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Burzums survival wad

   (24 reviews)
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4 Screenshots

About This File

I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad like av, sunder, Hr1+2, Dv1+2 etc and didnt find too many cool new maps during the last months..I decided to start my own megawad. These are the first two level.


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Guest

Unknown date

  
@author: please take out the editor objects, there are !'s all over the place in (G)ZDoom. And it's a good routine to specify in the readme what engine/features like jumping/brand of beer is needed to play.

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Unknown date

  
good one.

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Guest

Unknown date

  
Not bad. It's interesting, with large fights and all that; linear, but you'd expect that. Some of the fights border on the impossible. Many texture alignment issues, including some very visible ones. 3/5

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Unknown date

  
So for everyone: These 2 levels are made for SKULLTAG! Duck and crouch and freeaim on. Btw ...why dont you change to skulltag?

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Unknown date

  
I don't like the Rocket-jump-only area on Map01 and Map02 just dark and boring in SP game, yeah it would be awesome when play on Co-op or others mode but this is not that awesome for me with some flaws. 3.5/5 -playerlin

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Unknown date

  
2 level that are not easy to play! Hords of monsters and a nice atmosphere. Sometimes it was quiete a bit too hard, bit I still liked it. Btw, Jumping and crouching has to be on, wtf was that rocket jump part? I Never saw somthing like that in a coop wad. Nice work 4/5

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Unknown date

  
DDONTOP

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Unknown date

  
Bombs with "R_FlatNumForName: ASHWALL3 not found" in Chocolate Doom and PrBoom. Why is it in /level/doom2/a-c if it needs Skulltag? I can't run ST. Stop wasting my time with this shit.

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Unknown date

  
rock on!

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  • File Reviews

    • By Walter confetti · Posted
      C'mon, is not that bad! There's so much doomcute here that i'll think that i start to have diabetes from all the sweetness lol. Even if big part of the movies are all "Oh My Goddess!" with wrong titles as well for the, the textures a cute cartoony design, even if pretty flat sometimes. The techno midi is awful. Overall cute map.   A fun trivia: iirc in the movie "7 doors of death" aka "The Beyond", near the end the main characters tries to escape from zombies (or they are possessed ghouls? I don't remember) and every time they using 3 shoots in total for all the time, using a revolver. Also that guys have a black and red mimetic like dress, like a certain monster in a certain game....
    • By Walter confetti · Posted
      Not sure to talk about this map on the Wadarcheology thread since i'm pretty sure it's pretty well known around there, even with only one wrote review by Doomkid? However, this is a pretty good map sets in the famous Enterprise starship from Star Trek: The Next Generation, new graphics, sounds and cute sprites of crew inmates, the work done is pretty admirable, too bad that there's no exit (at least i didn't find it)! However, a pretty cool partial conversion!
    • By Walter confetti · Posted
      Not bad, the premise of choosing your own combo of guns is pretty cool and visually the map is nice. T recall that his map was more harder in my youth, but it's not really challenging with only 70 monsters in the map on HMP. Also the map can be finished fast if you find the secret exit.
    • By DuckReconMajor · Posted
      We live in a world where you can play Speed of Doom pretty much whenever you want. And for that I am thankful 🙏
    • By BoxY · Posted
      Although the progression is so absurdly dense that you'd have to be some type of maniac to beat the whole thing without checking in an editor, the atmosphere produced by this alternate reality is so unique and powerful that by the end you'll forget that you were supposed to merely be playing Doom. It takes a great and powerful mind to create a map like this, for better and/or worse.
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