Advanced engine needed : Boom-compatible source ports with an increased
(PrBoom+ 126.96.36.199 -complevel 9 or Eternity Engine
v3.39.20 "Resheph" recommended)
Primary purpose : Single play
Title : Year 23 -The Belly of the Beast-
Filename : YEAR_23.WAD
Release date : December 22, 2010
Author : Eric "The Green Herring" Baker
Email Address : email@example.com
Other Files By Author : Community Chest 3 (MAP08/15/16/27/32, etc.), Year
21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
Plutonia 2 (music), 32in4-8 (MAP21), SargeBaldy
Speedmapping Compilation #21 (MAP02),
Claustrophobia 1024 (MAP01/MAP06), Maps From
Memory (E1M3), The Fireworks Factory, Doomworld
Speedmapping Compilation #21 (MAP04), Greenwar II
(MAP31 detailing,) 32in24-9 (MAP02/MAP20/MAP30),
Year 22 -A Rock and a Hard Place-, Quadruple
Threat (southern area,) Doomworld Speedmapping
Compilation #24 (MAP09), 32in24-10 (MAP03/MAP28)
Misc. Author Info : A student. Not related to Nick Baker.
Description : Good God! After that struggle in the canyon, it
feels like a year's gone by! You stand over the
corpses of five zombies, drenched in the blood
and guts of all who opposed you. In that tiny,
cavernous room, the only other opening you see is
a tunnel that stretches off into darkness.
Taking a deep breath, you descend the craggy
passage, the torches blazing within the walls
your only guide. After a short while, you can
feel the air getting hotter -- and not just from
the torches. When you see light again, the rock
has become suspiciously red and black. You press
on, feeling as if your skin was on the verge of
Well, wouldn't you know it? You've ended up in
You could say this was just the inside of a
volcano, but that doesn't explain the coloration
of the rocks. Or the brown stalagmites up there.
Or, for that matter, the fact that you haven't
burst into flame from convection already. You
turn around and try to head back, but as luck
would have it, a wall shoots out of the ground
and blocks you. You shrug, turn back to the
stream of lava on the other end, and sit down.
Just when you've started to think of fun things
to do with demon intestines, stepping stones rise
out of the lava. You pick yourself up, and
proceed to jump from step to step, trying to see
where the passage leads.
The sad part? When you get back from all this,
/no one/ is going to believe you.
* * *
The newest entry in the Year series, this is the
sequel to Year 22 -A Rock and a Hard Place-.
Consequently, it runs on MAP03. This time, I
gave myself a development period of one week
starting from my birthday, which was far more
reasonable -- in theory, anyway. Unfortunately,
mapper's block, coupled with life and other Doom
projects, conspired to make this take most of the
year to finish... /again./ Thankfully, I was
able to get this done before the end of the year.
Either way, I apologize for the wait. You'll
also have to play this on something like PrBoom+
or Eternity this time; there are too many SEGS in
this level for Boom to load it without crashing.
Oh, well. Also, if you're using ZDoom (or any
variant thereof) to play this, you can't use the
jump or crouch buttons. Sorry, but you're not
supposed to do those in this level.
Anyway, it's a big level compared to the last
one, and a rather tough one, at that -- at least
on Ultra-Violence. I really mean it this time,
too; there are /many/ devious traps, and if you
begin the level from a pistol start, you'll have
to get the berserk pack at the beginning. Trust
me. In fact, if you're playing this for the
first time and you're not skilled at Doom, I
recommend you play it on Hurt Me Plenty instead.
It might be a bit hard, but it's not as mean as
it'll be on UV. Don't even /think/ of trying
this on -fast or Nightmare if you value your
Regardless, enjoy the level!
Additional Credits to : Pascal vd Heiden (CodeImp) for creating Doom
Builder 2; Super Jamie, Use3d, Qaatar, and dew
for alpha-testing; Phml, ArmouredBlood, 40oz,
Kate, hawkwind and Belial for beta-testing; Espi,
Nick Baker, Eriance, the Darkening Team, and the
Gothic Deathmatches I/II teams for some of the
custom textures used in this level; id Software
for making Doom (naturally;) and my friends and
family for remaining awesome as always!
* What is included *
New levels : 1
Sounds : No
Music : Yes ("The Death and Return of Xavier Pontius";
started on October 16, 2009;
finished on February 16, 2010)
Graphics : Yes
Dehacked/BEX Patch : Yes (includes level titles for earlier Year WADs)
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP03
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 9.5 months
Editor(s) used : Doom Builder 2, SLumpEd, Paint Shop Pro 5, Anvil
Studio, CleanWAD 1.54, WADptr 2.3
Known Bugs : In some parts of the level, you and the enemies
may suddenly turn brighter when you run over
certain platforms, even though the part of the
platform you're on is darker. This is a side
effect of a few of the lighting effects in the
level, and there is nothing I can do about it.
May Not Run With... : Doom2.exe, Boom.exe (too many SEGS,) or any
source port that isn't Boom-compatible
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors