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Surival Hell V2

   (11 reviews)
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4 Screenshots

About This File

The Monsters of doom planning an attack on the Marines, but you're the salvation (as always), I sent via teleporter to DooM Town, where deves kill all those bastards, then they will give you another mission, and then you can go to a beer house


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Meril

  
Piece of shit. But technically is good, scripts brigdes custom weapons etc, but no fun in this wad.

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Guest

Unknown date

  
It's rubbish.

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Guest

Unknown date

  
Clustered levels with too many shotgun guys (who happen to have a faster fire rate and double health). It almost felt like a jokewad at times with the terrible translating. The worst of the bunch: Level 2, which shows all of the above. Summary: It sucks

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Unknown date

  
The spelling error in the title hints on what's to come: the concept is not bad, but implementation is abysmal. There's no effort put into mapping and gameplay, so you're better off playing something else with fastmonsters anyday. 1/5

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Unknown date

  
Lukas, ovbiamente, ganaras este cacoward en el 2011 http://www.doomworld .com/13years/images/ worstwad.png

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Unknown date

  
...even it builds with 1 hour, it still not a excuse for this shitty result... Oh come on, it really hard to spellcheck anything? :\ 1/5 -playerlin

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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