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Burzums survival wad

   (24 reviews)
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4 Screenshots

About This File

I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad like av, sunder, Hr1+2, Dv1+2 etc and didnt find too many cool new maps during the last months..I decided to start my own megawad. These are the first two level.


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Guest

Unknown date

  
@author: please take out the editor objects, there are !'s all over the place in (G)ZDoom. And it's a good routine to specify in the readme what engine/features like jumping/brand of beer is needed to play.

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Guest

Unknown date

  
good one.

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Guest

Unknown date

  
Not bad. It's interesting, with large fights and all that; linear, but you'd expect that. Some of the fights border on the impossible. Many texture alignment issues, including some very visible ones. 3/5

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Guest

Unknown date

  
So for everyone: These 2 levels are made for SKULLTAG! Duck and crouch and freeaim on. Btw ...why dont you change to skulltag?

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Guest

Unknown date

  
I don't like the Rocket-jump-only area on Map01 and Map02 just dark and boring in SP game, yeah it would be awesome when play on Co-op or others mode but this is not that awesome for me with some flaws. 3.5/5 -playerlin

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Guest

Unknown date

  
2 level that are not easy to play! Hords of monsters and a nice atmosphere. Sometimes it was quiete a bit too hard, bit I still liked it. Btw, Jumping and crouching has to be on, wtf was that rocket jump part? I Never saw somthing like that in a coop wad. Nice work 4/5

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Guest

Unknown date

  
DDONTOP

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Guest

Unknown date

  
Bombs with "R_FlatNumForName: ASHWALL3 not found" in Chocolate Doom and PrBoom. Why is it in /level/doom2/a-c if it needs Skulltag? I can't run ST. Stop wasting my time with this shit.

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Unknown date

  
rock on!

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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