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Temple of the Lizard Men 2

   (89 reviews)
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7 Screenshots

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Sequel to the first Temple of the Lizard Men (Story below)


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NuMetalManiak

  
fun if linear

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Guest

  
Beautiful fun and interesting.

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Guest

Unknown date

  
Quite good. Much better than its earlier version or TOLM1. -MegaDoomer, playtester

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Guest

Unknown date

  
The atmosphere thing w/ this wad is good, but GZdoom is required or the 3D floors won't even appear. I like the novelty of the female corpses/slaves, but there is lizard women yiffing going on here! AH!!!! Unreal aint something I want to toter around with. There's too much wonder-the-stars music like it's some sci-fi deviance going on. If this wad sticks more to the archaelogy/ancient theme (e.g. TombRaider/etc), I would probably rate a bit higher. Sorry, I feel that lmtemple.zip is much better.~3/5

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Unknown date

  
Very awesome experience, I had a lot of fun playing and the mixture of effects, story and look caught me well, thanks for the work, 5/5 stars -Tormentor667

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Guest

Unknown date

  
Great wad! Unreal comes to mind when I play this mapset. Dynamic lights are beautifull, the monster set is what you want to see there. But when I can take the first part? I don't see it on idgames (( Shadowman. 5/5

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Unknown date

  
"Graph Zal" and "epsi" definitely will be pleased.

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Guest

Unknown date

  
Well, it's quite an amateur mod, with dodgy recolours, inconsistent rips, and basic ugly level design. The audio logs and story were also quite silly, but despite all this it was quite fun to play. 3/5

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Unknown date

  
5/5

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Guest

Unknown date

  
Better than the first part. Minotaur is brillant. The only problem is that is short, but not as much as the first part. Sprites can be better too. 5/5

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Guest

Unknown date

  
A pretty solid set, with I have the latest version of GZDoom but on Map04 when I try to load a save game it crashes. This needs to be fixed as it's annoying. I'll have to knock it down to 3/5. It needs to be cleaned up. The graphics are also a bit glitchy and the gameplay very linear. 3/5

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Unknown date

  
new weapons are good..but unfamiliar texture is not compatible..

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Unknown date

  
Didn't try the previous one, but this is surely very atmospheric. The setting is intriguing and the scenery is beautiful. 5* --rsl

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Guest

Unknown date

  
AWESOME! This wad is damn good, awesome feeling and gameplay. The maps layout isn't very good by its linear style but I think it's not bad. 5/5 -playerlin (BTW, T-Rex man really kicked my ass...:( )

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Unknown date

  
Much better in quality than the first part. I really enjoyed TotLM 2 from start to finish. I played it in one sitting because I was on the edge of my seat the whole time! This is easily one of the most entertaining Doom WADs I've played in a while. 4.5/5

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Unknown date

  
^Use GZDoom 1.4.8, that's what I tested it with and there's no savegame bug. (5^)The Hell Revealed difficulty glitch is currently being worked on.

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Unknown date

  
This wad is awesome. I had a great time playing it so thanks a lot for the enjoyment. This is quite an achievement. I hope you make Temple 3 or make an updated version of 2 and release it as a special edition or something. It was really good (4/5) but could use a bit of tweaking and tuning :]

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Unknown date

  
While there are positive aspects to this wad - the the lizardmen themselves, the music, and the great shotgun - it's ultimately a project that is too ambitious relative to the skill of its maker. There are some interesting ZDoom features, but the core mapping is very mundane. The idea is reasonable, but the execution isn't up to scratch.

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Unknown date

  
This is far better than the first one, and it still reminds me of Turok. The only thing I thought was off was the fact that most of the dead bodies are of zombiemen, even though you were sent to the island to find marines. 5/5 ~Joe Anderson

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Unknown date

  
Great WAD. However, Hell Revealed difficulty doesn't work: lizardmen are unable to move most of the time. (Tried in gzdoom 1.4.2, which according to the textfile should work.)

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Unknown date

  
A good mapset, but the gibs from the lizardmen don't behave very well when they land in water, and this is a MAJOR problem since most of the maps have water in them.

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Unknown date

  
Pretty nice. Good atmosphere, solid gameplay and inventive use of GZDoom effects. Only downside is that the dialog is a little awkward at times, some of the custom enemies look out of place, and after the dungeon level I had a feeling I'd find a lizard(wo)man version of Impse in the data files. Which would normally be fine if not for the fact that I actually did find a lizardwoman version of Impse in the data files. 4/5

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Unknown date

  
Great work! Minor annoyances like many of the messages appear for a way too short of a time to read. Great work with the custom weaponry, monsters, music and graphics. The ending is a bit disappointing (wont spoil it here), but you can't have it all. By far the best wad I've stumbled onto. Beautiful and personal atmosphere, story and gameplay. 4.5/5 - Herska

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Unknown date

  
The graphics, the look and feel, the atmosphere and the gameplay all work nice but some sprites are a little basic and the map design is awfully linear.

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Unknown date

  
This level rocks all the ass. Cool beans.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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