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PURPOSE.WAD

   (8 reviews)
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5 Screenshots

About This File

This is an E2M1 level that could just as easily be an E1M1 version but to keep it out of shareware hands I made it an E2. (really guys, you should go ahead and register. You won't be disappointed.) The idea here wasn't to create a huge level but instead this is to be used as a launching point for additional levels/missions. The puzzles are basic and the shootouts (IMHO) are fun rather than always being cut-throat.


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Guest

Unknown date

  
Surprisingly good... for a 1994 WAD. Sure, I'll give it some credit for being from back in the day, but for sure this didn't need a re-upload. There is a blue key and a yellow key which you don't even need to get to flip the exit switch. The bosses are not even bosses because they are not manditory to fight. ** + * for being a blast from the past. ***

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Unknown date

  
0/5 not for the wad, but for the uploader. You've included nothing from the author giving permission to reupload (even though such a txt exists), and apparently didn't care. The text-file you have made is farcical. Apparently, this wad was on D!Zone 2 (including txt).

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Unknown date

  
This is an actual 1994 WAD, larger than average and as a result very sparsely populated, with a grand total of 51 monsters (on UV). There's exactly one Cacodemon and one Baron of Hell as "bosses", but you literally have to go out of your way to find them, as you can just flick the exit switch 30 seconds into the level. Detail and layout are crude but with clever use of lighting, and the SFX replacements are corny most of the time, but a few are actually decent. A good blast into the past. 2.5/5 -Maes

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Unknown date

  
A classic shitty 1994 wad, lighting is cool, but it's only. Put exit switch too early without any reason so you can just finish it in some seconds if you want. Those SFX replacements want me say "WTF?" or just feel funny. Music is good but...just a waste for a shitty wad. But it made on 1994 so who care? :p Nah...this wad just shitty but well, not bad for a old-school maps lover. :p 2.5/5 -playerlin

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Unknown date

  
The level's a typical example of a 1994 WAD, and a *bad* 1994 WAD for that matter, and the new sound effects are just as stupid. I did like the music, admittedly (not that it really fit the level), so I'll give it one star for that at least. 1/5 - ZZ

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Unknown date

  
The author of this map is Ken Cheek. The zip with the text file can be found at Mr. Rocket Database.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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