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Burzums survival wad

   (24 reviews)
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4 Screenshots

About This File

I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad like av, sunder, Hr1+2, Dv1+2 etc and didnt find too many cool new maps during the last months..I decided to start my own megawad. These are the first two level.


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Guest

Unknown date

  
@author: please take out the editor objects, there are !'s all over the place in (G)ZDoom. And it's a good routine to specify in the readme what engine/features like jumping/brand of beer is needed to play.

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Guest

Unknown date

  
good one.

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Guest

Unknown date

  
Not bad. It's interesting, with large fights and all that; linear, but you'd expect that. Some of the fights border on the impossible. Many texture alignment issues, including some very visible ones. 3/5

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Guest

Unknown date

  
So for everyone: These 2 levels are made for SKULLTAG! Duck and crouch and freeaim on. Btw ...why dont you change to skulltag?

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Guest

Unknown date

  
I don't like the Rocket-jump-only area on Map01 and Map02 just dark and boring in SP game, yeah it would be awesome when play on Co-op or others mode but this is not that awesome for me with some flaws. 3.5/5 -playerlin

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Guest

Unknown date

  
2 level that are not easy to play! Hords of monsters and a nice atmosphere. Sometimes it was quiete a bit too hard, bit I still liked it. Btw, Jumping and crouching has to be on, wtf was that rocket jump part? I Never saw somthing like that in a coop wad. Nice work 4/5

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Guest

Unknown date

  
DDONTOP

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Guest

Unknown date

  
Bombs with "R_FlatNumForName: ASHWALL3 not found" in Chocolate Doom and PrBoom. Why is it in /level/doom2/a-c if it needs Skulltag? I can't run ST. Stop wasting my time with this shit.

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Unknown date

  
rock on!

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  • File Reviews

    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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