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Dawn of Reality

   (100 reviews)
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About This File

This wad shows real existing city (Bytom in Poland) moved to Doom universe. 99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and geometry (as far as this is possible in Doom). I used the surveying maps and aerial photography. Many times I must walk through those regions in order to implement the necessary images. Some of this images are now in game as textures.


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YouAreTheDemons

  

Too many monsters. You step outside and immediately get fucked in the ass by hordes of shit, and they make it lag worse than the map itself. And even without them, the whole thing's one of those maze-like mindfuck maps where you have no idea where to go. I really like the atmosphere and the ideas it presents, but God damn it this thing unplayable!

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SP_FACE1

· Edited by SP_FACE1

  

A large city map for GZDooM that aims to transfer a real life location to DooM with an occult twist. The author has crafted a number of high resolution textures and sprites to create a credible realistic feeling. There are also many smaller details, such as everyday utensils, furniture, paintings etc. This all makes the city feel more concrete and believable. The theme is Lovecraftian horror and it's done with great taste. I especially liked the way the author used those flashback cut scenes to create the atmosphere. The background ambient/soundtrack was a crucial part of the theme too. When you enter the map the very first thing you hear is lightning piercing the sky. This perfectly instills the mood on the player right from the start.

 

Gameplay is predominantly exploratory. Sometimes perhaps a bit too much. Although the level making is very admirable I found myself a bit frustrated at times. It felt like I had to try every single doorway in every wall (multiple times) to progress. One of the most annoying sticking points was the door that opened the barriers to the grocery store. That door closed too fast and I thought the button that opened it activated something completely different. Sure, I could have probably heard that the door opened but the cacophony of the nearby Arachnotrons walking suppressed the poor door trying to make its case. Well, eventually I did get past that. And it looks like the author did put in an effort to make the map not a Hexen-esque paingrimage. For example there were Duke Nukem 3D like video monitors that showed what the most important switches did.

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Zalewa

  
This is a city map that you can figure out because the author was kind enough to provide cameras showing what gets activated when you press switches. The amount of effort that had to be put into this is unimaginable. I didn't know we had satanic cults and hidden nazi sects in Poland, though. Powinni Cię dodać do teleexpresowej listy ludzi pozytywnie zakręconych.

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azrael1982

  
It doesn't matter, if you have a great computer or not - I've just tested it with my new lenovo ideapad Y700 and it works horribly with it...

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sluggard

  
Fantastic work .

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NuMetalManiak

· Edited by NuMetalManiak

  

what do you expect. with high-res graphics and lots of things in it, it's gonna lag. very well done city with killer gameplay. as it stands, the gameplay gets rough on the onset, loads of enemies of various kinds all on the streets of this large city. the incentive of exploration is very rife here once you manage to silence things, but it could get rather hard to find out where you need to go next. not helping are those dark areas, especially the tunnel part which was lame and difficult to see. the cutaways to jumpscare people aren't really too effective, and the overall fights you come to at the ends of the map play out pretty well. if you can get through this gargantuan level, consider yourself proud, as it's a big one.

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Guest

  
100% of Poland :3

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Guest

  
I like it a lot,great creepy atmosphere,good gameplay.

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Guest

  
About 3 years of work? This is a WONDERFUL map.I liked this VERY much!

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Acid

Unknown date

  
Brilliant! Amazing detail and level design.

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Guest

Unknown date

  
That... Was... Awesome. Awesome graphics, awesome sounds, awesome placing of items. I hated only perfomance and when the fucking arch-vile did come to town...

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Guest

Unknown date

  
Without a doubt the most realistic looking and feeling map ever. Gameplay isn't bad either (at least to start with) but system performance hampered things.

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Guest

Unknown date

  
I give this one 10, yes, 10 stars! 5/1/11 grandmama

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Guest

Unknown date

  
Great ! 5/5

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Guest

Unknown date

  
Definitly the biggest map that i see in my doom plays (only lose by happy time circus 2)

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Guest

Unknown date

  
over-rated comments. I'm sure the graphics are superb, but when it comes down to gameplay, the wad bites it in the dustpan. ~1/5

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
Awesome. Couldn't run it on GZdoom though, too low performance, but it ran fine on Scythe.

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Guest

Unknown date

  
Runs fine on my computer.But then again,I have a brand new fancy-ass laptop,so there!

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Guest

Unknown date

  
Probably THE best Doom map I've ever played! I also experience the bad performance, specially in large, open areas, but I like it nonetheless! Looking forward to play a sequel! :D

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Guest

Unknown date

  
Who knew we would have something like this when the trinity college level first came out? -1 star for including those cheap beastiary monsters.

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Guest

Unknown date

  
so so so AMAZING!!

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Guest

Unknown date

  
Very good looking. Looks kinda like Max Payne 1. Horrible performance though. 4/5

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Guest

Unknown date

  
An amazing work, it's like having the hell in your neigborhood. However, you need a very faster computer. Maybe without 3d models or several smaller maps. 5/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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