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"METZ" - alternative title "METZ CATHEDRAL"

   (19 reviews)
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4 Screenshots

About This File

More than a simple arena, a detailled historical monument in a Doom/Doom2 compliant unique WAD file using compliant patches and textures. Monument is St Etienne Cathedral, the widest tainted glass surface of Europe, located in Metz, France. Outdoor part is purely fictionnal and represents the sculpture of "Venus De Milo" from Louvre Museum in Paris, France.


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Guest

Unknown date

  
Not that good. Weapons and items are badly placed for deathmatch. Also the map does not work with the intended port(TM). Still, textures are cool, if only a bit repetitive.

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Guest

Unknown date

  
Back in 1994-1995 this will be fantastic looking wad. 5/5 Reinchard

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Guest

Unknown date

  
Not really playable, but fun to look at. 4/5

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Unknown date

  
Looks very good, just made this a art map. (I guess it may fun if players just shooting around in DM.) Too bad it's DM only map. But I must say it's awesome!(Just looking only. :p) 4/5 -playerlin

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Unknown date

  
lol. i had to study this building in one of my art history class. too bad my teacher didn't use this wad.

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Unknown date

  
You have to admit, this map is really neat to look at and walk around in. But as far being a suitable Deathmatch map goes, it's not that fun. 4/5

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Guest

Unknown date

  
It works with Chocolate Doom. Use -merge instead of -file.

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Unknown date

  
Looks awesome, good work.

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Guest

Unknown date

  
Underwelming. 3/5

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Unknown date

  
Really unique project. The Cathedral looks great. I havent tried DM here but I believe that this could be great bossfight map, despite the real environment is worse for gameplay. ;) 4/5 - Damned

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Unknown date

  
I hugely recommend to read author's comments on http://www.wadsinpro gress.info/?a=listwa ds&wad=1053 It's like an art project.

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Unknown date

  
Deathmatch isn't my thing, but worth downloading just to have a look. It doesn't run with vanilla or chocolate Doom.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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