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Nina Dobrev

   (10 reviews)
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13 Screenshots

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Save Nina Dobrev from the monsters.


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Unknown date

  
Nice, hard difficult map with tight gameplay. Got to the blue key on UV in about twenty minutes of attempts, with judging by the monster count was about a third of the map in, and everything was great up to that point. My only beef was the mandatory SR50 jump to the mancubus switch. 5/5

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Guest

Unknown date

  
the map is much more playable when not playing on UV

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Unknown date

  
SR50 jumps suck; it doesn't have enough ammo; and the voodoo doll teleport trap sucked. Other than that, not bad.

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Unknown date

  
This is as good as a map made by some "Anigav" could be. Essentially a continuous Cyberdemon & Archvile trap drudgery. Do not play unless you're a masochist or fucking hardcore. 2/5 -Maes

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Guest

Unknown date

  
There is enough ammo (kill each cyber with 2 bfg shots); sr50 jump always reliable for me (drag mouse slowly); for voodoo trap, I only want players in water to kill cybers. I don't want players going into water later, so water section becomes off-limits. I tried turning water into damaging lava, but not all water sectors changed to lava, so I made voodoo trap instead (but I forgot to flag teleport dest only for UV). Either way, it's annoying for first playthrough, yes. Voodoo trap disabled in coop mode.

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Unknown date

  
LOL! The exit switch can be pressed from the side. Not by the normal "switch from the side" trick as in Doom e3m6 (etc.), but by the new Doom e2m6 via-the-void method. Not easy, but it means the map could be done (even on UV or NM) in a second or so.

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Unknown date

  
UV is too hardcore so don't try it if you're not a DOOM god or hardcore asshole. :p It's not bad, traps are annoying, ammo too tight on UV and too many on HMP(yeah, that's why if you're not good then don't try UV), SR50 jump...f*** it, I prefer use the real jump(JOKING, NOT REALLY)! It's good map if you just play with HMP at all, but UV? oh shit... 3/5 -playerlin

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Unknown date

  
no balance..teleport monster is anoying

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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