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REoL TOUGH: Total War

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CHAPTER 1: TOTAL WAR 1, First ever REoL TOUGH level.

This is a remake of WAR.WAD, the first ever DOOM level made by me. As you will see, the construction is very shoddy, and of poor quality. Your first mission is to destroy all the end bosses (and some regulars). In spite of lousy construction, the level is pretty tough to do, yet just about anyone could do it after some practice.

CHAPTER II: TOTAL WAR II (available as WAR2.WAD)

After kicking major butt in your first mission, the millitary forces in Hell were PO'd big time! They vowed to get even, and will increase resistance up to 200 TIMES! You start in a dark hallway. After grabbing your guns and ammo, you head to the first room. It's somewhat large, and there are (up to) HUNDEREDS of enemies waiting for you! Oh, Did I also mention that there are (up to) 16 barrons joining forces with them?????? You fight like hell through the first few areas of the game, then all of a sudden, in red letters, the word "WAR" was lit up on the floor. A loud voice is heard saying: "You survived the training, now it's onto the REAL THING!". All that work, and it wasn't the TOUGH part! You open the door, and you're greeted by (up to) 50 daemons, troopers, imps, and sargents, up to 200 enemies coming at you as soon as you open the door! In Deathmatch, you're all in the warfield. you have your own arsenal layed out in front of you.

CHAPTER III, Revenge Of the big suckers!

This level is ID SOFTWARE'S E1M8, with many additions added to it. At the "end", there's a red keycard and you'll have to retrace your steps working your way almost to the start, going through "hidden" passages to open up the way to the exit.


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subject_119

  
I think that

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Chuck Norris played this.

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Unknown date

  
ORIGINS OF NUTS.WAD LOL

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Unknown date

  
The word "bad" doesn't even begin to describe this turd. -uhbooh

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Unknown date

  
a 1994 piece of shit. I only want play E1M8 even it's a modified iD map. E1M1 and E1M2 are just shit at all. 2/5 -playerlin

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Unknown date

  
Meh. E1M1 is simply a large arena with a bunch of monsters that infight, and is only there to get some ammo for E1M2 where the real fray is. Nothing special, just a HR-like fragfest. I doubt that was playable in 1994 though.... and E1M8 is merely a modified E1M8, so this shouldn't even be in the archives. All in all, this defines "1994". 1/5 -Maes

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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