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Bubba.zip

   (6 reviews)
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7 Screenshots

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Only one way to find out, must play.


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Guest

Unknown date

  
This is just bad. The music is fitting an elevator rather than Doom. The gameplay wasn't too confusing, because I accidentally ran through a wall and found the blue key. Beyond that it's just mediocre. Architecture is aweful. Overall 2/5 MEH

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Guest

Unknown date

  
The totally badass elevator music made me laugh :D Level is not too good... better keep practicing! 2/5

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Guest

Unknown date

  
This is actually a 1994 WAD (as if the DEU editor wasn't a dead giveaway). The beginning reminded me of UNDERSEA.WAD, of which I hoped it was a sequel/imitation, but the rest of the map is not quite up to that early masterpiece. Still fun and cheesy as only a raw 1994 map can be. 2/5 -Maes

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Unknown date

  
The music...well, weird for DooM but I think it's OK. A so-so 1994 map and just for killing fun with it.(But the music may ruins that) 3/5 -playerlin

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Unknown date

  
With fastmonsters the start can prove tricky, and I guess the author intended the relaxed lounge music as a contrast to the raw manly slaughter gameplay(tm), but it didn't quite work out. Cute. Tres estrellas.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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