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Burzums survival wad

   (24 reviews)
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4 Screenshots

About This File

I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad like av, sunder, Hr1+2, Dv1+2 etc and didnt find too many cool new maps during the last months..I decided to start my own megawad. These are the first two level.


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Guest

Unknown date

  
@author: please take out the editor objects, there are !'s all over the place in (G)ZDoom. And it's a good routine to specify in the readme what engine/features like jumping/brand of beer is needed to play.

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Guest

Unknown date

  
good one.

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Guest

Unknown date

  
Not bad. It's interesting, with large fights and all that; linear, but you'd expect that. Some of the fights border on the impossible. Many texture alignment issues, including some very visible ones. 3/5

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Guest

Unknown date

  
So for everyone: These 2 levels are made for SKULLTAG! Duck and crouch and freeaim on. Btw ...why dont you change to skulltag?

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Guest

Unknown date

  
I don't like the Rocket-jump-only area on Map01 and Map02 just dark and boring in SP game, yeah it would be awesome when play on Co-op or others mode but this is not that awesome for me with some flaws. 3.5/5 -playerlin

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Unknown date

  
2 level that are not easy to play! Hords of monsters and a nice atmosphere. Sometimes it was quiete a bit too hard, bit I still liked it. Btw, Jumping and crouching has to be on, wtf was that rocket jump part? I Never saw somthing like that in a coop wad. Nice work 4/5

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Guest

Unknown date

  
DDONTOP

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Guest

Unknown date

  
Bombs with "R_FlatNumForName: ASHWALL3 not found" in Chocolate Doom and PrBoom. Why is it in /level/doom2/a-c if it needs Skulltag? I can't run ST. Stop wasting my time with this shit.

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Unknown date

  
rock on!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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