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Burzums survival wad

   (24 reviews)
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4 Screenshots

About This File

I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad like av, sunder, Hr1+2, Dv1+2 etc and didnt find too many cool new maps during the last months..I decided to start my own megawad. These are the first two level.


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Guest

Unknown date

  
@author: please take out the editor objects, there are !'s all over the place in (G)ZDoom. And it's a good routine to specify in the readme what engine/features like jumping/brand of beer is needed to play.

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Guest

Unknown date

  
good one.

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Guest

Unknown date

  
Not bad. It's interesting, with large fights and all that; linear, but you'd expect that. Some of the fights border on the impossible. Many texture alignment issues, including some very visible ones. 3/5

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Unknown date

  
So for everyone: These 2 levels are made for SKULLTAG! Duck and crouch and freeaim on. Btw ...why dont you change to skulltag?

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Unknown date

  
I don't like the Rocket-jump-only area on Map01 and Map02 just dark and boring in SP game, yeah it would be awesome when play on Co-op or others mode but this is not that awesome for me with some flaws. 3.5/5 -playerlin

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Unknown date

  
2 level that are not easy to play! Hords of monsters and a nice atmosphere. Sometimes it was quiete a bit too hard, bit I still liked it. Btw, Jumping and crouching has to be on, wtf was that rocket jump part? I Never saw somthing like that in a coop wad. Nice work 4/5

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Unknown date

  
DDONTOP

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Unknown date

  
Bombs with "R_FlatNumForName: ASHWALL3 not found" in Chocolate Doom and PrBoom. Why is it in /level/doom2/a-c if it needs Skulltag? I can't run ST. Stop wasting my time with this shit.

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Unknown date

  
rock on!

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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