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Nina Dobrev

   (10 reviews)
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Save Nina Dobrev from the monsters.


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Guest

Unknown date

  
Nice, hard difficult map with tight gameplay. Got to the blue key on UV in about twenty minutes of attempts, with judging by the monster count was about a third of the map in, and everything was great up to that point. My only beef was the mandatory SR50 jump to the mancubus switch. 5/5

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Guest

Unknown date

  
the map is much more playable when not playing on UV

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Guest

Unknown date

  
SR50 jumps suck; it doesn't have enough ammo; and the voodoo doll teleport trap sucked. Other than that, not bad.

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Guest

Unknown date

  
This is as good as a map made by some "Anigav" could be. Essentially a continuous Cyberdemon & Archvile trap drudgery. Do not play unless you're a masochist or fucking hardcore. 2/5 -Maes

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Guest

Unknown date

  
There is enough ammo (kill each cyber with 2 bfg shots); sr50 jump always reliable for me (drag mouse slowly); for voodoo trap, I only want players in water to kill cybers. I don't want players going into water later, so water section becomes off-limits. I tried turning water into damaging lava, but not all water sectors changed to lava, so I made voodoo trap instead (but I forgot to flag teleport dest only for UV). Either way, it's annoying for first playthrough, yes. Voodoo trap disabled in coop mode.

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Unknown date

  
LOL! The exit switch can be pressed from the side. Not by the normal "switch from the side" trick as in Doom e3m6 (etc.), but by the new Doom e2m6 via-the-void method. Not easy, but it means the map could be done (even on UV or NM) in a second or so.

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Unknown date

  
UV is too hardcore so don't try it if you're not a DOOM god or hardcore asshole. :p It's not bad, traps are annoying, ammo too tight on UV and too many on HMP(yeah, that's why if you're not good then don't try UV), SR50 jump...f*** it, I prefer use the real jump(JOKING, NOT REALLY)! It's good map if you just play with HMP at all, but UV? oh shit... 3/5 -playerlin

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Unknown date

  
no balance..teleport monster is anoying

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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