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Twilight.WAD

   (9 reviews)
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6 Screenshots

About This File

All original "Made from scratch" level with lots of lifts, triplines, stairs and doors. Designed to be a solo or cooperative level but could be edited into deathmatch without much difficulty. Purposely, dark and confusing. Lots of monsters, lots of ammo, but just enough medical & stim kits to get you through. Goes to the Military Base - Secret Level upon exiting.


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Guest

Unknown date

  
A respectable 3/5 stars. Good level design. Interesting battles. But too much health and ammo, no doubt. NT

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Unknown date

  
I can't really agree with the post above mine. Very old and simple design and gameplay. Uninteresting battles. Feels like a 1996 wad or something like that. 2/5

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Guest

Unknown date

  
It's an "all original made from scratch level" that used E1M1 as a base? lol

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Unknown date

  
Good map. It is built from scratch - I suppose the comment in the text should be read as "it is an original E1M1". BTW, I don't know why there is a poster here who always insists on speculating on the date of the wad when the information is right there in the wad-file's date-stamp. Oh well.

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Unknown date

  
^ If you're referring to the "timestamp" present here on idgames, that's just the idgames uploading date. This is an actually 1994 WAD -there are other clues such as use of DEU 5.1 (!) and mentions to "America Online". For the rest, it's a square 1994 techbase affair that for some reason was missing from idgames (somebody uploaded a whole bunch of this Phil Pesano's stuff form 1994 recently). Try it for that nostalgic feeling only 1994 WADs can give you. 3/5 -Maes

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Unknown date

  
What a piece of classic shit. I like it. Too many ammo and... WTF happens about BFG and battery ammo in nears exit...I'm not the guy use overpowered weapons in original levels from user wad... so it's bad for me. :[ 3/5 -playerlin

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Unknown date

  
^ You only get them because you exit to E1M9 afterwards, so it's just a way to have a blast through that level. Pure 1994 gimmickness ;-) 3/5

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Unknown date

  
I agree with 3/5 stars, there might of been a little to much stuff because shotgun ammo was VERY plentiful and I was always maxed out on rockets to the Bruiser Brother Fight was a breeze. Otherwise I like the design and the enemy placement and quantity was challenging, just needs less rocket ammunition.

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Unknown date

  
Reminded me of a scene with Monica Sweetheart: "I don't feel anything!" Dos estrellas.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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