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Dawn of Reality

   (99 reviews)
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29 Screenshots

About This File

This wad shows real existing city (Bytom in Poland) moved to Doom universe. 99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and geometry (as far as this is possible in Doom). I used the surveying maps and aerial photography. Many times I must walk through those regions in order to implement the necessary images. Some of this images are now in game as textures.


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SP_FACE1

· Edited by SP_FACE1

  

A large city map for GZDooM that aims to transfer a real life location to DooM with an occult twist. The author has crafted a number of high resolution textures and sprites to create a credible realistic feeling. There are also many smaller details, such as everyday utensils, furniture, paintings etc. This all makes the city feel more concrete and believable. The theme is Lovecraftian horror and it's done with great taste. I especially liked the way the author used those flashback cut scenes to create the atmosphere. The background ambient/soundtrack was a crucial part of the theme too. When you enter the map the very first thing you hear is lightning piercing the sky. This perfectly instills the mood on the player right from the start.

 

Gameplay is predominantly exploratory. Sometimes perhaps a bit too much. Although the level making is very admirable I found myself a bit frustrated at times. It felt like I had to try every single doorway in every wall (multiple times) to progress. One of the most annoying sticking points was the door that opened the barriers to the grocery store. That door closed too fast and I thought the button that opened it activated something completely different. Sure, I could have probably heard that the door opened but the cacophony of the nearby Arachnotrons walking suppressed the poor door trying to make its case. Well, eventually I did get past that. And it looks like the author did put in an effort to make the map not a Hexen-esque paingrimage. For example there were Duke Nukem 3D like video monitors that showed what the most important switches did.

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Zalewa

  
This is a city map that you can figure out because the author was kind enough to provide cameras showing what gets activated when you press switches. The amount of effort that had to be put into this is unimaginable. I didn't know we had satanic cults and hidden nazi sects in Poland, though. Powinni Cię dodać do teleexpresowej listy ludzi pozytywnie zakręconych.

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azrael1982

  
It doesn't matter, if you have a great computer or not - I've just tested it with my new lenovo ideapad Y700 and it works horribly with it...

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tempdecal.wad

  
Fantastic work .

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NuMetalManiak

  
what do you expect. with high-res graphics and lots of things in it, it's gonna lag. very well done city with killer gameplay.

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Guest

  
100% of Poland :3

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Guest

  
I like it a lot,great creepy atmosphere,good gameplay.

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Guest

  
About 3 years of work? This is a WONDERFUL map.I liked this VERY much!

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Acid

Unknown date

  
Brilliant! Amazing detail and level design.

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Guest

Unknown date

  
That... Was... Awesome. Awesome graphics, awesome sounds, awesome placing of items. I hated only perfomance and when the fucking arch-vile did come to town...

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Guest

Unknown date

  
Without a doubt the most realistic looking and feeling map ever. Gameplay isn't bad either (at least to start with) but system performance hampered things.

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Guest

Unknown date

  
I give this one 10, yes, 10 stars! 5/1/11 grandmama

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Guest

Unknown date

  
Great ! 5/5

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Guest

Unknown date

  
Definitly the biggest map that i see in my doom plays (only lose by happy time circus 2)

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Guest

Unknown date

  
over-rated comments. I'm sure the graphics are superb, but when it comes down to gameplay, the wad bites it in the dustpan. ~1/5

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
Awesome. Couldn't run it on GZdoom though, too low performance, but it ran fine on Scythe.

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Guest

Unknown date

  
Runs fine on my computer.But then again,I have a brand new fancy-ass laptop,so there!

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Guest

Unknown date

  
Probably THE best Doom map I've ever played! I also experience the bad performance, specially in large, open areas, but I like it nonetheless! Looking forward to play a sequel! :D

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Guest

Unknown date

  
Who knew we would have something like this when the trinity college level first came out? -1 star for including those cheap beastiary monsters.

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Guest

Unknown date

  
so so so AMAZING!!

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Guest

Unknown date

  
Very good looking. Looks kinda like Max Payne 1. Horrible performance though. 4/5

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Guest

Unknown date

  
An amazing work, it's like having the hell in your neigborhood. However, you need a very faster computer. Maybe without 3d models or several smaller maps. 5/5

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Guest

Unknown date

  
lags on a 3.6 quad + Gtx560ti 2gb ddr5, a fucking doom map, lagging on that? it's a sourceport issue, honestly the limits are there. but once u have loaded all the texture cache the levels performance finally smooths out.... pretty fun map :) 4/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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