Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Paranoid

   (212 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

8-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Combinebobnt

  
Good conversion

Share this review


Link to review
Deeforce

  
It is better to get "Half Life 1" the original version than this "Half Life Doom"! The graphics are way better in "Half Life 1"!

Share this review


Link to review
Guest

  
Bit on a difficult side, sadly for wrong reasons. Abundance of hitscan enemies and Doom just don't go together. Still pretty enjoyable...

Share this review


Link to review
Guest

  
Surprisingly good and faithful to original HL1.

Share this review


Link to review
Guest

  
Is this still Doom or is it Half-Life? NOBODY KNOWS! Seriously, if not for sprite-based enemies and weapons, this would look and feel exactly like HL.

Share this review


Link to review
Guest

  
Fantastic stuff, maps are incredibly detailed and feel like they are taken straight out of Half Life engine. Work that was done in recreating HL's visuals, gameplay, weapon behavior... is just incredible. Also - this is pretty difficult stuff, for example soldiers might lack their famous AI but they hit as hard as ever (however I think that large numbers of highly damaging hitscan enemies might be a big turn-off for more conservative doomers).

Share this review


Link to review
Guest

  
This is a well done wad,all around.

Share this review


Link to review
Guest

  
Too hard. Enemies hit hard and too quickly, even at the easiest setting.

Share this review


Link to review
dg93

Unknown date

  
Awesome mod 5/5 ... enough said

Share this review


Link to review
Guest

Unknown date

  
Half-Life + DooM engine = This. Just awesome, even it's not 100% to original (GoldSource engine of) Half-Life but it's the best for DooM engine, damn! :D 5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
It works in Skulltag? D:

Share this review


Link to review
Guest

Unknown date

  
Much better than paranoia, which was very good too. 5/5. I hope you do more Half-Life maps.

Share this review


Link to review
Guest

Unknown date

  
A real professional work in Gzdoom. Best TC I've played, better than Batman or Zombies. Another candidate that deserves a cacoward along with Unloved and Dawn of reality, but I think that a TC should not compete in it. It's not Half-life, but it's equality funny. Models are bigger than sprites, for criticizing something. Almost perfect 10/5.

Share this review


Link to review
Guest

Unknown date

  
Obviously 5/5

Share this review


Link to review
Guest

Unknown date

  
nice conversion but you miss the crossbow man

Share this review


Link to review
Guest

Unknown date

  
This excellently recreates half-life while still using doom-style run and gun gameplay. However, it also brings along with it the negatives of half-life gameplay. But, that is mostly overshadowed by the technical genius behind the recoil script, much better than that shitty one from Cold As Hell. It is about as long as the original Half-life and has the same strange level progression. My only complaint is no Gman, especially considering Thanatos was on the team.

Share this review


Link to review
Guest

Unknown date

  
Really awesome TC one of the best I ever tried. Too bad the latest GZdoom is eating up 500Mb of memory and causing massive lag whenever I try and play. So I couldn't really play it that much. 5/5 -Bishop

Share this review


Link to review
Guest

Unknown date

  
Not your typical Doom mod, but if you look beyond that you'll find a decent game experience

Share this review


Link to review
Guest

Unknown date

  
This was fantastic. Very believable as an extension to the original (apart from the sprites of course.) Great job.

Share this review


Link to review
Guest

Unknown date

  
It's Fucking AWESOME MOD! P.S. I want HL remake on GZDoom!

Share this review


Link to review
Guest

Unknown date

  
legendary... 10/5 I see a cacoward coming up for this...

Share this review


Link to review
Guest

Unknown date

  
WOW :O

Share this review


Link to review
Guest

Unknown date

  
What's the deal with all the "FILE IS OVER 50MB" comments? Anyway, this is an excellent TC whether you are a fan of HL1 or not. Possibly the best Rex's work (certainly my personal favorite).

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×