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TurboCharged ARCADE! - The Sequel Episode!

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After a loooooooooooooooooooooooooooooooooooooooong delay, the second episode (sorta) of the long- awaited (sorta) TurboCharged ARCADE! is here (sorta)! Venture across the mountainous realms of the Himalayas and the lava fields of Hell. Witness epic spectacles such as massive exploding barrel structures and semi-monumental wedding chapels. In The Sequel Episode, you do it all, from raiding a Museum to smashing yourself against rockets to bounce them into colored (and often deadly) blocks. And before it's all said and done, better prepare yourself for an epic showdown with The Man himself, (an acronym of) Satan.

For those not in the know, TcA is a humorous adventure revolving around short, wacky levels where everything operates at 200% speed. Enemies, weapons, you name it! It's quicker, faster, deadlier and funnier.

The Sequel Episode sports eight more maps of awesome from insanity masterminds Xaser and Jimmy, which may or may not be fit for human consumption (not that it matters to most humans anyway).


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Guest

  
This was pretty good am playing again.

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sheridan

  
This wad is wonderful. Also to the dipshit who got stuck in museum, you have to shoot the switch ON THE BARS first or you will get stuck. Don't trash the wad just because you're too lazy to look for the actual solution.

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Guest

Unknown date

  
Do you really need to pull in old internet memes for a cheap laugh (i.e. Merry Shitmas)? I'm not against the use of some memes that can be used or altered for different occasions or as a response that actually has something to do with the story, but I hate it when somebody shoves in some random crap through an overblown reference like Family Guy does to try to instantly gain a laugh. As a jokewad, this wasn't funny and as an actual set of levels, 2x speed just isn't interesting anymore.

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Kay Raiden

Unknown date

  
2x speed action = FUCK!

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Guest

Unknown date

  
This may be a jokewad, but you're still supposed to give proper credit for the stuff you ripped >:(

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Guest

Unknown date

  
It actually wasn't as entertaining as the last one. I think it's because Jimmy isn't as funny as Xaser.

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Guest

Unknown date

  
I loved every moment of it. Even better than the first.

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Guest

Unknown date

  
Fuck the other wads, THIS WAD DESERVES ALL THE FUCKING CACOWARDS OF THIS YEAR!!!!!!!!!!!!!!!!

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Guest

Unknown date

  
I love dat Christmas level. 5/5. - Conmon

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Guest

Unknown date

  
The museum map sucks shit. Even if I do everything right from the start, it still tells me "stuck much?" like an irritating 16-year-old girl and then spontaneously kills me like at the end of every map. Even if I use the resurrect ccmd, there are still bars that haven't lowered to one of the rooms. That map is broken to hell and the project shouldn't have been released like that.

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Guest

Unknown date

  
Even better than the first. I really enjoyed it, from start to end. Frickin' nuts!

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Guest

Unknown date

  
Dying at the end of every episode is like what terry does with his wads. The crappy voice acting, annoying bold onscreen messages, overpowered monsters, and nigh-impossible challenges only augments that.

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Guest

Unknown date

  
2x speed action = FAIL

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Guest

Unknown date

  
The Arkanoid part was the best! 5/5 -Tomiklesz

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Guest

Unknown date

  
Even it has some very small flaws, but it still a epic joke wad ever. As good as the first one TcA! 5/5 -playerlin

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Guest

Unknown date

  
This is great. The Jokewad that saved Christmas (but killed santa)

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Guest

Unknown date

  
This one was a bit more playable than its predecessor. However, it's still not great, as most of the fun-to-play parts ear on too long (Balls of Steel, Blocks of Doom and the Town Defense ones being the main culprits). The museum was pretty excellent, I felt. 4* -Phobus

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Guest

Unknown date

  
OMG you killed me with the WTF BOOM XD 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
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