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Temple of the Lizard Men 2

   (89 reviews)
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Sequel to the first Temple of the Lizard Men (Story below)


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NuMetalManiak

  
fun if linear

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Guest

  
Beautiful fun and interesting.

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Guest

Unknown date

  
Quite good. Much better than its earlier version or TOLM1. -MegaDoomer, playtester

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Unknown date

  
The atmosphere thing w/ this wad is good, but GZdoom is required or the 3D floors won't even appear. I like the novelty of the female corpses/slaves, but there is lizard women yiffing going on here! AH!!!! Unreal aint something I want to toter around with. There's too much wonder-the-stars music like it's some sci-fi deviance going on. If this wad sticks more to the archaelogy/ancient theme (e.g. TombRaider/etc), I would probably rate a bit higher. Sorry, I feel that lmtemple.zip is much better.~3/5

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Unknown date

  
Very awesome experience, I had a lot of fun playing and the mixture of effects, story and look caught me well, thanks for the work, 5/5 stars -Tormentor667

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Unknown date

  
Great wad! Unreal comes to mind when I play this mapset. Dynamic lights are beautifull, the monster set is what you want to see there. But when I can take the first part? I don't see it on idgames (( Shadowman. 5/5

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Unknown date

  
"Graph Zal" and "epsi" definitely will be pleased.

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Guest

Unknown date

  
Well, it's quite an amateur mod, with dodgy recolours, inconsistent rips, and basic ugly level design. The audio logs and story were also quite silly, but despite all this it was quite fun to play. 3/5

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Unknown date

  
5/5

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Guest

Unknown date

  
Better than the first part. Minotaur is brillant. The only problem is that is short, but not as much as the first part. Sprites can be better too. 5/5

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Unknown date

  
A pretty solid set, with I have the latest version of GZDoom but on Map04 when I try to load a save game it crashes. This needs to be fixed as it's annoying. I'll have to knock it down to 3/5. It needs to be cleaned up. The graphics are also a bit glitchy and the gameplay very linear. 3/5

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Unknown date

  
new weapons are good..but unfamiliar texture is not compatible..

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Unknown date

  
Didn't try the previous one, but this is surely very atmospheric. The setting is intriguing and the scenery is beautiful. 5* --rsl

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Unknown date

  
AWESOME! This wad is damn good, awesome feeling and gameplay. The maps layout isn't very good by its linear style but I think it's not bad. 5/5 -playerlin (BTW, T-Rex man really kicked my ass...:( )

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Unknown date

  
Much better in quality than the first part. I really enjoyed TotLM 2 from start to finish. I played it in one sitting because I was on the edge of my seat the whole time! This is easily one of the most entertaining Doom WADs I've played in a while. 4.5/5

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Unknown date

  
^Use GZDoom 1.4.8, that's what I tested it with and there's no savegame bug. (5^)The Hell Revealed difficulty glitch is currently being worked on.

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Unknown date

  
This wad is awesome. I had a great time playing it so thanks a lot for the enjoyment. This is quite an achievement. I hope you make Temple 3 or make an updated version of 2 and release it as a special edition or something. It was really good (4/5) but could use a bit of tweaking and tuning :]

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Unknown date

  
While there are positive aspects to this wad - the the lizardmen themselves, the music, and the great shotgun - it's ultimately a project that is too ambitious relative to the skill of its maker. There are some interesting ZDoom features, but the core mapping is very mundane. The idea is reasonable, but the execution isn't up to scratch.

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Unknown date

  
This is far better than the first one, and it still reminds me of Turok. The only thing I thought was off was the fact that most of the dead bodies are of zombiemen, even though you were sent to the island to find marines. 5/5 ~Joe Anderson

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Unknown date

  
Great WAD. However, Hell Revealed difficulty doesn't work: lizardmen are unable to move most of the time. (Tried in gzdoom 1.4.2, which according to the textfile should work.)

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Unknown date

  
A good mapset, but the gibs from the lizardmen don't behave very well when they land in water, and this is a MAJOR problem since most of the maps have water in them.

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Unknown date

  
Pretty nice. Good atmosphere, solid gameplay and inventive use of GZDoom effects. Only downside is that the dialog is a little awkward at times, some of the custom enemies look out of place, and after the dungeon level I had a feeling I'd find a lizard(wo)man version of Impse in the data files. Which would normally be fine if not for the fact that I actually did find a lizardwoman version of Impse in the data files. 4/5

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Unknown date

  
Great work! Minor annoyances like many of the messages appear for a way too short of a time to read. Great work with the custom weaponry, monsters, music and graphics. The ending is a bit disappointing (wont spoil it here), but you can't have it all. By far the best wad I've stumbled onto. Beautiful and personal atmosphere, story and gameplay. 4.5/5 - Herska

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Unknown date

  
The graphics, the look and feel, the atmosphere and the gameplay all work nice but some sprites are a little basic and the map design is awfully linear.

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Unknown date

  
This level rocks all the ass. Cool beans.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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