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Year 23 -The Belly of the Beast-

   (14 reviews)
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About This File

Good God! After that struggle in the canyon, it feels like a year's gone by! You stand over the corpses of five zombies, drenched in the blood and guts of all who opposed you. In that tiny, cavernous room, the only other opening you see is a tunnel that stretches off into darkness. Taking a deep breath, you descend the craggy passage, the torches blazing within the walls your only guide. After a short while, you can feel the air getting hotter -- and not just from the torches. When you see light again, the rock has become suspiciously red and black. You press on, feeling as if your skin was on the verge of combusting, until--

Well, wouldn't you know it? You've ended up in Hell!

You could say this was just the inside of a volcano, but that doesn't explain the coloration of the rocks. Or the brown stalagmites up there. Or, for that matter, the fact that you haven't burst into flame from convection already. You turn around and try to head back, but as luck would have it, a wall shoots out of the ground and blocks you. You shrug, turn back to the stream of lava on the other end, and sit down. Just when you've started to think of fun things to do with demon intestines, stepping stones rise out of the lava. You pick yourself up, and proceed to jump from step to step, trying to see where the passage leads.

The sad part? When you get back from all this, /no one/ is going to believe you.

* * *

The newest entry in the Year series, this is the sequel to Year 22 -A Rock and a Hard Place-. Consequently, it runs on MAP03. This time, I gave myself a development period of one week starting from my birthday, which was far more reasonable -- in theory, anyway. Unfortunately, mapper's block, coupled with life and other Doom projects, conspired to make this take most of the year to finish... /again./ Thankfully, I was able to get this done before the end of the year. Either way, I apologize for the wait. You'll also have to play this on something like PrBoom+ or Eternity this time; there are too many SEGS in this level for Boom to load it without crashing. Oh, well. Also, if you're using ZDoom (or any variant thereof) to play this, you can't use the jump or crouch buttons. Sorry, but you're not supposed to do those in this level.

Anyway, it's a big level compared to the last one, and a rather tough one, at that -- at least on Ultra-Violence. I really mean it this time, too; there are /many/ devious traps, and if you begin the level from a pistol start, you'll have to get the berserk pack at the beginning. Trust me. In fact, if you're playing this for the first time and you're not skilled at Doom, I recommend you play it on Hurt Me Plenty instead. It might be a bit hard, but it's not as mean as it'll be on UV. Don't even /think/ of trying this on -fast or Nightmare if you value your sanity!

Regardless, enjoy the level!


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Unknown date

  
Very good hellcave/redrock/lav a level. (Also, haha, "you're not supposed to be here". :))

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Unknown date

  
Very Good, I have a lot of fun on it. 4/5 -playerlin

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Unknown date

  
I'ts from TGH! what can I say? For me, TGH! is the number One in quality levels in all things such as detail, shadows, level design, gameplay and visuals. TGH!' reminds me Ikka Keranen! Please Eric Baker, have you ever thought about making a megawad all by yourself? (It could have less than 32 maps but at least more than 10). It's so said to find such outstanding quality THG!'s maps when thay could be megawads! Well, year 23 is 5/5, but TGH! is 100/5!!!

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Unknown date

  
Loved it. Keep up the good work TGH! - Kirby

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Unknown date

  
Too hard, no skill levels implemented - one star for the first two rooms (I couldn't get further)

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Unknown date

  
Hell-my favorite place for annihilating monsters and demons.One of the best hell maps I've seen and played.Pretty darn good!4/5-d.d.koop

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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