Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

"METZ" - alternative title "METZ CATHEDRAL"

   (19 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

More than a simple arena, a detailled historical monument in a Doom/Doom2 compliant unique WAD file using compliant patches and textures. Monument is St Etienne Cathedral, the widest tainted glass surface of Europe, located in Metz, France. Outdoor part is purely fictionnal and represents the sculpture of "Venus De Milo" from Louvre Museum in Paris, France.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Not that good. Weapons and items are badly placed for deathmatch. Also the map does not work with the intended port(TM). Still, textures are cool, if only a bit repetitive.

Share this review


Link to review
Guest

Unknown date

  
Back in 1994-1995 this will be fantastic looking wad. 5/5 Reinchard

Share this review


Link to review
Guest

Unknown date

  
Not really playable, but fun to look at. 4/5

Share this review


Link to review
Guest

Unknown date

  
Looks very good, just made this a art map. (I guess it may fun if players just shooting around in DM.) Too bad it's DM only map. But I must say it's awesome!(Just looking only. :p) 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
lol. i had to study this building in one of my art history class. too bad my teacher didn't use this wad.

Share this review


Link to review
Guest

Unknown date

  
You have to admit, this map is really neat to look at and walk around in. But as far being a suitable Deathmatch map goes, it's not that fun. 4/5

Share this review


Link to review
Guest

Unknown date

  
It works with Chocolate Doom. Use -merge instead of -file.

Share this review


Link to review
Guest

Unknown date

  
Looks awesome, good work.

Share this review


Link to review
Guest

Unknown date

  
Underwelming. 3/5

Share this review


Link to review
Guest

Unknown date

  
Really unique project. The Cathedral looks great. I havent tried DM here but I believe that this could be great bossfight map, despite the real environment is worse for gameplay. ;) 4/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
I hugely recommend to read author's comments on http://www.wadsinpro gress.info/?a=listwa ds&wad=1053 It's like an art project.

Share this review


Link to review
Guest

Unknown date

  
Deathmatch isn't my thing, but worth downloading just to have a look. It doesn't run with vanilla or chocolate Doom.

Share this review


Link to review
  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
×