (something I always notice). My only complaints are the maze-like design of a few maps, and E2M8 being too close to the original. E2M9 was also kind of a let down. Definitely worth a play though!

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Guest

Unknown date

  
This does a lot better than Slight Return in remembering the original E2, but also giving the player a new experience. It's a lot more like Phobos Revisited was to E1, in that you can recognize a vast majority of the areas as being takes on the originals, but you cannot just recall what you did in the original and expect it (or something very similar) to work here. A very good job.

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Guest

Unknown date

  
Perfect!! 5/5

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Guest

Unknown date

  
Pretty cool episode. Very much like the originals in theme, but different enough in their layouts to feel like a whole new episode. While its not on the same level as the best episode replacements (CH_Retro, b2b, etc), it'll still provide some good fun. 4/5 -Snakes

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Unknown date

  
This is an awesome episode. For the most part it really feels like you're playing TSOH for the first time again. If you loved that episode you can't afford to miss this. A cacoward contender. -MegaDoomer, playtester

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Unknown date

  
The only thing that stops me from giving this a 5 is that it uses the Shores of Hell levels as a base. That means EACH LEVEL is directly based off of the corresponding E2 level. The author is clearly a very creative person and the levels were a blast to play, I just wish he had come up with something entirely new that had a Shores of Hell feel. 4/5.

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Unknown date

  
A very good remix of E2. Is equal to or better than the original. Great job. 5/5

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Guest

Unknown date

  
Wow, two E2 style wad sitting in latest files at the same time! This one is actually a rerelease, but it's vanilla compatible and E2 has been improved IMO (crate section bigger and not almost totally skippable). -MegaDoomer, playtester. Unbiased 5/5

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Unknown date

  
This is dated July 2010. It's a kind of remix of E2, broadly similar, although it's much more spread-out (E2M8 being the only exception), and feels less atmospheric because of it. Design is vintage 1994. None of the levels are better than the originals - E2M2 is a terrible disappointment, E2M9 a disaster - and although the monster count has been greatly increased the difficulty level is the same, so it gets very monotonous very quickly.

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Unknown date

  
As a remake it's quite good. And I never get bored of classic remakes especially when they are so interesting designed. 5/5 - Optimus

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Guest

Unknown date

  
Some may find it to homagy, but I loved it! 5/5

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Guest

Unknown date

  
The best and most Doom-like Ep replacement I've played.

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Unknown date

  
This is great! original doom flavor... Instant 5/5

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Guest

Unknown date

  
Fifth review on here is way off. This is a very solid episode of if it was E2 itself I would've been more than happy. My only complaint is the crate area on E2M2 can practically be skipped entirely.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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