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Dawn of Reality

   (100 reviews)
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About This File

This wad shows real existing city (Bytom in Poland) moved to Doom universe. 99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and geometry (as far as this is possible in Doom). I used the surveying maps and aerial photography. Many times I must walk through those regions in order to implement the necessary images. Some of this images are now in game as textures.


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YouAreTheDemons

  

Too many monsters. You step outside and immediately get fucked in the ass by hordes of shit, and they make it lag worse than the map itself. And even without them, the whole thing's one of those maze-like mindfuck maps where you have no idea where to go. I really like the atmosphere and the ideas it presents, but God damn it this thing unplayable!

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SP_FACE1

· Edited by SP_FACE1

  

A large city map for GZDooM that aims to transfer a real life location to DooM with an occult twist. The author has crafted a number of high resolution textures and sprites to create a credible realistic feeling. There are also many smaller details, such as everyday utensils, furniture, paintings etc. This all makes the city feel more concrete and believable. The theme is Lovecraftian horror and it's done with great taste. I especially liked the way the author used those flashback cut scenes to create the atmosphere. The background ambient/soundtrack was a crucial part of the theme too. When you enter the map the very first thing you hear is lightning piercing the sky. This perfectly instills the mood on the player right from the start.

 

Gameplay is predominantly exploratory. Sometimes perhaps a bit too much. Although the level making is very admirable I found myself a bit frustrated at times. It felt like I had to try every single doorway in every wall (multiple times) to progress. One of the most annoying sticking points was the door that opened the barriers to the grocery store. That door closed too fast and I thought the button that opened it activated something completely different. Sure, I could have probably heard that the door opened but the cacophony of the nearby Arachnotrons walking suppressed the poor door trying to make its case. Well, eventually I did get past that. And it looks like the author did put in an effort to make the map not a Hexen-esque paingrimage. For example there were Duke Nukem 3D like video monitors that showed what the most important switches did.

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Zalewa

  
This is a city map that you can figure out because the author was kind enough to provide cameras showing what gets activated when you press switches. The amount of effort that had to be put into this is unimaginable. I didn't know we had satanic cults and hidden nazi sects in Poland, though. Powinni Cię dodać do teleexpresowej listy ludzi pozytywnie zakręconych.

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azrael1982

  
It doesn't matter, if you have a great computer or not - I've just tested it with my new lenovo ideapad Y700 and it works horribly with it...

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tempdecal.wad

  
Fantastic work .

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NuMetalManiak

· Edited by NuMetalManiak

  

what do you expect. with high-res graphics and lots of things in it, it's gonna lag. very well done city with killer gameplay. as it stands, the gameplay gets rough on the onset, loads of enemies of various kinds all on the streets of this large city. the incentive of exploration is very rife here once you manage to silence things, but it could get rather hard to find out where you need to go next. not helping are those dark areas, especially the tunnel part which was lame and difficult to see. the cutaways to jumpscare people aren't really too effective, and the overall fights you come to at the ends of the map play out pretty well. if you can get through this gargantuan level, consider yourself proud, as it's a big one.

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Guest

  
100% of Poland :3

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Guest

  
I like it a lot,great creepy atmosphere,good gameplay.

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Guest

  
About 3 years of work? This is a WONDERFUL map.I liked this VERY much!

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Acid

Unknown date

  
Brilliant! Amazing detail and level design.

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Guest

Unknown date

  
That... Was... Awesome. Awesome graphics, awesome sounds, awesome placing of items. I hated only perfomance and when the fucking arch-vile did come to town...

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Guest

Unknown date

  
Without a doubt the most realistic looking and feeling map ever. Gameplay isn't bad either (at least to start with) but system performance hampered things.

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Guest

Unknown date

  
I give this one 10, yes, 10 stars! 5/1/11 grandmama

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Guest

Unknown date

  
Great ! 5/5

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Guest

Unknown date

  
Definitly the biggest map that i see in my doom plays (only lose by happy time circus 2)

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Guest

Unknown date

  
over-rated comments. I'm sure the graphics are superb, but when it comes down to gameplay, the wad bites it in the dustpan. ~1/5

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
Awesome. Couldn't run it on GZdoom though, too low performance, but it ran fine on Scythe.

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Guest

Unknown date

  
Runs fine on my computer.But then again,I have a brand new fancy-ass laptop,so there!

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Guest

Unknown date

  
Probably THE best Doom map I've ever played! I also experience the bad performance, specially in large, open areas, but I like it nonetheless! Looking forward to play a sequel! :D

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Guest

Unknown date

  
Who knew we would have something like this when the trinity college level first came out? -1 star for including those cheap beastiary monsters.

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Guest

Unknown date

  
so so so AMAZING!!

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Guest

Unknown date

  
Very good looking. Looks kinda like Max Payne 1. Horrible performance though. 4/5

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Guest

Unknown date

  
An amazing work, it's like having the hell in your neigborhood. However, you need a very faster computer. Maybe without 3d models or several smaller maps. 5/5

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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