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Firestorm

   (9 reviews)
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Guest

10 Screenshots

About This File

You start, barely armed, in the holding cell of a military base massively infiltrated by demons. You'll need to move fast and think even faster to make it out of there and onto the subway train leading out from the hellhole. Good luck.


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Guest

Unknown date

  
Boring.

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Guest

Unknown date

  
nice!

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Guest

Unknown date

  
I think this one's underrated. Texture usage is very creative, both in architecture and in VERY creative details. Gameplay is very original. I had to solve a few puzzles, but I was still able to proceed at a good clip. The layout was complex, but the themes changed just enough so I knew when I was making progress. Far from perfect - crammed, and you can get stuck. But still one of the best I've played in a long while. 4/5 NT

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Unknown date

  
This wad is pretty claustrophobic and there are too much hidden passages and switches that are essential to use. Could be better. 3/5 P.S. And this spambot check is HELL.

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Guest

Unknown date

  
Too easy get boring when finding way and switch hunting... Good on detail but too easy to get lost. I like it but hate its complex... 3.5/5 -playerlin

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Guest

Unknown date

  
At the start, it's mildly interesting - claustrophobic, done in a realistic rather than a stylized fashion, but it quickly gets frustrating when you run through the entire map the umpteenth time desperately trying to figure out what happened after THIS switch. Avoid. 0/5 - ZZ

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Guest

Unknown date

  
One too many doors opened by hidden switches for me. More hunt and peck than run and shoot.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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