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Paranoid

   (212 reviews)
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6 Screenshots

About This File

8-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM


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Combinebobnt

  
Good conversion

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Deeforce

  
It is better to get "Half Life 1" the original version than this "Half Life Doom"! The graphics are way better in "Half Life 1"!

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Guest

  
Bit on a difficult side, sadly for wrong reasons. Abundance of hitscan enemies and Doom just don't go together. Still pretty enjoyable...

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Guest

  
Surprisingly good and faithful to original HL1.

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Guest

  
Is this still Doom or is it Half-Life? NOBODY KNOWS! Seriously, if not for sprite-based enemies and weapons, this would look and feel exactly like HL.

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Guest

  
Fantastic stuff, maps are incredibly detailed and feel like they are taken straight out of Half Life engine. Work that was done in recreating HL's visuals, gameplay, weapon behavior... is just incredible. Also - this is pretty difficult stuff, for example soldiers might lack their famous AI but they hit as hard as ever (however I think that large numbers of highly damaging hitscan enemies might be a big turn-off for more conservative doomers).

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Guest

  
This is a well done wad,all around.

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Guest

  
Too hard. Enemies hit hard and too quickly, even at the easiest setting.

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dg93

Unknown date

  
Awesome mod 5/5 ... enough said

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Guest

Unknown date

  
Half-Life + DooM engine = This. Just awesome, even it's not 100% to original (GoldSource engine of) Half-Life but it's the best for DooM engine, damn! :D 5/5 -playerlin

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Guest

Unknown date

  
It works in Skulltag? D:

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Guest

Unknown date

  
Much better than paranoia, which was very good too. 5/5. I hope you do more Half-Life maps.

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Guest

Unknown date

  
A real professional work in Gzdoom. Best TC I've played, better than Batman or Zombies. Another candidate that deserves a cacoward along with Unloved and Dawn of reality, but I think that a TC should not compete in it. It's not Half-life, but it's equality funny. Models are bigger than sprites, for criticizing something. Almost perfect 10/5.

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Guest

Unknown date

  
Obviously 5/5

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Guest

Unknown date

  
nice conversion but you miss the crossbow man

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Guest

Unknown date

  
This excellently recreates half-life while still using doom-style run and gun gameplay. However, it also brings along with it the negatives of half-life gameplay. But, that is mostly overshadowed by the technical genius behind the recoil script, much better than that shitty one from Cold As Hell. It is about as long as the original Half-life and has the same strange level progression. My only complaint is no Gman, especially considering Thanatos was on the team.

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Guest

Unknown date

  
Really awesome TC one of the best I ever tried. Too bad the latest GZdoom is eating up 500Mb of memory and causing massive lag whenever I try and play. So I couldn't really play it that much. 5/5 -Bishop

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Guest

Unknown date

  
Not your typical Doom mod, but if you look beyond that you'll find a decent game experience

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Guest

Unknown date

  
This was fantastic. Very believable as an extension to the original (apart from the sprites of course.) Great job.

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Guest

Unknown date

  
It's Fucking AWESOME MOD! P.S. I want HL remake on GZDoom!

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Guest

Unknown date

  
legendary... 10/5 I see a cacoward coming up for this...

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Guest

Unknown date

  
WOW :O

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Guest

Unknown date

  
What's the deal with all the "FILE IS OVER 50MB" comments? Anyway, this is an excellent TC whether you are a fan of HL1 or not. Possibly the best Rex's work (certainly my personal favorite).

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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