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Gonna Kick Your Fucking Ass 1.0

   (6 reviews)
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Guest

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This is my first WAD I think it turned O.K. There a lot of secrets and all of the weapons are present minus the BFG9000 mainly because in my opinion there is not enough energy cells to power that thing. The exit is in the first room, BUT you have to get all the keys to use it.


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Guest

Unknown date

  
weird secrets. Too easy. Liked the design. Entertaining 3.6/4

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Guest

Unknown date

  
Nothing special by todays standards but still holds up well for a '94 WAD. Gameplay is nicely balanced, a cool looking skull shaped floor gap in the invincibility room, the rooms are for the most part well built and not overloaded with monsters. Overall it is good that this WAD has been rediscovered any bugs that exist did not ruin the map for me 3/5

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Guest

Unknown date

  
Classic shitty-as-usual 1994 map. But it's gameplay is not shitty at all, if you don't hate 1994 maps then you can find some fun in it and love it. I feel it's OK, and ammo is a little too many. 4/5 -playerlin

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Guest

Unknown date

  
If you disregard the lack of detail (expected for 1994 WADs) and the silly title, this is actually quite decent, with a number of interesting battles and traps. The only complaints I have are: a) required key (red) is hidden in a secret compartment; b) it's quite easy to get stuck on the blue torches on the lift on the east side of the map near the baron trap.

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Guest

Unknown date

  
A small single-level WAD from August 1994. Not that hard once you figure the right progression. Unmarked secrets, unpegged doortracks, unmarked exit switch (it looks like a plain door) You can get trapped in the red key closet. A curious bug: various utilities and ports report 9 secrets, most level editors find only 7. The sector between the YK and the RK doors + the RK doorway are the two missing secrets - it seems as if two other sectors were later laid on top of them somehow. Weird. 3/5 - N_A

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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