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Dawn of Reality

   (101 reviews)
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This wad shows real existing city (Bytom in Poland) moved to Doom universe. 99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and geometry (as far as this is possible in Doom). I used the surveying maps and aerial photography. Many times I must walk through those regions in order to implement the necessary images. Some of this images are now in game as textures.


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Stabbey

  

An extremely impressive WAD which is very detailed, but has some issues. I could not complete the map without cheating myself a key, even after careful searching.

 

The idea to replicate a city environment is successful, but it's clear why those don't make for great gameplay. Fences block you and monsters in, making smooth maneuvering awkward. The layout leads to confusion about where to go. I eventually cleared out all the monsters I could find and after an hour  of gameplay and scouring the map for any possible missed places, I was stuck. I resorted to the IDDT cheat to see if I could find out where any of the keys were. I couldn't see a Yellow Keycard anywhere even with that. Presumably it has to be spawned in with some script, but I had been everywhere to no avail. Well, everywhere except the places barred by the flesh barriers, but I didn't find anything to open those up. There was one promising-looking switch which suggested it lowered the barriers, but that didn't seem to do anything either normal or impact activation. There was another switch reachable only through a tunnel and teleporter that I never found the function of.

 

There are also many places which are completely and totally dark. Unplayably dark, in fact. I was using GZDoom and even with the settings as close to the recommended ones as I could get, I had give myself light amp goggles in many interiors. Is it too much to ask to be able to see where I'm going?

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YouAreTheDemons

  

Too many monsters. You step outside and immediately get fucked in the ass by hordes of shit, and they make it lag worse than the map itself. And even without them, the whole thing's one of those maze-like mindfuck maps where you have no idea where to go. I really like the atmosphere and the ideas it presents, but God damn it this thing unplayable!

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SP_FACE1

· Edited by SP_FACE1

  

A large city map for GZDooM that aims to transfer a real life location to DooM with an occult twist. The author has crafted a number of high resolution textures and sprites to create a credible realistic feeling. There are also many smaller details, such as everyday utensils, furniture, paintings etc. This all makes the city feel more concrete and believable. The theme is Lovecraftian horror and it's done with great taste. I especially liked the way the author used those flashback cut scenes to create the atmosphere. The background ambient/soundtrack was a crucial part of the theme too. When you enter the map the very first thing you hear is lightning piercing the sky. This perfectly instills the mood on the player right from the start.

 

Gameplay is predominantly exploratory. Sometimes perhaps a bit too much. Although the level making is very admirable I found myself a bit frustrated at times. It felt like I had to try every single doorway in every wall (multiple times) to progress. One of the most annoying sticking points was the door that opened the barriers to the grocery store. That door closed too fast and I thought the button that opened it activated something completely different. Sure, I could have probably heard that the door opened but the cacophony of the nearby Arachnotrons walking suppressed the poor door trying to make its case. Well, eventually I did get past that. And it looks like the author did put in an effort to make the map not a Hexen-esque paingrimage. For example there were Duke Nukem 3D like video monitors that showed what the most important switches did.

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Zalewa

  
This is a city map that you can figure out because the author was kind enough to provide cameras showing what gets activated when you press switches. The amount of effort that had to be put into this is unimaginable. I didn't know we had satanic cults and hidden nazi sects in Poland, though. Powinni Cię dodać do teleexpresowej listy ludzi pozytywnie zakręconych.

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azrael1982

  
It doesn't matter, if you have a great computer or not - I've just tested it with my new lenovo ideapad Y700 and it works horribly with it...

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snapshot

  
Fantastic work .

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NuMetalManiak

· Edited by NuMetalManiak

  

what do you expect. with high-res graphics and lots of things in it, it's gonna lag. very well done city with killer gameplay. as it stands, the gameplay gets rough on the onset, loads of enemies of various kinds all on the streets of this large city. the incentive of exploration is very rife here once you manage to silence things, but it could get rather hard to find out where you need to go next. not helping are those dark areas, especially the tunnel part which was lame and difficult to see. the cutaways to jumpscare people aren't really too effective, and the overall fights you come to at the ends of the map play out pretty well. if you can get through this gargantuan level, consider yourself proud, as it's a big one.

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Guest

  
100% of Poland :3

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Guest

  
I like it a lot,great creepy atmosphere,good gameplay.

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Guest

  
About 3 years of work? This is a WONDERFUL map.I liked this VERY much!

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Acid

Unknown date

  
Brilliant! Amazing detail and level design.

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Guest

Unknown date

  
That... Was... Awesome. Awesome graphics, awesome sounds, awesome placing of items. I hated only perfomance and when the fucking arch-vile did come to town...

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Guest

Unknown date

  
Without a doubt the most realistic looking and feeling map ever. Gameplay isn't bad either (at least to start with) but system performance hampered things.

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Guest

Unknown date

  
I give this one 10, yes, 10 stars! 5/1/11 grandmama

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Guest

Unknown date

  
Great ! 5/5

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Guest

Unknown date

  
Definitly the biggest map that i see in my doom plays (only lose by happy time circus 2)

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Guest

Unknown date

  
over-rated comments. I'm sure the graphics are superb, but when it comes down to gameplay, the wad bites it in the dustpan. ~1/5

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
Awesome. Couldn't run it on GZdoom though, too low performance, but it ran fine on Scythe.

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Guest

Unknown date

  
Runs fine on my computer.But then again,I have a brand new fancy-ass laptop,so there!

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Guest

Unknown date

  
Probably THE best Doom map I've ever played! I also experience the bad performance, specially in large, open areas, but I like it nonetheless! Looking forward to play a sequel! :D

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Guest

Unknown date

  
Who knew we would have something like this when the trinity college level first came out? -1 star for including those cheap beastiary monsters.

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Guest

Unknown date

  
so so so AMAZING!!

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Guest

Unknown date

  
Very good looking. Looks kinda like Max Payne 1. Horrible performance though. 4/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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