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Gonna Kick Your Fucking Ass 1.0

   (6 reviews)
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Guest

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This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.


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Guest

Unknown date

  
weird secrets. Too easy. Liked the design. Entertaining 3.6/4

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Guest

Unknown date

  
Nothing special by todays standards but still holds up well for a '94 WAD. Gameplay is nicely balanced, a cool looking skull shaped floor gap in the invincibility room, the rooms are for the most part well built and not overloaded with monsters. Overall it is good that this WAD has been rediscovered any bugs that exist did not ruin the map for me 3/5

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Guest

Unknown date

  
Classic shitty-as-usual 1994 map. But it's gameplay is not shitty at all, if you don't hate 1994 maps then you can find some fun in it and love it. I feel it's OK, and ammo is a little too many. 4/5 -playerlin

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Guest

Unknown date

  
If you disregard the lack of detail (expected for 1994 WADs) and the silly title, this is actually quite decent, with a number of interesting battles and traps. The only complaints I have are: a) required key (red) is hidden in a secret compartment; b) it's quite easy to get stuck on the blue torches on the lift on the east side of the map near the baron trap.

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Guest

Unknown date

  
A small single-level WAD from August 1994. Not that hard once you figure the right progression. Unmarked secrets, unpegged doortracks, unmarked exit switch (it looks like a plain door) You can get trapped in the red key closet. A curious bug: various utilities and ports report 9 secrets, most level editors find only 7. The sector between the YK and the RK doors + the RK doorway are the two missing secrets - it seems as if two other sectors were later laid on top of them somehow. Weird. 3/5 - N_A

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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