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Skull

   (5 reviews)
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4 Screenshots

About This File

My first attempt at creating a Doom level and I think it turned out well.


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Guest

Unknown date

  
Gameplay is okay, design and architecture is lacking. Yet, there were some elements I really enjoyed. Since it is the first map, 3/5.

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Guest

Unknown date

  
Very 1994 looking and lots of the map doesn't make sense. By the time you get the plasma there's nothing really left to fry. I was able to grab both the blue and red key at the same time, and I don't think I was supposed to. But I still enjoyed this map plenty, due to the slaughtering and the nonlinear style. 3.5/5, rounded up for the hay of it. NT

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Guest

Unknown date

  
Smallish stone/tech base with simple design. The fights are decent -- it's easy but there was enough action to keep me interested. Progression is a little unintuitive, just run around until you find your way to the red key (the blue key is not needed for anything but provides a shortcut). All three dimensions are used to good effect. All in all, not memorable but not at all awful. BTW, it's possible to get a plasma rifle quite early on. --2/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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