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Twilight.WAD

   (9 reviews)
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6 Screenshots

About This File

All original "Made from scratch" level with lots of lifts, triplines, stairs and doors. Designed to be a solo or cooperative level but could be edited into deathmatch without much difficulty. Purposely, dark and confusing. Lots of monsters, lots of ammo, but just enough medical & stim kits to get you through. Goes to the Military Base - Secret Level upon exiting.


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Guest

Unknown date

  
A respectable 3/5 stars. Good level design. Interesting battles. But too much health and ammo, no doubt. NT

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Guest

Unknown date

  
I can't really agree with the post above mine. Very old and simple design and gameplay. Uninteresting battles. Feels like a 1996 wad or something like that. 2/5

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Guest

Unknown date

  
It's an "all original made from scratch level" that used E1M1 as a base? lol

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Guest

Unknown date

  
Good map. It is built from scratch - I suppose the comment in the text should be read as "it is an original E1M1". BTW, I don't know why there is a poster here who always insists on speculating on the date of the wad when the information is right there in the wad-file's date-stamp. Oh well.

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Guest

Unknown date

  
^ If you're referring to the "timestamp" present here on idgames, that's just the idgames uploading date. This is an actually 1994 WAD -there are other clues such as use of DEU 5.1 (!) and mentions to "America Online". For the rest, it's a square 1994 techbase affair that for some reason was missing from idgames (somebody uploaded a whole bunch of this Phil Pesano's stuff form 1994 recently). Try it for that nostalgic feeling only 1994 WADs can give you. 3/5 -Maes

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Unknown date

  
What a piece of classic shit. I like it. Too many ammo and... WTF happens about BFG and battery ammo in nears exit...I'm not the guy use overpowered weapons in original levels from user wad... so it's bad for me. :[ 3/5 -playerlin

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Guest

Unknown date

  
^ You only get them because you exit to E1M9 afterwards, so it's just a way to have a blast through that level. Pure 1994 gimmickness ;-) 3/5

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Unknown date

  
I agree with 3/5 stars, there might of been a little to much stuff because shotgun ammo was VERY plentiful and I was always maxed out on rockets to the Bruiser Brother Fight was a breeze. Otherwise I like the design and the enemy placement and quantity was challenging, just needs less rocket ammunition.

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Unknown date

  
Reminded me of a scene with Monica Sweetheart: "I don't feel anything!" Dos estrellas.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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