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Beyond Revivial

   (28 reviews)
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A 7-level episode for Doom 2 taking place in a South American UAC installation overrun by the legions of hell (obviously).


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A very fun and well-polished mapset for Doom 2. Pop it in and give it a shot - you'll be engrossed by simplistic yet elegant map design, with supplies to bail you out of sticky situations to fight the ever strategic forces against you. My favorite map was Excavation! Heavily inspired by these works!

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A superb and underrated mapset, great gameplay and great to look at, also the layouts were very well thought out. The individual fights still stand out in my head even 10 months after shooting my way through it. 5/5 - DeathevokatioN

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Unknown date

  
Astonishing, some of the idiots that post here. I've been playing Doom since 1994, I know a good wad when I see one. This is a good wad, and anyone who says it isn't either has an axe to grind or they don't know their anal outlet from a hole in the ground. Very enjoyable wad, well worth the download. 4/5

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It's from Fiend, author of NMD, so quality is assured. 5/5

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Unknown date

  
What's a revivial? Is that like a revival?

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Excellent mapset, only problem is there's not enough to it. Level 7 is a little anticlimactic, but only at the end.

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A perfect balance of blissful level design, with exquisite addictive gameplay. Hands down, one of the best level sets I've played in a long while. 5 stars. -TRRobin.

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map 6 still has the "bug" in the fact that sector 1240 ( teleporter ) does not work and even does the player damage and also the player dies at sector adjacent.

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Sucks the Spear Of Shlonginus in broad circular patterns. Oh yes there's 'detail' which makes DooM look like a joke and makes the transsexuals go ooh and aaah, that's about it. The stuff Adam and Steve from the cacoward jury are smoking turned out a tad too strong this year to make this a 'runner up'. Noll knulla stjärna.

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Unknown date

  
this wad was great, not to hard not to easy. can be very challenging on the last few levels tho

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Really good set of levels. The later levels are the best. Definately worth a DL!

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5/5 good

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Unknown date

  
Fix those fucking missing textures.

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nice set of levels 4/5, but ?? strange I used znode and it made it worse. I don't understand that , about the missing textures. Thoroughly enjoyed the set, though

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Unknown date

  
Very good work. :)

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Once again a great map by Fiend. Keep it up.

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^Version with fix for this bug just hit the archive. :)

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^^missing textures are in map04, inside the tunnel with lost souls. Just don't be lazy and find 'em all by yourself and before uploading do massive betatesting. TIA.

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Not bad levels, fun with monsters killing but a little hard, it's ok I think. (I'm not finished all levels because I'm tried on Map05...) 4/5 -playerlin

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I'm not finished yet, but I love it enough that I know I'll enjoy the rest. Great job using those Torm667 and Gothic textures--they really give this WAD an updated, polished, modern look all the while keeping it classic-style. UV isn't ball-bustingly hard, but it does provide a solid amount challenges, traps, and surprises. Pacing is intense, smooth, and fast--very pleasant. I definitely think you hit a homerun here. Wish there was new music, though. - 4.5/5 fullmetalvaran33

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pretty darn good

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Great gameplay and leveldesign - and i liked the optical layout very much. It belongs definitely to the best level-sets i played. Please more! 5/5

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Fiend here, Could you shoot me an email and be more specific about "those fucking missing textures"?

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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