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From a Hideous Road of Corpses and Misery to Satan's Secret Oddities

   (26 reviews)
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About This File

--------------------------------------------------NOTE: THE LEVEL OF DARKNESS IN THE MAP CAN VARY A BIT DEPENDING ON YOUR MONITOR AND SOURCE PORT. IF YOU ARE HAVING TROUBLE SEEING THEN FEEL FREE TO ADJUST THE BRIGHTNESS LEVELS IN THE OPTIONS/SETTINGS OF WHATEVER SOURCE PORT YOU ARE USING. --------------------------------------------------

After many many months of working on this on and off this is finally done! My aim was to create a really dark level that emulates the scary theme of PSX Doom and Doom 3. The map uses new tech textures and the PSX Doom sounds, as well as a sound track from Doom 64 (yes I know the file size is large but since this is suppose to be worth a full hour (at least) of gameplay and is really important for creating the atmosphere I want to create I think its worth it)

The map is for Zdoom based ports, and it uses Zdoom features such as slopes and colored lights.

----------------------------------------------- The story so far......

Your a elite former soldier and a gun for hire. Something has gone terribly wrong (for the tenth billionth time) at a secret research base on the North-Pole that belongs to the Gionetics corporation, the UAC's biggest competitor. After begin contacted by Gionetics, they convince you take care of their mess since they don't want the general public to find out about the disaster. In return for a big fat paycheck, you arrive on there secret base of operations in Canada to prepare for your mission. They brief you about the situation and tell you that they were experimenting with stolen UAC technology in an attempt to perfect the teleportation technology for there own purposes only to repeat the mistake made by the UAC on Mars all of those years ago.

Because of the North-pole's remote location, the demons have not yet been able to find a way to leave the base area and thus Earth is save for the moment. But their numbers continue to grow and if they aren't stopped soon then all of Earth will be in grave danger........

You paradrop down and land right outside the base entrance, you open the entrance door and enter the base.........there is no turning back now. ----------------------------------------------


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Guest

Unknown date

  
The map takes pretty long to finish and doesn't get boring, thought it has a bit too much health. 4/5

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Guest

Unknown date

  
^I was a tester, and agree verbatim. -MegaDoomer

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Guest

Unknown date

  
Tedious

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Guest

Unknown date

  
Ok. Terrible and brilliant in the different ways. You definately need to improve with monster placement - getting ambushed by 20 imps, 4 demons and a hell knight in a hallway and only having a shotgun is not fair. Also, the new noises just sound... well, retarted. The graphics were uber annoying as well. But everything else was decent, I think. ***

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Guest

Unknown date

  
Tons o fun, with lots of slaughtering. I didn't miss the SSG one bit. Colored lighting is well used. 4/5

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Guest

Unknown date

  
Pure win.

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Guest

Unknown date

  
It feels like a slog. You grind your way through the level without ever really being surprised or rewarded. You can change the brightness, but the whole thing looks pretty dim, and that doesn't help. It's not a bad level, just not very enjoyable, and a grueling play.

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Unknown date

  
I enjoyed playing this level alot, the detail in some areas could be a little better or layout more varied though overall I wanted a challenging map that didnt get boring and that is exactly what I got. It will be interesting to see what else this author makes as his abilities improve. 4/5. Well done.

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Guest

Unknown date

  
cool map i prefer the psx sounds and music it makes more atmospheric it takes a long time to finish this level and it doesnt get boring good work mate -- doomer91

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Unknown date

  
Symmetrical and flat, boring gameplay as a result.

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Guest

Unknown date

  
I feel this wad is OK, but I'm not DooM 1 lover so use a shotgun on most parts in the level is just boring for me, sorry. The atmosphere is good but the lighting just not very fit(music is very fit so it's not bad at all), maybe because I'm use GZDooM. Those DooM64 sounds just weird for reasons. Some traps are unfair because using a shotgun or using rocket launcher in small room and narrow passway...what the hell? Overall, it's not bad, but I guess it's a gameplay wise map... 3.5/5 -playerlin

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Unknown date

  
This is pretty cool. Sounds, music and lighting create a good, gloomy atmosphere; it gets a bit tedious in the end, I think but it's still a nice level. 4/5.

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Guest

Unknown date

  
Some decent new textures and detailing in the tech sections. Very dark, and goes a bit nuts with colored light. Starts out tediously difficult, with player fighting several Arch-Viles at once with chaingun and regular shotgun. Room design often too symmetrical. Weak theme: if it's the North Pole, where's the snow? If it's Hell, why is the sky normal? Flawed, but action-packed enough to not be boring.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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