Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nina Dobrev

   (10 reviews)
Sign in to follow this  

Guest

13 Screenshots

About This File

Save Nina Dobrev from the monsters.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Nice, hard difficult map with tight gameplay. Got to the blue key on UV in about twenty minutes of attempts, with judging by the monster count was about a third of the map in, and everything was great up to that point. My only beef was the mandatory SR50 jump to the mancubus switch. 5/5

Share this review


Link to review
Guest

Unknown date

  
the map is much more playable when not playing on UV

Share this review


Link to review
Guest

Unknown date

  
SR50 jumps suck; it doesn't have enough ammo; and the voodoo doll teleport trap sucked. Other than that, not bad.

Share this review


Link to review
Guest

Unknown date

  
This is as good as a map made by some "Anigav" could be. Essentially a continuous Cyberdemon & Archvile trap drudgery. Do not play unless you're a masochist or fucking hardcore. 2/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
There is enough ammo (kill each cyber with 2 bfg shots); sr50 jump always reliable for me (drag mouse slowly); for voodoo trap, I only want players in water to kill cybers. I don't want players going into water later, so water section becomes off-limits. I tried turning water into damaging lava, but not all water sectors changed to lava, so I made voodoo trap instead (but I forgot to flag teleport dest only for UV). Either way, it's annoying for first playthrough, yes. Voodoo trap disabled in coop mode.

Share this review


Link to review
Guest

Unknown date

  
LOL! The exit switch can be pressed from the side. Not by the normal "switch from the side" trick as in Doom e3m6 (etc.), but by the new Doom e2m6 via-the-void method. Not easy, but it means the map could be done (even on UV or NM) in a second or so.

Share this review


Link to review
Guest

Unknown date

  
UV is too hardcore so don't try it if you're not a DOOM god or hardcore asshole. :p It's not bad, traps are annoying, ammo too tight on UV and too many on HMP(yeah, that's why if you're not good then don't try UV), SR50 jump...f*** it, I prefer use the real jump(JOKING, NOT REALLY)! It's good map if you just play with HMP at all, but UV? oh shit... 3/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
no balance..teleport monster is anoying

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
×