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Advanced engine needed: GZDooM v1.4.8 or higher
Minimum hardware required (to play at 640*480 resolution or below): Capable of running GZdoom plus processor speed = 1.8 GHz; RAM = 1 GB; Video RAM = 256 MB
Primary purpose: Single play, playable with pistol start.
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Title: Paranoid
Filename: paranoid.pk3
paranoid.txt
readthis.txt
Paranoid Walkthrough.txt
Paranoid Secrets.txt
Release date: March 31, 2010 (on drdteam.org); released with minor bugfixes to idgames on December 2, 2010
Author: The Persecution Complex:
DB Thanatos: Weapons, enemies
Travis 'solarsnowfall' Miller: Special effects
Nigel 'Enjay' Rowand: Menus, models, etc.
Rex Claussen: Maps, game design, voice acting, etc.
Jeff Ligda: Music
David Ferstat: Voice Acting
Björn 'Vader' Ostmann: Play-Testing
Rachael 'Eruanna' Alexanderson: Play-Testing, Trouble-Shooting
Remmirath aka Morpheus: Play-Testing
Email Address: gurkha_boy @ yahoo.com
Misc. Author Info:
Description: 8-map hub set in the Black Mesa military-industrial facility within the Half-Life universe.
The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life,
sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true
3D environments and other features of GZDooM.
Tested with GZDooM
Additional Credits to: Graf Zahl for GZDooM, Randy Heit for ZDooM, id Software for DooM, Valve Software for Half-Life
Willem Sitters & BlackRayne for many models
Patrick 'Janitor' Pineda
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* What is included *
New levels: Yes
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked/BEX Patch: No
Demos: No
Other: DECORATE, modeldef, gldefs, etc.
Other files required: None
* Play Information *
Game: Doom II v1.9 & GZDooM v1.4.8 or higher
Map #: Map01-08
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Yes
* Construction *
Base: 8 levels from scratch + TitleMap. Map01 is based on the initial areas of Half-Life prior to the Anomalous Materials Laboratory.
We constructed the entire level using in-game screen-shots, i.e., we did not use a Half-Life editor at all.
Build Time: 3 years, off and on, mostly off
Editor(s) used: Wally for extracting resources from Half-Life, XnView for editing graphics, XWE for resource manipulation, WadAuthor for maps, SlumpEd for pk3 management
Known Bugs: None
May Not Run With...: The Bulls of Pamplona
* Copyright / Permissions *
Authors may use the contents of this file as a base for modification or reuse.
You may distribute Paranoid in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)