Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

From a Hideous Road of Corpses and Misery to Satan's Secret Oddities

   (26 reviews)
Sign in to follow this  

Guest

12 Screenshots

About This File

--------------------------------------------------NOTE: THE LEVEL OF DARKNESS IN THE MAP CAN VARY A BIT DEPENDING ON YOUR MONITOR AND SOURCE PORT. IF YOU ARE HAVING TROUBLE SEEING THEN FEEL FREE TO ADJUST THE BRIGHTNESS LEVELS IN THE OPTIONS/SETTINGS OF WHATEVER SOURCE PORT YOU ARE USING. --------------------------------------------------

After many many months of working on this on and off this is finally done! My aim was to create a really dark level that emulates the scary theme of PSX Doom and Doom 3. The map uses new tech textures and the PSX Doom sounds, as well as a sound track from Doom 64 (yes I know the file size is large but since this is suppose to be worth a full hour (at least) of gameplay and is really important for creating the atmosphere I want to create I think its worth it)

The map is for Zdoom based ports, and it uses Zdoom features such as slopes and colored lights.

----------------------------------------------- The story so far......

Your a elite former soldier and a gun for hire. Something has gone terribly wrong (for the tenth billionth time) at a secret research base on the North-Pole that belongs to the Gionetics corporation, the UAC's biggest competitor. After begin contacted by Gionetics, they convince you take care of their mess since they don't want the general public to find out about the disaster. In return for a big fat paycheck, you arrive on there secret base of operations in Canada to prepare for your mission. They brief you about the situation and tell you that they were experimenting with stolen UAC technology in an attempt to perfect the teleportation technology for there own purposes only to repeat the mistake made by the UAC on Mars all of those years ago.

Because of the North-pole's remote location, the demons have not yet been able to find a way to leave the base area and thus Earth is save for the moment. But their numbers continue to grow and if they aren't stopped soon then all of Earth will be in grave danger........

You paradrop down and land right outside the base entrance, you open the entrance door and enter the base.........there is no turning back now. ----------------------------------------------


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
The map takes pretty long to finish and doesn't get boring, thought it has a bit too much health. 4/5

Share this review


Link to review
Guest

Unknown date

  
^I was a tester, and agree verbatim. -MegaDoomer

Share this review


Link to review
Guest

Unknown date

  
Tedious

Share this review


Link to review
Guest

Unknown date

  
Ok. Terrible and brilliant in the different ways. You definately need to improve with monster placement - getting ambushed by 20 imps, 4 demons and a hell knight in a hallway and only having a shotgun is not fair. Also, the new noises just sound... well, retarted. The graphics were uber annoying as well. But everything else was decent, I think. ***

Share this review


Link to review
Guest

Unknown date

  
Tons o fun, with lots of slaughtering. I didn't miss the SSG one bit. Colored lighting is well used. 4/5

Share this review


Link to review
Guest

Unknown date

  
Pure win.

Share this review


Link to review
Guest

Unknown date

  
It feels like a slog. You grind your way through the level without ever really being surprised or rewarded. You can change the brightness, but the whole thing looks pretty dim, and that doesn't help. It's not a bad level, just not very enjoyable, and a grueling play.

Share this review


Link to review
Guest

Unknown date

  
I enjoyed playing this level alot, the detail in some areas could be a little better or layout more varied though overall I wanted a challenging map that didnt get boring and that is exactly what I got. It will be interesting to see what else this author makes as his abilities improve. 4/5. Well done.

Share this review


Link to review
Guest

Unknown date

  
cool map i prefer the psx sounds and music it makes more atmospheric it takes a long time to finish this level and it doesnt get boring good work mate -- doomer91

Share this review


Link to review
Guest

Unknown date

  
Symmetrical and flat, boring gameplay as a result.

Share this review


Link to review
Guest

Unknown date

  
I feel this wad is OK, but I'm not DooM 1 lover so use a shotgun on most parts in the level is just boring for me, sorry. The atmosphere is good but the lighting just not very fit(music is very fit so it's not bad at all), maybe because I'm use GZDooM. Those DooM64 sounds just weird for reasons. Some traps are unfair because using a shotgun or using rocket launcher in small room and narrow passway...what the hell? Overall, it's not bad, but I guess it's a gameplay wise map... 3.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
This is pretty cool. Sounds, music and lighting create a good, gloomy atmosphere; it gets a bit tedious in the end, I think but it's still a nice level. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Some decent new textures and detailing in the tech sections. Very dark, and goes a bit nuts with colored light. Starts out tediously difficult, with player fighting several Arch-Viles at once with chaingun and regular shotgun. Room design often too symmetrical. Weak theme: if it's the North Pole, where's the snow? If it's Hell, why is the sky normal? Flawed, but action-packed enough to not be boring.

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×