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Paranoid

   (212 reviews)
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About This File

8-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM


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Combinebobnt

  
Good conversion

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Deeforce

  
It is better to get "Half Life 1" the original version than this "Half Life Doom"! The graphics are way better in "Half Life 1"!

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Guest

  
Bit on a difficult side, sadly for wrong reasons. Abundance of hitscan enemies and Doom just don't go together. Still pretty enjoyable...

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Guest

  
Surprisingly good and faithful to original HL1.

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Guest

  
Is this still Doom or is it Half-Life? NOBODY KNOWS! Seriously, if not for sprite-based enemies and weapons, this would look and feel exactly like HL.

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Guest

  
Fantastic stuff, maps are incredibly detailed and feel like they are taken straight out of Half Life engine. Work that was done in recreating HL's visuals, gameplay, weapon behavior... is just incredible. Also - this is pretty difficult stuff, for example soldiers might lack their famous AI but they hit as hard as ever (however I think that large numbers of highly damaging hitscan enemies might be a big turn-off for more conservative doomers).

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Guest

  
This is a well done wad,all around.

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Guest

  
Too hard. Enemies hit hard and too quickly, even at the easiest setting.

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dg93

Unknown date

  
Awesome mod 5/5 ... enough said

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Guest

Unknown date

  
Half-Life + DooM engine = This. Just awesome, even it's not 100% to original (GoldSource engine of) Half-Life but it's the best for DooM engine, damn! :D 5/5 -playerlin

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Guest

Unknown date

  
It works in Skulltag? D:

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Guest

Unknown date

  
Much better than paranoia, which was very good too. 5/5. I hope you do more Half-Life maps.

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Guest

Unknown date

  
A real professional work in Gzdoom. Best TC I've played, better than Batman or Zombies. Another candidate that deserves a cacoward along with Unloved and Dawn of reality, but I think that a TC should not compete in it. It's not Half-life, but it's equality funny. Models are bigger than sprites, for criticizing something. Almost perfect 10/5.

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Guest

Unknown date

  
Obviously 5/5

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Guest

Unknown date

  
nice conversion but you miss the crossbow man

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Guest

Unknown date

  
This excellently recreates half-life while still using doom-style run and gun gameplay. However, it also brings along with it the negatives of half-life gameplay. But, that is mostly overshadowed by the technical genius behind the recoil script, much better than that shitty one from Cold As Hell. It is about as long as the original Half-life and has the same strange level progression. My only complaint is no Gman, especially considering Thanatos was on the team.

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Guest

Unknown date

  
Really awesome TC one of the best I ever tried. Too bad the latest GZdoom is eating up 500Mb of memory and causing massive lag whenever I try and play. So I couldn't really play it that much. 5/5 -Bishop

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Guest

Unknown date

  
Not your typical Doom mod, but if you look beyond that you'll find a decent game experience

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Guest

Unknown date

  
This was fantastic. Very believable as an extension to the original (apart from the sprites of course.) Great job.

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Guest

Unknown date

  
It's Fucking AWESOME MOD! P.S. I want HL remake on GZDoom!

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Guest

Unknown date

  
legendary... 10/5 I see a cacoward coming up for this...

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Guest

Unknown date

  
WOW :O

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Guest

Unknown date

  
What's the deal with all the "FILE IS OVER 50MB" comments? Anyway, this is an excellent TC whether you are a fan of HL1 or not. Possibly the best Rex's work (certainly my personal favorite).

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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