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Gonna Kick Your Fucking Ass 1.0

   (6 reviews)
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This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.


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Guest

Unknown date

  
weird secrets. Too easy. Liked the design. Entertaining 3.6/4

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Guest

Unknown date

  
Nothing special by todays standards but still holds up well for a '94 WAD. Gameplay is nicely balanced, a cool looking skull shaped floor gap in the invincibility room, the rooms are for the most part well built and not overloaded with monsters. Overall it is good that this WAD has been rediscovered any bugs that exist did not ruin the map for me 3/5

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Unknown date

  
Classic shitty-as-usual 1994 map. But it's gameplay is not shitty at all, if you don't hate 1994 maps then you can find some fun in it and love it. I feel it's OK, and ammo is a little too many. 4/5 -playerlin

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Unknown date

  
If you disregard the lack of detail (expected for 1994 WADs) and the silly title, this is actually quite decent, with a number of interesting battles and traps. The only complaints I have are: a) required key (red) is hidden in a secret compartment; b) it's quite easy to get stuck on the blue torches on the lift on the east side of the map near the baron trap.

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Guest

Unknown date

  
A small single-level WAD from August 1994. Not that hard once you figure the right progression. Unmarked secrets, unpegged doortracks, unmarked exit switch (it looks like a plain door) You can get trapped in the red key closet. A curious bug: various utilities and ports report 9 secrets, most level editors find only 7. The sector between the YK and the RK doors + the RK doorway are the two missing secrets - it seems as if two other sectors were later laid on top of them somehow. Weird. 3/5 - N_A

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  • File Reviews

    • By Li'l devil · Posted
      So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
      Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it. The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying. As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it. One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.
    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
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