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Etude in Blood

   (9 reviews)
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4 Screenshots

About This File

You'll be swimming in blood ! Activate 17 skulls to gain access to main gate. There, an army of imps (supported by some cacos) will attack you. Slaughter them all before you can access the exit.

This is my first released map. It was originally intended to be a small map, but then it grew a bit bigger then planned...

Includes a small intro and some scripting.


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Guest

Unknown date

  
i enjoyed this alot more than that guy. i would give this 4 stars but since this isnt getting any love ill give it 5

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Guest

Unknown date

  
Well... good. Most of the level is spent in ppols of blood, making gameplay extremely frustrating. Also ZDoom was used well, there were bugs like sergeants stuck in the ground. The base is finding 17 switches which is almost impossible due to the slow movement. I will say that you did good for your first released map... so ***.

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Unknown date

  
DOOM is fun because it's an extremely fast-paced action game. Being stuck in water (or blood) and being slowed down, thus, makes it less fun. It's not a bad level for a first WAD, but I couldn't motivate myself to play it for more than 8 or 10 minutes before quitting.

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Guest

Unknown date

  
I disappointed..

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Guest

Unknown date

  
I'm finished this but those water/blood pools slows me down and annoying me, well, it's not a bad level, it use ZDooM shit well, not bad. But switch hunting and slow blood walking make me feel a little sick and boring... :\ 2.5/5 -playerlin

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Guest

Unknown date

  
Almost entirely done in wood/metal textures, rather symmetrical overall, and requiring you to dive underwater to find many tunnels, making navigation confusing. You'll spend almost the entire map at least partially submerged in swimmable blood, slowing down the action. Gameplay is a literal switch hunt, forcing you to find over 17 switches, usually with no idea what they do. I got bored and quit before finishing. Try again, Charlie! 1/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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