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Gonna Kick Your Fucking Ass 1.0

   (6 reviews)
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This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.


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Guest

Unknown date

  
weird secrets. Too easy. Liked the design. Entertaining 3.6/4

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Guest

Unknown date

  
Nothing special by todays standards but still holds up well for a '94 WAD. Gameplay is nicely balanced, a cool looking skull shaped floor gap in the invincibility room, the rooms are for the most part well built and not overloaded with monsters. Overall it is good that this WAD has been rediscovered any bugs that exist did not ruin the map for me 3/5

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Guest

Unknown date

  
Classic shitty-as-usual 1994 map. But it's gameplay is not shitty at all, if you don't hate 1994 maps then you can find some fun in it and love it. I feel it's OK, and ammo is a little too many. 4/5 -playerlin

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Guest

Unknown date

  
If you disregard the lack of detail (expected for 1994 WADs) and the silly title, this is actually quite decent, with a number of interesting battles and traps. The only complaints I have are: a) required key (red) is hidden in a secret compartment; b) it's quite easy to get stuck on the blue torches on the lift on the east side of the map near the baron trap.

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Guest

Unknown date

  
A small single-level WAD from August 1994. Not that hard once you figure the right progression. Unmarked secrets, unpegged doortracks, unmarked exit switch (it looks like a plain door) You can get trapped in the red key closet. A curious bug: various utilities and ports report 9 secrets, most level editors find only 7. The sector between the YK and the RK doors + the RK doorway are the two missing secrets - it seems as if two other sectors were later laid on top of them somehow. Weird. 3/5 - N_A

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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