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TurboCharged ARCADE! - The Sequel Episode!

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After a loooooooooooooooooooooooooooooooooooooooong delay, the second episode (sorta) of the long- awaited (sorta) TurboCharged ARCADE! is here (sorta)! Venture across the mountainous realms of the Himalayas and the lava fields of Hell. Witness epic spectacles such as massive exploding barrel structures and semi-monumental wedding chapels. In The Sequel Episode, you do it all, from raiding a Museum to smashing yourself against rockets to bounce them into colored (and often deadly) blocks. And before it's all said and done, better prepare yourself for an epic showdown with The Man himself, (an acronym of) Satan.

For those not in the know, TcA is a humorous adventure revolving around short, wacky levels where everything operates at 200% speed. Enemies, weapons, you name it! It's quicker, faster, deadlier and funnier.

The Sequel Episode sports eight more maps of awesome from insanity masterminds Xaser and Jimmy, which may or may not be fit for human consumption (not that it matters to most humans anyway).


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Guest

  
This was pretty good am playing again.

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sheridan

  
This wad is wonderful. Also to the dipshit who got stuck in museum, you have to shoot the switch ON THE BARS first or you will get stuck. Don't trash the wad just because you're too lazy to look for the actual solution.

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Guest

Unknown date

  
Do you really need to pull in old internet memes for a cheap laugh (i.e. Merry Shitmas)? I'm not against the use of some memes that can be used or altered for different occasions or as a response that actually has something to do with the story, but I hate it when somebody shoves in some random crap through an overblown reference like Family Guy does to try to instantly gain a laugh. As a jokewad, this wasn't funny and as an actual set of levels, 2x speed just isn't interesting anymore.

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Kay Raiden

Unknown date

  
2x speed action = FUCK!

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Guest

Unknown date

  
This may be a jokewad, but you're still supposed to give proper credit for the stuff you ripped >:(

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Guest

Unknown date

  
It actually wasn't as entertaining as the last one. I think it's because Jimmy isn't as funny as Xaser.

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Guest

Unknown date

  
I loved every moment of it. Even better than the first.

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Guest

Unknown date

  
Fuck the other wads, THIS WAD DESERVES ALL THE FUCKING CACOWARDS OF THIS YEAR!!!!!!!!!!!!!!!!

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Guest

Unknown date

  
I love dat Christmas level. 5/5. - Conmon

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Guest

Unknown date

  
The museum map sucks shit. Even if I do everything right from the start, it still tells me "stuck much?" like an irritating 16-year-old girl and then spontaneously kills me like at the end of every map. Even if I use the resurrect ccmd, there are still bars that haven't lowered to one of the rooms. That map is broken to hell and the project shouldn't have been released like that.

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Guest

Unknown date

  
Even better than the first. I really enjoyed it, from start to end. Frickin' nuts!

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Guest

Unknown date

  
Dying at the end of every episode is like what terry does with his wads. The crappy voice acting, annoying bold onscreen messages, overpowered monsters, and nigh-impossible challenges only augments that.

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Guest

Unknown date

  
2x speed action = FAIL

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Guest

Unknown date

  
The Arkanoid part was the best! 5/5 -Tomiklesz

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Guest

Unknown date

  
Even it has some very small flaws, but it still a epic joke wad ever. As good as the first one TcA! 5/5 -playerlin

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Guest

Unknown date

  
This is great. The Jokewad that saved Christmas (but killed santa)

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Guest

Unknown date

  
This one was a bit more playable than its predecessor. However, it's still not great, as most of the fun-to-play parts ear on too long (Balls of Steel, Blocks of Doom and the Town Defense ones being the main culprits). The museum was pretty excellent, I felt. 4* -Phobus

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Guest

Unknown date

  
OMG you killed me with the WTF BOOM XD 5/5

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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