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Temple of the Lizard Men 2

   (89 reviews)
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7 Screenshots

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Sequel to the first Temple of the Lizard Men (Story below)


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NuMetalManiak

  
fun if linear

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Guest

  
Beautiful fun and interesting.

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Guest

Unknown date

  
Quite good. Much better than its earlier version or TOLM1. -MegaDoomer, playtester

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Guest

Unknown date

  
The atmosphere thing w/ this wad is good, but GZdoom is required or the 3D floors won't even appear. I like the novelty of the female corpses/slaves, but there is lizard women yiffing going on here! AH!!!! Unreal aint something I want to toter around with. There's too much wonder-the-stars music like it's some sci-fi deviance going on. If this wad sticks more to the archaelogy/ancient theme (e.g. TombRaider/etc), I would probably rate a bit higher. Sorry, I feel that lmtemple.zip is much better.~3/5

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Unknown date

  
Very awesome experience, I had a lot of fun playing and the mixture of effects, story and look caught me well, thanks for the work, 5/5 stars -Tormentor667

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Guest

Unknown date

  
Great wad! Unreal comes to mind when I play this mapset. Dynamic lights are beautifull, the monster set is what you want to see there. But when I can take the first part? I don't see it on idgames (( Shadowman. 5/5

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Guest

Unknown date

  
"Graph Zal" and "epsi" definitely will be pleased.

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Guest

Unknown date

  
Well, it's quite an amateur mod, with dodgy recolours, inconsistent rips, and basic ugly level design. The audio logs and story were also quite silly, but despite all this it was quite fun to play. 3/5

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Unknown date

  
5/5

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Guest

Unknown date

  
Better than the first part. Minotaur is brillant. The only problem is that is short, but not as much as the first part. Sprites can be better too. 5/5

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Guest

Unknown date

  
A pretty solid set, with I have the latest version of GZDoom but on Map04 when I try to load a save game it crashes. This needs to be fixed as it's annoying. I'll have to knock it down to 3/5. It needs to be cleaned up. The graphics are also a bit glitchy and the gameplay very linear. 3/5

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Unknown date

  
new weapons are good..but unfamiliar texture is not compatible..

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Unknown date

  
Didn't try the previous one, but this is surely very atmospheric. The setting is intriguing and the scenery is beautiful. 5* --rsl

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Unknown date

  
AWESOME! This wad is damn good, awesome feeling and gameplay. The maps layout isn't very good by its linear style but I think it's not bad. 5/5 -playerlin (BTW, T-Rex man really kicked my ass...:( )

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Unknown date

  
Much better in quality than the first part. I really enjoyed TotLM 2 from start to finish. I played it in one sitting because I was on the edge of my seat the whole time! This is easily one of the most entertaining Doom WADs I've played in a while. 4.5/5

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Unknown date

  
^Use GZDoom 1.4.8, that's what I tested it with and there's no savegame bug. (5^)The Hell Revealed difficulty glitch is currently being worked on.

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Unknown date

  
This wad is awesome. I had a great time playing it so thanks a lot for the enjoyment. This is quite an achievement. I hope you make Temple 3 or make an updated version of 2 and release it as a special edition or something. It was really good (4/5) but could use a bit of tweaking and tuning :]

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Unknown date

  
While there are positive aspects to this wad - the the lizardmen themselves, the music, and the great shotgun - it's ultimately a project that is too ambitious relative to the skill of its maker. There are some interesting ZDoom features, but the core mapping is very mundane. The idea is reasonable, but the execution isn't up to scratch.

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Unknown date

  
This is far better than the first one, and it still reminds me of Turok. The only thing I thought was off was the fact that most of the dead bodies are of zombiemen, even though you were sent to the island to find marines. 5/5 ~Joe Anderson

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Unknown date

  
Great WAD. However, Hell Revealed difficulty doesn't work: lizardmen are unable to move most of the time. (Tried in gzdoom 1.4.2, which according to the textfile should work.)

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Unknown date

  
A good mapset, but the gibs from the lizardmen don't behave very well when they land in water, and this is a MAJOR problem since most of the maps have water in them.

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Unknown date

  
Pretty nice. Good atmosphere, solid gameplay and inventive use of GZDoom effects. Only downside is that the dialog is a little awkward at times, some of the custom enemies look out of place, and after the dungeon level I had a feeling I'd find a lizard(wo)man version of Impse in the data files. Which would normally be fine if not for the fact that I actually did find a lizardwoman version of Impse in the data files. 4/5

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Unknown date

  
Great work! Minor annoyances like many of the messages appear for a way too short of a time to read. Great work with the custom weaponry, monsters, music and graphics. The ending is a bit disappointing (wont spoil it here), but you can't have it all. By far the best wad I've stumbled onto. Beautiful and personal atmosphere, story and gameplay. 4.5/5 - Herska

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Unknown date

  
The graphics, the look and feel, the atmosphere and the gameplay all work nice but some sprites are a little basic and the map design is awfully linear.

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Unknown date

  
This level rocks all the ass. Cool beans.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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