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From a Hideous Road of Corpses and Misery to Satan's Secret Oddities

   (26 reviews)
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About This File

--------------------------------------------------NOTE: THE LEVEL OF DARKNESS IN THE MAP CAN VARY A BIT DEPENDING ON YOUR MONITOR AND SOURCE PORT. IF YOU ARE HAVING TROUBLE SEEING THEN FEEL FREE TO ADJUST THE BRIGHTNESS LEVELS IN THE OPTIONS/SETTINGS OF WHATEVER SOURCE PORT YOU ARE USING. --------------------------------------------------

After many many months of working on this on and off this is finally done! My aim was to create a really dark level that emulates the scary theme of PSX Doom and Doom 3. The map uses new tech textures and the PSX Doom sounds, as well as a sound track from Doom 64 (yes I know the file size is large but since this is suppose to be worth a full hour (at least) of gameplay and is really important for creating the atmosphere I want to create I think its worth it)

The map is for Zdoom based ports, and it uses Zdoom features such as slopes and colored lights.

----------------------------------------------- The story so far......

Your a elite former soldier and a gun for hire. Something has gone terribly wrong (for the tenth billionth time) at a secret research base on the North-Pole that belongs to the Gionetics corporation, the UAC's biggest competitor. After begin contacted by Gionetics, they convince you take care of their mess since they don't want the general public to find out about the disaster. In return for a big fat paycheck, you arrive on there secret base of operations in Canada to prepare for your mission. They brief you about the situation and tell you that they were experimenting with stolen UAC technology in an attempt to perfect the teleportation technology for there own purposes only to repeat the mistake made by the UAC on Mars all of those years ago.

Because of the North-pole's remote location, the demons have not yet been able to find a way to leave the base area and thus Earth is save for the moment. But their numbers continue to grow and if they aren't stopped soon then all of Earth will be in grave danger........

You paradrop down and land right outside the base entrance, you open the entrance door and enter the base.........there is no turning back now. ----------------------------------------------


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Guest

Unknown date

  
The map takes pretty long to finish and doesn't get boring, thought it has a bit too much health. 4/5

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Guest

Unknown date

  
^I was a tester, and agree verbatim. -MegaDoomer

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Guest

Unknown date

  
Tedious

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Guest

Unknown date

  
Ok. Terrible and brilliant in the different ways. You definately need to improve with monster placement - getting ambushed by 20 imps, 4 demons and a hell knight in a hallway and only having a shotgun is not fair. Also, the new noises just sound... well, retarted. The graphics were uber annoying as well. But everything else was decent, I think. ***

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Guest

Unknown date

  
Tons o fun, with lots of slaughtering. I didn't miss the SSG one bit. Colored lighting is well used. 4/5

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Guest

Unknown date

  
Pure win.

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Guest

Unknown date

  
It feels like a slog. You grind your way through the level without ever really being surprised or rewarded. You can change the brightness, but the whole thing looks pretty dim, and that doesn't help. It's not a bad level, just not very enjoyable, and a grueling play.

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Unknown date

  
I enjoyed playing this level alot, the detail in some areas could be a little better or layout more varied though overall I wanted a challenging map that didnt get boring and that is exactly what I got. It will be interesting to see what else this author makes as his abilities improve. 4/5. Well done.

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Guest

Unknown date

  
cool map i prefer the psx sounds and music it makes more atmospheric it takes a long time to finish this level and it doesnt get boring good work mate -- doomer91

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Guest

Unknown date

  
Symmetrical and flat, boring gameplay as a result.

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Guest

Unknown date

  
I feel this wad is OK, but I'm not DooM 1 lover so use a shotgun on most parts in the level is just boring for me, sorry. The atmosphere is good but the lighting just not very fit(music is very fit so it's not bad at all), maybe because I'm use GZDooM. Those DooM64 sounds just weird for reasons. Some traps are unfair because using a shotgun or using rocket launcher in small room and narrow passway...what the hell? Overall, it's not bad, but I guess it's a gameplay wise map... 3.5/5 -playerlin

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Guest

Unknown date

  
This is pretty cool. Sounds, music and lighting create a good, gloomy atmosphere; it gets a bit tedious in the end, I think but it's still a nice level. 4/5.

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Guest

Unknown date

  
Some decent new textures and detailing in the tech sections. Very dark, and goes a bit nuts with colored light. Starts out tediously difficult, with player fighting several Arch-Viles at once with chaingun and regular shotgun. Room design often too symmetrical. Weak theme: if it's the North Pole, where's the snow? If it's Hell, why is the sky normal? Flawed, but action-packed enough to not be boring.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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