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TurboCharged ARCADE! - The Sequel Episode!

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After a loooooooooooooooooooooooooooooooooooooooong delay, the second episode (sorta) of the long- awaited (sorta) TurboCharged ARCADE! is here (sorta)! Venture across the mountainous realms of the Himalayas and the lava fields of Hell. Witness epic spectacles such as massive exploding barrel structures and semi-monumental wedding chapels. In The Sequel Episode, you do it all, from raiding a Museum to smashing yourself against rockets to bounce them into colored (and often deadly) blocks. And before it's all said and done, better prepare yourself for an epic showdown with The Man himself, (an acronym of) Satan.

For those not in the know, TcA is a humorous adventure revolving around short, wacky levels where everything operates at 200% speed. Enemies, weapons, you name it! It's quicker, faster, deadlier and funnier.

The Sequel Episode sports eight more maps of awesome from insanity masterminds Xaser and Jimmy, which may or may not be fit for human consumption (not that it matters to most humans anyway).


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Guest

  
This was pretty good am playing again.

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sheridan

  
This wad is wonderful. Also to the dipshit who got stuck in museum, you have to shoot the switch ON THE BARS first or you will get stuck. Don't trash the wad just because you're too lazy to look for the actual solution.

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Guest

Unknown date

  
Do you really need to pull in old internet memes for a cheap laugh (i.e. Merry Shitmas)? I'm not against the use of some memes that can be used or altered for different occasions or as a response that actually has something to do with the story, but I hate it when somebody shoves in some random crap through an overblown reference like Family Guy does to try to instantly gain a laugh. As a jokewad, this wasn't funny and as an actual set of levels, 2x speed just isn't interesting anymore.

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Kay Raiden

Unknown date

  
2x speed action = FUCK!

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Guest

Unknown date

  
This may be a jokewad, but you're still supposed to give proper credit for the stuff you ripped >:(

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Guest

Unknown date

  
It actually wasn't as entertaining as the last one. I think it's because Jimmy isn't as funny as Xaser.

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Guest

Unknown date

  
I loved every moment of it. Even better than the first.

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Guest

Unknown date

  
Fuck the other wads, THIS WAD DESERVES ALL THE FUCKING CACOWARDS OF THIS YEAR!!!!!!!!!!!!!!!!

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Guest

Unknown date

  
I love dat Christmas level. 5/5. - Conmon

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Guest

Unknown date

  
The museum map sucks shit. Even if I do everything right from the start, it still tells me "stuck much?" like an irritating 16-year-old girl and then spontaneously kills me like at the end of every map. Even if I use the resurrect ccmd, there are still bars that haven't lowered to one of the rooms. That map is broken to hell and the project shouldn't have been released like that.

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Guest

Unknown date

  
Even better than the first. I really enjoyed it, from start to end. Frickin' nuts!

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Guest

Unknown date

  
Dying at the end of every episode is like what terry does with his wads. The crappy voice acting, annoying bold onscreen messages, overpowered monsters, and nigh-impossible challenges only augments that.

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Guest

Unknown date

  
2x speed action = FAIL

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Guest

Unknown date

  
The Arkanoid part was the best! 5/5 -Tomiklesz

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Guest

Unknown date

  
Even it has some very small flaws, but it still a epic joke wad ever. As good as the first one TcA! 5/5 -playerlin

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Guest

Unknown date

  
This is great. The Jokewad that saved Christmas (but killed santa)

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Guest

Unknown date

  
This one was a bit more playable than its predecessor. However, it's still not great, as most of the fun-to-play parts ear on too long (Balls of Steel, Blocks of Doom and the Town Defense ones being the main culprits). The museum was pretty excellent, I felt. 4* -Phobus

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Guest

Unknown date

  
OMG you killed me with the WTF BOOM XD 5/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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