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"METZ" - alternative title "METZ CATHEDRAL"

   (19 reviews)
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4 Screenshots

About This File

More than a simple arena, a detailled historical monument in a Doom/Doom2 compliant unique WAD file using compliant patches and textures. Monument is St Etienne Cathedral, the widest tainted glass surface of Europe, located in Metz, France. Outdoor part is purely fictionnal and represents the sculpture of "Venus De Milo" from Louvre Museum in Paris, France.


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Guest

Unknown date

  
Not that good. Weapons and items are badly placed for deathmatch. Also the map does not work with the intended port(TM). Still, textures are cool, if only a bit repetitive.

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Guest

Unknown date

  
Back in 1994-1995 this will be fantastic looking wad. 5/5 Reinchard

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Guest

Unknown date

  
Not really playable, but fun to look at. 4/5

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Unknown date

  
Looks very good, just made this a art map. (I guess it may fun if players just shooting around in DM.) Too bad it's DM only map. But I must say it's awesome!(Just looking only. :p) 4/5 -playerlin

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Unknown date

  
lol. i had to study this building in one of my art history class. too bad my teacher didn't use this wad.

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Unknown date

  
You have to admit, this map is really neat to look at and walk around in. But as far being a suitable Deathmatch map goes, it's not that fun. 4/5

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Unknown date

  
It works with Chocolate Doom. Use -merge instead of -file.

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Unknown date

  
Looks awesome, good work.

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Unknown date

  
Underwelming. 3/5

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Unknown date

  
Really unique project. The Cathedral looks great. I havent tried DM here but I believe that this could be great bossfight map, despite the real environment is worse for gameplay. ;) 4/5 - Damned

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Unknown date

  
I hugely recommend to read author's comments on http://www.wadsinpro gress.info/?a=listwa ds&wad=1053 It's like an art project.

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Unknown date

  
Deathmatch isn't my thing, but worth downloading just to have a look. It doesn't run with vanilla or chocolate Doom.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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